Hello, Survivors!
We just deployed our first patch for Surviving the Aftermath, which addresses issues reported through the in-game tool and on external platforms. The latest game version is 1.0.0.4969 as of October 23.
General
Update:
We just deployed a new hotfix to the game. This update will bring your game to version 1.0.0.4969.
Change notes
General
We just deployed our first patch for Surviving the Aftermath, which addresses issues reported through the in-game tool and on external platforms. The latest game version is 1.0.0.4969 as of October 23.
General
- The format of the feedback report generated by the in-game reporting system has been improved.
- We reduced the amount of logging from the World Map and the Work slots, to mitigate an excessive increase in the log file size in specific situations.
- Implemented minor fixes to localization.
- Fixed an issue that allowed an Empty Radio Station to be saved leading to errors.
- The game will no longer get stuck during loading when mods with buildings were used.
- Fixed an issue that prevented the Paradox launcher from properly log in.
- Announcement pop-ups will now display properly when the Privacy Policy is shown on the first startup.
- Fixed an issue that caused the game to get stuck because of incorrect loading of the tutorial state.
- Catastrophes will no longer get stuck until another catastrophe starts.
- The building damage from the Heatwave catastrophe has been disabled.
- Colonists will no longer get stuck in the “Using a door” state
- Fixed an issue that caused the building cells under the entrance tiles not being correctly released when canceling a building construction zone, preventing the creation of other buildings.
- Improved the ease of selection of the Gate construction zone.
- The Gate construction zone is no longer overridden by the Gate ruins selection.
- Fixed an issue that caused the Bandit combat on the World map not to work properly after loading a game.
Update:
We just deployed a new hotfix to the game. This update will bring your game to version 1.0.0.4969.
Change notes
General
- Disabled autosaving by default.
- We are currently looking into possible issues involving the autosave feature.
- Reverted changes to pathfinding.
- The changes introduced with the last hotfix caused occasional instances of colonists getting stuck.
- Fixed additional issues that caused Castraphes not to end properly.
- We replaced the “Salvage” Building button to “Demolish” for clarity purposes.
- Tools’ durability increased by 33%
- Deposit Metal amount increased by 25%
- Pathfinder Statue cost reduced from 15 Concrete and 30 Metal to 10 Concrete and 15 Metal
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