• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
My guess is that trade value turns into energy and/or luxury resources once you have a route setup to run it. That means that trade will both generate money and reduce your population's maintenance costs, assuming it isn't disrupted.
 
i'm gona say they're either some sort of unrefined luxury goods or some sort of transported good that needs to be unpacked on site. so you can't just unload goods onto a colony to make them happy, you need the proper buildings and infrastructure to unpack it.

either that or it's a new symbol for trade value. :p
 
Presumably the trade routes system will mean that you have to keep your empire's borders as a contiguous whole. Should help to counter 'snaky' or 'swiss cheese' empires.
 
Well assuming the symbol is actually not a placeholder, it looks like a faded variant of the golden luxury goods symbol.

Maybe it is some kind of "local" luxury good. It will never add up to you stockpile, and can only be used on the planet it gets delivered (traded) to.

So if Earth would need just 10 Luxury Goods and gets 15 from Trade, well 5 of them will be wasted, but Earth would not need any more Luxury Goods.
If Earth would need 20 Luxury goods this trade would reduce the amount it needs to siphon from the stockpile to 5.
 
Pirates raiding trade routes
Not sure if this completely belongs here (as it's not a Twitter teaser, but a Reddit response), but thought that it would be worth posting - word of Wiz says pirates will actually raid trade routes. Here's hoping this will be the end of annoying whack-a-mole pirates that just blow stuff up instead of, you know, actually doing pirate stuff.

3kON84A.png
 
Well assuming the symbol is actually not a placeholder, it looks like a faded variant of the golden luxury goods symbol.

Maybe it is some kind of "local" luxury good. It will never add up to you stockpile, and can only be used on the planet it gets delivered (traded) to.

So if Earth would need just 10 Luxury Goods and gets 15 from Trade, well 5 of them will be wasted, but Earth would not need any more Luxury Goods.
If Earth would need 20 Luxury goods this trade would reduce the amount it needs to siphon from the stockpile to 5.
This is a really good idea. If the trade goods serve as luxury goods at the destination but are cheaper to make at the origin than normal luxury goods trade routes serve a very valuable purpose. Especially if they implement a system where trade goods become more valuable if traded further away or if they come from another empire.
 
Well assuming the symbol is actually not a placeholder, it looks like a faded variant of the golden luxury goods symbol.

Maybe it is some kind of "local" luxury good. It will never add up to you stockpile, and can only be used on the planet it gets delivered (traded) to.

So if Earth would need just 10 Luxury Goods and gets 15 from Trade, well 5 of them will be wasted, but Earth would not need any more Luxury Goods.
If Earth would need 20 Luxury goods this trade would reduce the amount it needs to siphon from the stockpile to 5.
Trade routes are supposed to counter the gestalt consciousness bonuses.

Assuming you're right, this would only compensate having to produce luxury goods. This would be way too weak.

So I think you're wrong.
 
Trade routes are supposed to counter the gestalt consciousness bonuses.

Assuming you're right, this would only compensate having to produce luxury goods. This would be way too weak.

So I think you're wrong.

it may be one of the effect, if your trader trade luxury goods , they will make energy, and you tax that energy . so you may reduce the need of producing luxury goods on planets, and making energy out of it :O ... not enough , but it will depend on how much energy they will give in the end ... ( more energy, more use of the market)
 
Not sure if this completely belongs here (as it's not a Twitter teaser, but a Reddit response), but thought that it would be worth posting - word of Wiz says pirates will actually raid trade routes. Here's hoping this will be the end of annoying whack-a-mole pirates that just blow stuff up instead of, you know, actually doing pirate stuff.

3kON84A.png

I hope we'll get a small update to fleet commands so that we'll be able to set fleets to patrol on set routes. Having a fleet undocked would have a maintenance cost, but could perhaps lower piracy risk as a trade off.
 
I hope we'll get a small update to fleet commands so that we'll be able to set fleets to patrol on set routes. Having a fleet undocked would have a maintenance cost, but could perhaps lower piracy risk as a trade off.

This. Maybe fleet orders based on new, static sectors? "Hunt pirates" - reducing piracy risk and crime in sector X (I hope these two mechanics will be somehow connected in the future). And while we are copying EU4, let's also borrow the ability to mothball fleets.
 
Not sure if this completely belongs here (as it's not a Twitter teaser, but a Reddit response), but thought that it would be worth posting - word of Wiz says pirates will actually raid trade routes. Here's hoping this will be the end of annoying whack-a-mole pirates that just blow stuff up instead of, you know, actually doing pirate stuff.

3kON84A.png

This definitely belong here as it's about 2.2, twitter or no
 
Here's hoping this will be the end of annoying whack-a-mole pirates that just blow stuff up instead of, you know, actually doing pirate stuff.
They're still gonna be annoying whack-a-mole, but they're probably gonna be able to cause more interesting problems in that planets requiring supply trade will get upset because of it.
Although, maybe pirates will be connected to the crime value on planets now in some way.

Not sure if this completely belongs here (as it's not a Twitter teaser, but a Reddit response)
People keep asking this for some reason. Obviously this isn't the 2.2 teaser thread, but the thread about cryptocurrency, teleportation and communism discussion. :p
 
Trade Routes, Piracy, and Trave Value Deposits
Trade lanes and Piracy tease
https://twitter.com/Martin_Anward/status/1044920401560825856?s=20

DoBNgeLWsAErfy9


Also two follow up tweets about the icon that looks like Luxury goods:

Wiz said:
they're trade value deposits, not luxury goods
https://twitter.com/Martin_Anward/status/1044923094677245953?s=20
Wiz said:
It represents deposits of resources that don't necessarily have an industrial application but might still be bought and sold. Think precious stones and so on.
https://twitter.com/Martin_Anward/status/1044931616596987905?s=20
 
Ecumenopolis
Twitter

While you can find trade value in space in the Le Guin update, the true source of commercial wealthy is planets - especially heavily urbanized ones. As for what trade value does exactly... that you will find out in tomorrow's dev diary.

DoB49aNWsAA0hEL.jpg
 
I'm nearly certain we see an ecumenopolis, given the number of pops and the city graphics.
They also might have changed the disctricts icons? Like the mining one doesn't really look like a mining zone.
Also, 57% crime, might need some enforcers!
 
Twitter

While you can find trade value in space in the Le Guin update, the true source of commercial wealthy is planets - especially heavily urbanized ones. As for what trade value does exactly... that you will find out in tomorrow's dev diary.

DoB49aNWsAA0hEL.jpg


can you see the 57% crime rate ? its a crime paradise! ... they must be stealing so much resources...