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Johan

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Use the "update" button in the launcher to download and install this update.

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---- Changes for 2.1 ----------------------------------------------------------------------------------------
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**********************************
******* Gameplay Balancing *******
**********************************
- You no longer gain tradition from fighting rebels, pirates and natives.
- Homewaters are now only valid for controlled territory.
- You can now always explore into unknown territory if its owned by someone you are at war with.
- Mercenaries no longer get morale bonuses or penalties from your countries status and just get the base morale from tech.

- Badboy gains reduced from taking pagan territory.
- Basic badboy limit lowered by 5. Easy and Very Easy increase it, while hard and very hard decrease it.

- Non-accepted cultures now increase stability costs.
- Nationalism is now a bit more severe.
- Revolt size is now based on tax base of a province as well as manpower.
- Tweaked internal revolt spawning probability check to be more like percentage per year.

- Autosend of merchants will not send above 5 merchants unless you have prio maxed in a cot.
- Province distribution for Centres of Trade is now calculated immediately when a new CoT is created.
- Wartaxes are now only valid when at war.
- Increased the neighbour bonus slightly.
- Prices for manufactories are now also scaled by total amount of manufactories, not just the current type.

- All countries can now have a maximum of 5 bankloans.
- Bankloan sizes now come in 6 months of income each, and the bank event can change it to 12 or 24.

- Revised colonial logics slightly, you now need to be within a maximum range from an unblockaded city with a port to place a colonist.
- Naval tech increases colonial range now.
- Added a modifier for colonial range called "range".
- QftNW now gives +50% extra colonial range
- Colonies and overseas counting triggers now work properly.
- Overseas status is now different continent and not contigous from capital, instead of just not contigous from capital.
- Overseas provinces now have a tax-income reduction of 50% instead of 33%.
- To colonize inland you now need to have a city adjacent.

- There is now a high prestige bonus for honoring a guarantee.
- Honoring guarantees in the empire now gives a big relation boost with the electors.
- Warnings and Guarantees now gives a call for ally defensively.
- All warnings and guarantees regarding countries becoming vassalized are now removed.
- Warnings and Guarantees can no longer be reciprocal.

- You can no longer cancel military access if you are actively using it.
- Vassals are no longer considered for succession wars or unions as senior parts.
- Alliances now break if relations go below 0, and do not have a union or vassal relationship.
- Personal Unions now continue if the two nations have positive relations when a monarch dies.

- Royal Marriages now break when changing historical ruler as well.
- Royal Marriages is now a valid action with non-normal rulers.
- Revolutionary Target can no longer claim to be defender of the faith.

- Overseas territory now is worth half of its current value for peace.
- Conquering territory in the empire as the emperor is now a prestige hit.
- Annexing a country now always discovers all its owned provinces.
- Disabled turbo-annexation, though countries can collapse at peace-time to revolts.
- It now takes 50 years to get a core on a province.
- Population loss from siege and occupation is now a bit bigger.

***************************
******* Multiplayer *******
***************************
- Fixed some display errors with options-changing in the lobby in Multiplayer.
- Autotrade now works in multiplayer.
- Fixed a crashbug that only occurred for Clients in a multiplayer game.


*****************************************
******* Interface Enhancements **********
*****************************************
- Made some severe optimizations for middle and endgame logics.
- Tweaked around settings for gamespeed 1-4 to have them slightly quicker as we lacked a seting between 4 and 5, and 1 was too slow to be used.

- Options in an Eventwindow is now disable the first seconds the event is up.
- Increased the AUTO_SELECT_MONTH to 4 months for events.

- The build alert now takes you into the building ledger when you click on it
- Rightclick menus now use same restrictions as normal interface for unit construction.

- "Ship/Regiment Recruitment Speed" is now called "Ship/Regiment Recruitment Time"
- Improved the display of the "Other country sends gifts to another country" message.
- Supply limit can be seen in the ledger now.
- Basevalues for colonist chance and cost are now shown.

- Manpower in province now show a detailed delayed tooltip.
- Added tooltip for the warscore in the war overview screen.
- There is now a warscore indication in the tooltip for waroverview button.
- Maintenance alert now have a proper delayed tooltip.


**********************************
******* Modding Support **********
**********************************
- Added a new effect called, "define_ruler" which has the following syntax. define_ruler = { name = "name" regent = yes/no female = yes/no DIP= <num> MIL = <num> ADM = <num> leader= { <same as in define_general> }}
- Added an "overlord" scope change which goes to liege in vassal status or to major partner when in union.
- All diplomatic triggers now support this/from.
- The "vassal_of" trigger now works as originally intended and supports from/this as well.
- Fixed the display of the "culture = this" event effect.
- The various triggers for unions will now work in all cases intended.

*******************************
******* AI Improvements *******
*******************************
- Fixed a bug that would cause the invasion AI to never use more than 3 regiments for one target.
- An AI without ports will now disband its fleet.

- Vassals and union partners are disregarded in the ally counts AI consider if they want more alliances.
- AI is more likely to guarantee the independence of members of the empire when it is the Emperor.
- AI now takes guarantees into account when considering to declare war.
- AI will now consider war exhaustion and stability levels at their allies before starting wars.
- AI is less likely to start wars between HRE members if they lack CB.
- AI should be a bit more likely to go on unifying wars.

- The AI as emperor will now demand enemies fighting its members when in the same war defensively to primarily give up cores on the empire, release countries and break vassals before territorial gains.
- AI is more likely to give up colonial territory in peace now.
- AI will no longer accept >100 peace demands again.
- AI more likely to accept white peace or tributes if it has high war exhaustion.
- Tweaked AI peace priorities slightly.

- Improved the building AI a fair bit, telling it that constables is a good idea, and that manufactories may be good to build, and actually will consider manufactories without bonus goods.
- Improved AI priorities on tech research a bit, getting new ideas and new buildings is a good idea.
- AI should mint a bit less and pursue some technology more now.
- Tweaked the priorities for the AI when it comes to picking national ideas.

- AI will only pick vice-roys if it has an empire now.
- AI will now only explore within 125% of colonial range.
- AI will now pick QftNW if its a coloniser in an historical monarchs game again.

- Ai will no longer switch capitals due to rebels nearby.
- AI will now recruit generals and admirals at war, and not just explorers.


**********************
******* Events *******
**********************
- Added a few new events for junior partners of unions. Now junior Partners are likely to suffer a dip in relations if their overload has a poor monarch, a poor economy, a different culture or has been a bit of a bad boy.
- Corrected an error in the cultural absorption event
- Fixed some typos and trigger syntax in the idea events for engineering corps and humanistic tolerance
- Cultural uprisings are now more likely to happen in non-cores.
- Changed how the revolution originally triggers to include more government types. Will no longer check sliders, but low prestige, govtech 40 and high war exhaustion. (Aka France 1780s)
- Fixed a bug in the sliders events were it would try to add a level 4 fort you already had, rather than removing it as originally intended.


***********************
*******Databases*******
***********************
- Great Britain now uses the England uniforms at all tech-levels.
- Denmark now has a slightly grey/blue color, Netherlands now have a proper orange color, Savoy is now a bit more purple & Brandenburg is now a bit more red-grey on the map.

- Changed Kongo's state religion Catholicism in 1506
- Kansas, Osage, Tamaroa, Pawnee, Missouri, Omaha, Nakota, Iowa, Lakota, Dakota, Minnesota and Mandan change their religion to Protestantism and culture to american when they are annexed by the US and they get a city size.
- Norway adopts Protestantism in 1537
- Added Russian culture and increased the population size of St. Petersburg (Neva)

- Changed the date for the French occupation of Egypt
- Partium is controlled by Transylvania in 1563
- Increased the number of forts for Japan, Tibet, the Oirats and the Mongol Khanate
- Changed the capital of Thuringia to Dresden

- Updated the monarchs for Tibet and Vijayanagar
- Added Thomas Jefferson as ruler for the US
- Fixed misspelled leader for Saxony
- George IV replaces George III in 1811

- Extended the union and alliance between England and Hanover to 1805
- Linz leaves the HRE in 1806
- The Netherlands leaves the HRE after the Peace of Westphalia
- Changed the dates for the alliance between France and the US so that USA is allied to Revolutionary France instead of France


********************************
******* General Bugfixes *******
********************************
- Fixed the crash when exiting the tutorial.
- Historical advisors will now show their stats properly when they arrive as well.
- Monarchs as leaders in the historical monarchs option should no longer be lost on loading with historical leaders off.
- Gameplay settings file is now using proper naming in usermods.
- The correct amount of stars is now shown on leaders in the end of combat screen.
- Succession war target selection now works again.
- Prestige decline is now working properly.
- Fixed a problem with roman numerals for monarchs incase a middle name had L in the middle.
- Fixed a bug which caused naval attrition idea to work for land, and the land to not work.
- Fixed a bug in distance calculations.
- Fixed a few typos.
 
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