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Darkrenown

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AHD DD14 – Mapmodes

Time for the first (written) and last AHD DD of 2012! This time it's about the new mapmodes we have added. This is exciting stuff, so without further ado we'll check out the first one:

RGO output.
This one is fairly simple, you select a province and it highlights all the other provinces with the same RGO good. Wondering where to send your armies to “acquire” new sources of specific goods? This is the mapmode for you!
attachment.php

Population density.
This shows how populated provinces are within each nation. Note that all nations are only comparing internal population, so a green state in China or India might still have a lot of pops.
attachment.php

Nationality.
Here we can see the culture of pops in provinces. They are striped to show if a sizable minority is present (over 30% of the total).
attachment.php

Spheres of influence.
This one has two functions. If you select a country it will show the SoI of that country, the master being Green, SoI pets are yellow and Blue are influenced but not in the SoI. Blue or yellow nations are striped red if another nation is influencing them. But if you don't select any nation it shows everyone's SoIs by colouring them with the Sphere-master's colour.
AHD_DD14_SoI2.png

Supply limit.
Oddly enough, this mapmode shows supply limits. It also has two functions. With no army selected it shows general supply limits for your troops in the world, green being the best and red the worst. If you select an army it shows supply limits relative to that army, green are provinces were it would be fine, yellow are marginal, and red are ones where it would take attrition.
attachment.php

Party loyalty.
Can you guess? Yes! This mapmode shows each provinces party loyalty. Look at all that Liberal yellow in Germany while the UK is mostly Conservative with a few Socialist areas.
AHD_DD14_loyalty.png

Ranking.
Coloured by National ranking this mapmode shows GPs in green, secondary powers in blue, civilised nations in yellow and uncivilised in red.
attachment.php

Migration.
No, not the Communist world revolution, all this red just means that people are migrating out of Europe, although for some reason Krakow is popular with Chinese immigrants. Another nice feature is that if you select a province with high migration levels you will get arrows showing you where people are moving to/from.
AHD_DD14_migration.png

Civilisation level.
Green nations are civilised, while totally uncivilised nations are black and shade through yellow to green as they advance towards westernisation. Here you can see Japan has started the progress, while Burma and Brunei have made smaller steps.
AHD_DD14_civilisationb.png

Relations.
Last, but not least, we have the Relations mapmode. By default it colours countries by how they feel about you, but if you click on someone else it changes to show their relations. Here you can see Germany seems to be on nice terms with the UK and Central Europe, while France and Russia seem hostile, how strange.
attachment.php

Tank time!
First we have the Saint-Chamond. Originally intended to be similar to the Schneider CA, but was modified to have a longer hull in order to mount a larger gun.
Our last tank is the M1917, an American copy of the French FT-17. It may have been said in an earlier DD, but the FT-17 was the first tank with a top mounted rotating turret, the design which almost all future tanks would use.
dd14_tanks.png
 
Last edited:
hi devs, i have some ideas... you can awared me with a copy of Vic2AHD, ok?

1. Button to split armies into single units. (handy when you have to split armies to occupy enemy's provinces)


2. Map mode to see industralised provinces with another colour. (so the more industrialised, the brighter yellow, for example)
3. Map mode to see population map (or density of population) (the same as above, the more density, the brither)
4. Map mode to see which provinces' population is fleeing and which provinces people are going to live.

2, 3 & 4 ideas are because I feel there are plenty of things going on in the game and we just miss them. besides, it'd be handy when choosing a province to add to war goals.

5 Generals list could be sorted by attack / defence / morale points, so we don't need to check all the generals before choosing the desired one for the big battle.

6 Is there any chance we can promote units when we achieve new technologies? Because disbanding 1 million soldiers and recruit the new ones is a bit hard for the clicking finger.

just ideas

I'll PM you my address (for the copy of Vic2AHD)


I feel like Julio Verne :D
 
What units are you disbanding to build new ones? Irregulars to Infantry is the only time it might make sense, but we have added a Build all per continent button anyway.
 
when i have infantry... and there are guards available, then I need to disband the infantry units to build guards...
unless i am mistaken and there is a magic button to do that.

Guards are better than infantry... does i not make sense to rebuild them?
 
This was the last diary before release, but next week you will be seeing some AARs and we are planning a Q&A session some time before release day as well with the dev team + betas
 
They are better but also more expensive. If you can afford to turn your 1 million troops into guards I guess you are doing well.

um, actually 1 million is what my defence affairs chief tells me... I didn't check it out.

as they are better and I always make money faster than i am able to spend... that's why I always promote them all...

anyway the continent button seems to be enough for my worries... thanks devs.

nice improvements*!!! :)
 
This all looks very nice, AHD is gonna be a must-buy for me.

One question though: In an earlier Dev Diary you mentioned that you had a plan to deal with the thousand ship fleets that have a tendency to show up in the game. Could you elaborate more on this?
 
AHD DD14 – Mapmodes

RGO output.
This one is fairly simple, you select a province and it highlights all the other provinces with the same RGO good. Wondering where to send your armies to “acquire” new sources of specific goods? This is the mapmode for you!
attachment.php

This is absolutely great, but I still don't know - and I have asked this around - where exactly should I be looking to find out which resources I should try to aquire either by colonization, protectorate or conquest, other than the top 3 imports? How do I check what is #4 and #5 imports? And should I be looking at anything else other than what's imported because "importing is bad"?
So, in other words, when is this map used?
 
Love the new mapmodes, bring on the AARs I say!
 
This is absolutely great, but I still don't know - and I have asked this around - where exactly should I be looking to find out which resources I should try to aquire either by colonization, protectorate or conquest, other than the top 3 imports? How do I check what is #4 and #5 imports? And should I be looking at anything else other than what's imported because "importing is bad"?
So, in other words, when is this map used?

I can imagine it would be very useful when oil appears and you want to know who to sphere or conquer to ensure you have a good supply of it
 
This is absolutely great, but I still don't know - and I have asked this around - where exactly should I be looking to find out which resources I should try to aquire either by colonization, protectorate or conquest, other than the top 3 imports? How do I check what is #4 and #5 imports? And should I be looking at anything else other than what's imported because "importing is bad"?
So, in other words, when is this map used?

Mapmode assume you know which good you're after, to find that you can look on the Trade screen's Market activity section. Sort by cost or activity, stuff with a negative cost is imported.