War Effort - Operation Source [1.12.7 OPEN BETA]

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PDXKatten

Community Manager
Administrator
Paradox Staff
Moderator
QA
Oct 14, 2022
284
2.135
Hello there!

We have begun the final preparations for Operation Source, and we now reveal our plans for you all! Below you will find a set of patch notes that are now live on an open beta branch. Feel free to give us feedback on these planned changes in this thread!

Operations-Roadmap.png

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# Balance
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- Italian decisions Expand Regional Control in Ethiopian states no longer require any Ethiopian legitimacy value.
- Canadian focus 'Dollar-A-Year Men' now grants a national spirit with -33% political advisor cost. The exchange rate of dollars to political power is poor.
- Canadian focus 'Bits and Pieces Program' has gained an extra bit and piece, now granting 4% industrial and dockyard output, from 3%
- Canadian focuses that grant army experience now grant significantly more of it
- Fascist Canada now has the choice to offer concessions to the United Kingdom in return for Labrador and Newfoundland, which will be more likely to be accepted. Tooltips added for conditions leading to higher success chances.
- Ships transferred as part of a Peace Conference action no longer have crew included: ship experience is reduced to 25% of what it was before the transfer
- Australia has an additional shipyard focus. Each shipyard focus unlocks one of the naval designers, and naval designer traits are rebalanced.
- All Australian focuses granting army experience now grant between 5 and 10 times more
- Australian focus 'Naval Auxiliary Patrol' now grants 5% core defence factor, from 3%, and 10% naval experience gain (new). Experience gain from naval focuses increased slightly.
- Australian Arms Production focus now grants -10% infantry equipment build cost in addition to civilian factory conversion speed.
- Added a new focus for Australia, 'Coordinate Central Bureau', which adds 2 signal company research/ahead of time bonuses, and a decryption bonus if La Resistance is owned.
- Warscore contribution from lend leasing fuel and equipment roughly tripled. Warscore malus from receiving lendlease remains unchanged for now.
- Warscore from capturing a province for the first time increased to 4, from 3, Warscore from IC damage reduced by 20%
- Mengkukuo now has a starting core on Ordos. This does not come with free Ixian technology.
- Taking occupied states in peace conferences is now considerably cheaper. AI is less likely to contest unoccupied states (though they still will if they have good reasons)
- Added one new Hungarian Focus to construct a new flagship, accelerating potential naval growth a bit. Admiral Horthy can now complete his transcendence.
- Plane Designer: Engine 2 speed reduced to 480/450, from 530/480
- Hungarian Aluminium production is balanced between Transdanubia and Northern Hungary. Added 1 excavation decision to improve Transdanubian bauxite production, requiring excavation II
- Added a late-game resource prospecting decision for tapping the Derna oilfield in North Transylvania.
- Added a Hungarian Focus for restarting the shipping industry, adding 3 dockyards in a coastal state
- Canadian Focus 'Retool Angus Shops' now grants 2 military factories, from 1
- Canadian Focus 'United Shipyards' now grants 4 dockyards, from 3
- Canadian Focus 'Maritime Colonial Railway' now grants 2 Civilian Factories, from 1
- Canadian Focus 'Defense of Canada Regulations' now takes 35 days, from 70
- Added approximately 40% more German random name possibilities
- Added approximately 20% more English random name possibilities
- Added a new option when releasing nations. You can now choose to retain states upon which you have cores. Retained cores can still be returned to the puppet through the occupation menu.
- Rebalanced values for the "Sky Supplies" career profile medal to make it in line with new transport planes supply capabilities.

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# UI
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- Fix Career Profile Awards view for mod achievements in case of long texts

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# AI
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- AI now puts more weight on advisor competence rather than advisor cheapness, contrary to modern business practices.
- Fixed bug where AI gave super high score to the max_command_power and uncategorized modifiers while hiring advisors

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# Modding
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- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in: log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

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# Bugfix
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- Fixed unlocalized armoured car technologies when researched via script.
- Reorganise Ascari will no longer add Armoured Cars to division templates if La Resistance is not active.
- Fixed typo in Balance of Power tooltip when there are no modifiers applied.
- Fix checking if a country is at war with someone in your faction. Also fixes add_to_faction effect.
- Ethiopian national spirit Aid Ethiopian Communists now shows proper localization
- Fixed wrong value for Mobilization Speed in the first range of the Italian Communist side of the Balance of Power
- Random seed for the outcome of NKVD decision to assassinate Stalin is now dynamic. Nobody is safe.
- New divisions spawned by Italian decision Train Irregulars will now spawn when the decision finishes instead of when the decision starts.
- Fixed Issue where Switzerland would not take focuses that required less than Full Cantonal Power
- Decreased likelihood Switzerland will join the Allies or Axis late war.
 

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looks like tfv and DoD nations are getting updated content. This is great. Hopefully China is next, the current china map is pretty inaccurate and the borders of almost every warlord are wrong. Plus lots of historical annexations and wars prior to the japanese invasion are missing
 
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While Canada is being reworked, could the Communist tree please get a focus like the Support the Blue Shirts that gives a few percent of recuritable population? Right now the fascist tree is a straight upgrade with that.

Also please remove National Steel Car/Send in the Zombies' mutual exclusivity, literally no reason for it to exist.
 
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I have two requests for future war effort patches:

Could you change Germany's Atlantikwall focus to construct forts in puppets, or at least low-autonomy puppets? As it works now, you have to build the Atlantic Wall before forming Reichskommisariats in the west, or you'll have holes in your defenses. (I'm pretty sure the Ostwall focus properly constructs forts in Reichskommisariats.)

There's also no reason for the focus to construct forts on the eastern coast of Denmark. Allied ships can't enter the Baltic Sea if Germany controls Denmark, and garrison orders based on fort presence will wastefully allocate divisions to guard Denmark's invulnerable eastern coast.

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Could you split the Guard Supply Hubs and Railway garrison order in two - one for guarding hubs and one for guarding railways? I often find myself wanting to garrison supply hubs to make containing enemy breakthroughs or paradrops easier, but not wanting to garrison every tile of railroad behind my front lines.
 
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"...- AI now puts more weight on advisor competence rather than advisor cheapness, contrary to modern business practices...."

Bankers, please read this and get the point here.

Love you devs. Thank you.
 
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Please, make it so claimed states are also retained when i release a puppet, giving them away defeat the whole point of having a claim on them
 
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- Mengkukuo now has a starting core on Ordos. This does not come with free Ixian technology.
Aww... I could use some of those suicide drones with adaptive cammo =(
- Added a new option when releasing nations. You can now choose to retain states upon which you have cores. Retained cores can still be returned to the puppet through the occupation menu.
That's nice. Does this include collaborations, by chance?