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Stellaris Console Dev Diary #23 - Diplomatic Stances and Envoys

Hello Console Edition Fans!

We’re here again this week to talk about some of the diplomacy improvements included in the upcoming free update to Stellaris: Console Edition. While we don’t have a release date to share for this update, keep your eyes open. Follow us on Twitter, Facebook or join the Discord to be sure you don’t miss the news!

It’s important to note that these screenshots were all taken on an early version of the Stellaris: Console Edition update, and may change between when the screenshots were taken and when the update releases.

Envoys

Envoys are one of the more important free changes included in the free update. Envoys represent diplomats that your empire can send on various assignments to improve (or harm) diplomatic opinion. Envoys are assigned to a task (improve relations, harm relations, or other things we will discuss in a later dev diary) for a minimum of 360 days.

Envoys are automatically recruited for your Empire, and should one of them die, they will be replaced with another Envoy.

1 - improve relations.png


Every empire is guaranteed to get at least one envoy, and it is possible to increase the number of Envoys through Ethics, Civics, and Traditions.

2 - harm relations.png


Sending an Envoy to improve or harm relations is also now required for most diplomatic actions, except in the case where the Empires have excellent opinions of one another.

Envoys are, by design, meant to be a limited resource and add strategic choice to diplomacy. Do you choose to improve relations with hostile neighbors, or invest in improving your allies' opinion of your empire? Envoys can also be assigned to the Galactic Community and Federations -- but more on that in a later dev diary.

Diplomatic Stances

Diplomatic Stances are a new policy setting that allows you to set how your empire views other empires. Each stance has bonuses and maluses and can affect how other empires view your empire.

3 - expansionist.png


Expansionist

  • Outpost Build Cost -10%
  • Colony Development Speed +15%
  • Border Friction +100%

Belligerent
  • War Exhaustion Gain -10%
  • Naval Capacity +10%
  • Claim Influence Cost -10%
  • Envoys Improving Relations cost .25 influence a month
4 - belligerent.png



Cooperative

  • Diplomatic Weight +25%
  • Envoy Improve Relations +50%
  • Border Friction -50%
  • Envoys Harming Relations cost .25 influence a month
5 - cooperative.png


Isolationist

  • Administrative Capacity +15%
  • Monthly Unity +10%
  • Diplomatic Weight -50%
  • Diplomatic Influence Cost +100%
  • Governing Ethics Attraction +25%
  • Border Friction +200%
  • Envoys Improving & Harming Relations Cost .25 influence a month

6 - isolationist.png


Supremacist
  • Unlocked by completing the Supremacy tradition tree
  • Harms relations with all other empires
  • Relaxed restrictions to Declaring rival/Being declared a rival
  • Diplomatic Weight from Fleet Power +100%
  • War Exhaustion Gain -20%
  • Naval Capacity +20%
  • Claim Influence Cost -10%

7 - supremacist.png


The Diplomatic Stances are each designed to play quite differently, as well as facilitate different playstyles and allow further customization of your Empire.

That’s it for this week! We won’t have a dev diary next Friday, however, we will have one the following Monday (March 15th). Also, don’t forget to watch the new Paradox Insider on March 13th at 8.00 PM CET. ;)
 

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Hello Console Edition Fans!

We’re here again this week to talk about some of the diplomacy improvements included in the upcoming free update to Stellaris: Console Edition. While we don’t have a release date to share for this update, keep your eyes open. Follow us on Twitter, Facebook or join the Discord to be sure you don’t miss the news!

It’s important to note that these screenshots were all taken on an early version of the Stellaris: Console Edition update, and may change between when the screenshots were taken and when the update releases.

Envoys

Envoys are one of the more important free changes included in the free update. Envoys represent diplomats that your empire can send on various assignments to improve (or harm) diplomatic opinion. Envoys are assigned to a task (improve relations, harm relations, or other things we will discuss in a later dev diary) for a minimum of 360 days.

Envoys are automatically recruited for your Empire, and should one of them die, they will be replaced with another Envoy.

View attachment 689009

Every empire is guaranteed to get at least one envoy, and it is possible to increase the number of Envoys through Ethics, Civics, and Traditions.

View attachment 689010

Sending an Envoy to improve or harm relations is also now required for most diplomatic actions, except in the case where the Empires have excellent opinions of one another.

Envoys are, by design, meant to be a limited resource and add strategic choice to diplomacy. Do you choose to improve relations with hostile neighbors, or invest in improving your allies' opinion of your empire? Envoys can also be assigned to the Galactic Community and Federations -- but more on that in a later dev diary.

Diplomatic Stances

Diplomatic Stances are a new policy setting that allows you to set how your empire views other empires. Each stance has bonuses and maluses and can affect how other empires view your empire.

View attachment 689011

Expansionist
  • Outpost Build Cost -10%
  • Colony Development Speed +15%
  • Border Friction +100%

Belligerent
  • War Exhaustion Gain -10%
  • Naval Capacity +10%
  • Claim Influence Cost -10%
  • Envoys Improving Relations cost .25 influence a month
View attachment 689012


Cooperative
  • Diplomatic Weight +25%
  • Envoy Improve Relations +50%
  • Border Friction -50%
  • Envoys Harming Relations cost .25 influence a month
View attachment 689013

Isolationist
  • Administrative Capacity +15%
  • Monthly Unity +10%
  • Diplomatic Weight -50%
  • Diplomatic Influence Cost +100%
  • Governing Ethics Attraction +25%
  • Border Friction +200%
  • Envoys Improving & Harming Relations Cost .25 influence a month

View attachment 689017

Supremacist
  • Unlocked by completing the Supremacy tradition tree
  • Harms relations with all other empires
  • Relaxed restrictions to Declaring rival/Being declared a rival
  • Diplomatic Weight from Fleet Power +100%
  • War Exhaustion Gain -20%
  • Naval Capacity +20%
  • Claim Influence Cost -10%

View attachment 689018

The Diplomatic Stances are each designed to play quite differently, as well as facilitate different playstyles and allow further customization of your Empire.

That’s it for this week! We won’t have a dev diary next Friday, however, we will have one the following Monday (March 15th). Also, don’t forget to watch the new Paradox Insider on March 13th at 8.00 PM CET. ;)
I wonder if there're any diplomatic stances for Gestalts.
 
Hello Console Edition Fans!

We’re here again this week to talk about some of the diplomacy improvements included in the upcoming free update to Stellaris: Console Edition. While we don’t have a release date to share for this update, keep your eyes open. Follow us on Twitter, Facebook or join the Discord to be sure you don’t miss the news!

It’s important to note that these screenshots were all taken on an early version of the Stellaris: Console Edition update, and may change between when the screenshots were taken and when the update releases.

Envoys

Envoys are one of the more important free changes included in the free update. Envoys represent diplomats that your empire can send on various assignments to improve (or harm) diplomatic opinion. Envoys are assigned to a task (improve relations, harm relations, or other things we will discuss in a later dev diary) for a minimum of 360 days.

Envoys are automatically recruited for your Empire, and should one of them die, they will be replaced with another Envoy.

View attachment 689009

Every empire is guaranteed to get at least one envoy, and it is possible to increase the number of Envoys through Ethics, Civics, and Traditions.

View attachment 689010

Sending an Envoy to improve or harm relations is also now required for most diplomatic actions, except in the case where the Empires have excellent opinions of one another.

Envoys are, by design, meant to be a limited resource and add strategic choice to diplomacy. Do you choose to improve relations with hostile neighbors, or invest in improving your allies' opinion of your empire? Envoys can also be assigned to the Galactic Community and Federations -- but more on that in a later dev diary.

Diplomatic Stances

Diplomatic Stances are a new policy setting that allows you to set how your empire views other empires. Each stance has bonuses and maluses and can affect how other empires view your empire.

View attachment 689011

Expansionist
  • Outpost Build Cost -10%
  • Colony Development Speed +15%
  • Border Friction +100%

Belligerent
  • War Exhaustion Gain -10%
  • Naval Capacity +10%
  • Claim Influence Cost -10%
  • Envoys Improving Relations cost .25 influence a month
View attachment 689012


Cooperative
  • Diplomatic Weight +25%
  • Envoy Improve Relations +50%
  • Border Friction -50%
  • Envoys Harming Relations cost .25 influence a month
View attachment 689013

Isolationist
  • Administrative Capacity +15%
  • Monthly Unity +10%
  • Diplomatic Weight -50%
  • Diplomatic Influence Cost +100%
  • Governing Ethics Attraction +25%
  • Border Friction +200%
  • Envoys Improving & Harming Relations Cost .25 influence a month

View attachment 689017

Supremacist
  • Unlocked by completing the Supremacy tradition tree
  • Harms relations with all other empires
  • Relaxed restrictions to Declaring rival/Being declared a rival
  • Diplomatic Weight from Fleet Power +100%
  • War Exhaustion Gain -20%
  • Naval Capacity +20%
  • Claim Influence Cost -10%

View attachment 689018

The Diplomatic Stances are each designed to play quite differently, as well as facilitate different playstyles and allow further customization of your Empire.

That’s it for this week! We won’t have a dev diary next Friday, however, we will have one the following Monday (March 15th). Also, don’t forget to watch the new Paradox Insider on March 13th at 8.00 PM CET. ;)
This AWESOME POG POG POG
 
  • 1Love
Reactions:
Hello Console Edition Fans!

We’re here again this week to talk about some of the diplomacy improvements included in the upcoming free update to Stellaris: Console Edition. While we don’t have a release date to share for this update, keep your eyes open. Follow us on Twitter, Facebook or join the Discord to be sure you don’t miss the news!

It’s important to note that these screenshots were all taken on an early version of the Stellaris: Console Edition update, and may change between when the screenshots were taken and when the update releases.

Envoys

Envoys are one of the more important free changes included in the free update. Envoys represent diplomats that your empire can send on various assignments to improve (or harm) diplomatic opinion. Envoys are assigned to a task (improve relations, harm relations, or other things we will discuss in a later dev diary) for a minimum of 360 days.

Envoys are automatically recruited for your Empire, and should one of them die, they will be replaced with another Envoy.

View attachment 689009

Every empire is guaranteed to get at least one envoy, and it is possible to increase the number of Envoys through Ethics, Civics, and Traditions.

View attachment 689010

Sending an Envoy to improve or harm relations is also now required for most diplomatic actions, except in the case where the Empires have excellent opinions of one another.

Envoys are, by design, meant to be a limited resource and add strategic choice to diplomacy. Do you choose to improve relations with hostile neighbors, or invest in improving your allies' opinion of your empire? Envoys can also be assigned to the Galactic Community and Federations -- but more on that in a later dev diary.

Diplomatic Stances

Diplomatic Stances are a new policy setting that allows you to set how your empire views other empires. Each stance has bonuses and maluses and can affect how other empires view your empire.

View attachment 689011

Expansionist
  • Outpost Build Cost -10%
  • Colony Development Speed +15%
  • Border Friction +100%

Belligerent
  • War Exhaustion Gain -10%
  • Naval Capacity +10%
  • Claim Influence Cost -10%
  • Envoys Improving Relations cost .25 influence a month
View attachment 689012


Cooperative
  • Diplomatic Weight +25%
  • Envoy Improve Relations +50%
  • Border Friction -50%
  • Envoys Harming Relations cost .25 influence a month
View attachment 689013

Isolationist
  • Administrative Capacity +15%
  • Monthly Unity +10%
  • Diplomatic Weight -50%
  • Diplomatic Influence Cost +100%
  • Governing Ethics Attraction +25%
  • Border Friction +200%
  • Envoys Improving & Harming Relations Cost .25 influence a month

View attachment 689017

Supremacist
  • Unlocked by completing the Supremacy tradition tree
  • Harms relations with all other empires
  • Relaxed restrictions to Declaring rival/Being declared a rival
  • Diplomatic Weight from Fleet Power +100%
  • War Exhaustion Gain -20%
  • Naval Capacity +20%
  • Claim Influence Cost -10%

View attachment 689018

The Diplomatic Stances are each designed to play quite differently, as well as facilitate different playstyles and allow further customization of your Empire.

That’s it for this week! We won’t have a dev diary next Friday, however, we will have one the following Monday (March 15th). Also, don’t forget to watch the new Paradox Insider on March 13th at 8.00 PM CET. ;)
I take it Devouring Swarms and such can't use envoys. Would be interesting to see some events tied to that though
 
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I'm not a console player, but I'm curious: how come the console version and the PC version are so vastly different?
I think the console version is just a few patches behind. The main stellaris team isn't focused on making the game play well on consoles. A seperate team has to take the stellaris updates and get them to work on Playstation/Xbox.
 
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I hoped we get 2.5 but this means at least 2.6 or even higher? :eek: :D
Maybe we will get even 2.8 or 2.8.1 because, every season pass until now had 3 dlcs and we currently don't have, ancient reliks, federations, necroids so if they announce season pass number 3 (I think they will) we will get stellaris equivalent to PC version 2.8 or 2.8.1 because this version is compatible with last DLC necroids.
 
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