Below and Beyond Content Update Hotfix - Patch Notes

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Aiwyth

Community Developer
Jan 22, 2020
71
242
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Version:
Steam: 1010784
GOG: 1010784
Epic: 1010784
Windows Store: 1010784
Paradox Plaza: 1010784
XBOX: 1010784
MAC: 1010784
Linux: 1010784
PS4: 1010784

Balance Changes
  • Adjust the Fungal Farm to have higher food production in the underground and lower food production on the surface.
  • Adjust recon center discovery rate; discovery frequency is now less extreme, with no more multiple events on the same sol or long periods without asteroids. This also fixes recon centers with a low recon per sol not contributing to discoveries.
  • Reduce oxygen and water consumption for underground domes, to be more in line with surface domes.

Bug Fixes
  • Fixed expeditions rockets not loading colonists (now on all platforms).
  • Fixed waste rock not appearing in the command center timeline stats in existing save games (now on all platforms).
  • Fixed multiple Drones not being able to be reassigned/moved with the suggested hotkeys on the controller.
  • Fixed The War Tension in the "Last War" Mystery not changing.
  • Fixed Power of Three: With S.H.E.P.I.D researched, Black Cubes can appear inside of the colony with active sensor towers.
  • Fixed crash when Toxic rain starts.
  • Fixed Cargo UI displaying prefabs that are not available.
  • Fixed drones endlessly fixing an Elevator on Mars’ surface because the underground Elevator is shrouded in the rubble.
  • Fixed the underground staying dark in Photo Mode.
  • Fixed Lander Rockets' Auto Mode not being able to request Seeds and Waste Rock.
  • Fixed resources being unloaded from the Elevator being subtracted and ignored from requests.
  • Fixed Lander rockets losing drones while transporting them to an Asteroid if more than 20 drones were requested.
  • Fixed dome passages appearing on the other map when switching maps during construction.
  • Fixed drones trying to make their path to deposits through underground walls if the proper route was first blocked and then cleared.
  • Fixed drones trying to get to the unreachable areas on Asteroids in order to gather resources.
  • Fixed orphaned drones not being able to be transported via the Elevator's Cargo UI.
  • Fixed the Asteroid Lander having an "Unknown launch issue" status when the destination is set, the fuel tank is full but resources are still being unloaded.
  • Fixed the missing anomaly near the Underground Entrance on a particular map.
  • Fixed underground anomalies spawning under stone formations.
  • Fixed regular anomalies having technical text instead of the correct description in Turkish.
  • Fixed an issue with the remaining time of Asteroids in the Planetary view having technical text in Spanish.

New game only bug fixes:
  • Fixed Underground resource nodes spawning in tunnels; they now only spawn in rooms.
  • Fixed no disasters appearing in some cases, though this can still occur on old saves and in specific edge cases.
 
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This is awesome. With the spelunker profile and the increased fungal prodcution, we finally have two direct incentives to go to the underground early!
 
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After 5 months the game still crashes for me when I send people underground.
What did I buy the DLC for?
I want my money back.
I would encourage you to try exploring the underground thoroughly now. Apart from the fungal farms, anomalies and wonders have been made substantially more interesting and powerful in the latest content updates, it really is worth it now.
 
I see only a few people have posted here, but this is the worst DLC I have ever seen released.

I'm thankful there were a few emergency hotfixes released in a fairly prompt manner to address the game breaking bugs, but software should never be released in that state.

From what I've read, it's now considered "fixed", but there are still very bad bugs in it. ChoGGI was nice enough to make a mod fixing a couple of them. Thanks ChoGGi, I hope someone is paying you to fix this game! There is still so much wrong though, even fundamental things like displaying the right message in the UI doesn't work properly.

Strategy games aren't the easiest game in the world, and when you are seeing incorrect messages in the UI it is extremely frustrating and even more difficult.

Please Paradox, do some more QA and debugging. I really like the concepts behind your strategy games, but I'm not going to keep buying them when the quality is this bad.
 
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