Dev Diary 54: Balearic Islands + Rebellion rework
Salvete!
It's been awhile since we have a had a Developer Diary but worry not, we have not been idle. During the summer we have continued working on various projects, today we'll take a look at the lovely Balearic Islands as presented by Zorgoball but first, i'll quickly clarify the regional rebellions we have designed and the changes we have made in the system for next update.
Regional Rebellion rework
Recently, in the 1.4 update we introduced the Regional rebellion system as designed by me and Dementive. Now in the current version on steam (V1.4e), the system works as following: when a province rebels, any province in the region or neighbouring with less than 25 loyalty spawns an additional rebellion which joins the rebellion war. Now initially this seemed like a good system but over time more reports came in that reconquering your rebellions costed an extreme amount of AE due to how war allies aren't considered belligerents in the conflict. Now over the last few weeks i've redesigned them with help from Dementive to ensure this does not happen anymore. Instead of spawning additional rebellions, all disloyal provinces in the region or neighbouring instead join the country of the initial rebellion and the rebellion sees 3 cultures get integrated to ensure they have a large levy and can utilise their pops. The home country also gets claims on the rebelling provinces. Aditionally there are now 3 variations of a revolt: 1. is as described before with all disloyal provinces joining the rebelling country (chance is 60%), 2. is like 1 except the country gets a modifier and some extra troops to make them harder to fight (chance is 20%), this variant only fires if you own more than 100 territories. 3. is how it was before with multiple rebellions spawning (chance is 20%).
TLDR:
Most of the time, instead of additional rebellions, only one larger consolidated rebellion will spawn.
You get claims on the rebelling land and AE issue should be resolved.
Now onto the Balearic Islands:
Hello everyone, it’s Zorgoball, and I’m here after a relaxing summer break to discuss one of the new mission trees made by Aerozona for the next update. Keeping in mind our self-appointed mission to bring flavor to smaller, regional tags, Gymnaesia, the island nation off of the coast of Iberia, now has an exciting and fun campaign to unify the Balearides - let’s dive right in and take a look at what you can expect!
The two islands that comprise the nation state of Gymnaesia are populated by Talaiotic tribesmen, a smaller branch of the Occidental Culture Group. Skilled slingers and knowledgeable sailors, especially when compared to their distant cousins the Corsians and the Nuragics, the Gymnaesians enjoy a quiet primitivity on their isles and are considered to be the masters of the Balearides, with one glaring exception - Ibasim. The only city in the region, Ibasim has long been a feudatory of the mighty Carthaginians to the south, who highly prize the island’s markets and fortified ports. Taking this city from Carthage will be no easy task, and yet the Gymnaesians might be able to take advantage of distractions in the wider world, striking when Carthage’s navies are busy elsewhere…
Bear in mind, the island was once home to a people similar in culture to those living on the bigger pair of Mallorca and Menorca, but there was a mysterious depopulation of the island during the Bronze Age Period and and the remaining Archaic Period population was both swiftly conquered and assimilated by the first Punic settlers.
If these Talaiotic tribesmen are able to pull off a stunning upset and take the island of Ibasim back for themselves, there will be a series of tasks available to upgrade the local infrastructure, as well as some extra help with assimilating the locals. A difficult task for anyone, but the Gymnaesians are quick studies, if not anything, and the lessons they learn in rebuilding Ibasim will certainly come in handy when the time comes to embellish their own capital province of Palma.
A successful war against Ibasim will prove to the Tribal Elders the pressing need to invest in a powerful navy, no matter how steep the cost. But there are also other local sources of inspiration, like the notorious Pirates of Mago and their ravaging fleets that ply the waters of the Mare Balearium. The waters connecting the Balearics to mainland Iberia have long been a precious trading link across the western Mediterranean, and raiding is far from good for business.
For as long as Gymnaesia has existed in game, they have lived in a state of uneasy coexistence with the pirates squatting on their easternmost isle, but tensions will reach an inevitable boiling point. Perhaps a deal could be made with these brigands; instead of expelling them for their safe havens in our waters, we could embrace their presence and see what they can teach our sailors?
Pillaging and plundering will not be the only things available for the Gymnaesians to do; there will be peaceful options for expansion available as well, although the presence of Talaiotic settlers on the western shores of the island of Corsica might not be well-received by the local powers.
Yet that will be a problem for another day, as the Balearides have immediate concerns that need to be dealt with, like importing enough wood and cedar to support their navies. But time is surely on their side; one day, all of Sardinia and Corsica will eventually be theirs, for all of the nearby islands are fair game for Gymnaesia. And all of the bold strides that they are making towards centralizing will eventually allow access to an autocratic monarchy - the Balearide Crown awaits the ambitious in our next update!
Finally for those who do not read the steam workshop patch notes or don't follow our announcements on Discord:
https://discord.gg/eaPhRbSq73.
Patch notes of updates since last DD:
V1.4a - Ptolemaios
Reupload and minor graphical fixes.
v1.4b - Ptolemaios (save-compatible)
- Temporarily disabled tutor event due to freezing issues
- Slightly cut down on rebellion tags by making them consolidate into the primary revolt if appropriate
- Fixed an impossible Numidian mission
V1.4c - Ptolemaios (save-compatible)
- Rebalanced religion modifiers
- Rebalanced Israelite heritages
- Added blood of Zipoetes icon
- Updated Tradegood icons
- Fixed a lot of bugs with Bithynia (like getting a 1000 pops instead of 10)
- Fixed Cotinian culture not being capitalized
- Cyrenaican Magid Kingdom path now properly gets access to the Diadochi Hellenistic Empire tree
- Fixed AI spamming farming settlements
- Deleted an unnecessary apostrophe
- Fixed the broken subterranean dwellings invention
- Fixed Anatolians not being able to raid
- Cleared legacy tooltip for the Levantine traditions
- Added a missing language specifier
- Changed barbarian name to Syrboteans from Moyans
V1.4d - Ptolemaios (save-compatible)
- Added Better UI as a dependency so Invictus loads after
- Improved Bithynian, Carthaginian and Greco-Indian fort models (thanks MattTheLegoMan)
- Fixed Coat of Arms textured Emblems (thanks Londoninium)
- Tweaked rebellions to cost less AE and consolidate better
- Fixed several military tradition bugs for Anatolians
- Made Rome expand into Iberia and Africa
- Fixed overlapping ui and missing tooltips
- Bithynian cities are no longer locked to Settlements
- Improved Bithynian loc
- Added extra fruit to Asia minor
- Bithynia missions now properly give Pharaoh trat
- Cyrenaican missions now check for Silphium
- Liguria is now a tier 1 formable
- Fixed some pronouns in Scythian missions
- Reorganised internal on_actions
- Nearchos Andromotid has been made historically accurate
- Holdings now properly transfer on death
- Fixed character backgrounds bugging out
V1.4e - Ptolemaios (save-compatible)
- Reworked parts of Pontic decisions for the Mithridatic kingdom to now work in all cases instead of just when a specific set of actions were taken
- Reworked the Parthian invasion to be stronger and fire as consistently as possible
- Fixed the barca distinction not triggering
- Fixed consolidation of same culture region revolts
- Reduced chance of Kemetic flavour events firing to prevent spam
- Zipoetes now no longer has two numbers in his name
- Fixed some Cyrenaican bugs related to Silphium
- Fixed an impossible Aksumite task
- Fixed the final Indian task being impossible
- Fixed a spelling mistake in the trade good decisions