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HandicapdHippo

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Jul 26, 2012
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So lets get this going

New folders
common\wonder_upgrades
common\wonders

Files that need updating.
Defines.lua has new wonder related options.

Undocumented features
set_allows_matrilineal_marriage = yes
has been changed to
law_set_allow_matrilineal_marriage = yes
in succession_laws.txt, set_allows_matrilineal_marriage = yes still exists in the religion features so presumably this realm wide rather than religionwide?
 
I've added/changed these files for the GUI
wonder.gui
province.gui
domestic_dynastic.gui
wonder.gfx
province.gfx
domestic_dynastic.gfx
 
anyone tried nudge mode yet ?
i can't get the models for wonders' position to appear
 
anyone tried nudge mode yet ?
i can't get the models for wonders' position to appear
It doesn't seem to render the models in release for some reason. It works well in my debug version but if I switch to Release it stops working.
Will make sure we get it filed as a bug.
 
It doesn't seem to render the models in release for some reason. It works well in my debug version but if I switch to Release it stops working.
Will make sure we get it filed as a bug.
tried with -debug launch option with no luck.
 
tried with -debug launch option with no luck.
That's not the same thing unfortunately. I'm talking about the modes used when compiling the game executable.
 
That's not the same thing unfortunately. I'm talking about the modes used when compiling the game executable.
indeed, was just saying what i tried as info for ohter modders ;)
 
@HandicapdHippo , I can add you to my repo which I have tracked all the changes.
 
In landed_titles.txt, e_russia is now "short_name = yes" and we have an additional title:

Code:
e_russian_empire = {   
    color={ 220 60 70 }
    color2={ 255 255 255 }

    capital = 582 # Vladimir

    culture = russian

    allow = {
        always = no # Only created through special event
    }
}

Presumably the event this mentions is new, too.
 
It's this new decision:
Code:
create_russian_empire = {
        is_high_prio = yes
        only_playable = yes
        ai_check_interval = 120
     
        potential = {
            culture = russian
            has_landed_title = e_russia
            NOT = { has_landed_title = e_russian_empire }
        }
     
        allow = {
            completely_controls = k_galicia-volhynia
            completely_controls = k_ruthenia
            completely_controls = k_chernigov
            completely_controls = k_rus
            completely_controls = k_vladimir
            completely_controls = k_nenets
            completely_controls = k_perm
            completely_controls = k_volga_bulgaria
            completely_controls = k_khazaria
            completely_controls = k_alania
            completely_controls = k_crimea
        }
     
        effect = {
            activate_title = { title = e_russian_empire status = yes }
            e_russia = {
                show_scope_change = no
                e_russian_empire = {
                    show_scope_change = no
                    grant_title = ROOT
                    hidden_tooltip = { make_primary_title = yes }
                    copy_title_laws = PREV
                }
                hidden_tooltip = {
                    any_direct_de_jure_vassal_title = {
                        de_jure_liege = e_russian_empire
                    }
                    destroy_landed_title = THIS
                }
            }
            if = {
                limit = { has_nickname = no }
                give_nickname = nick_the_great
            }
            activate_title = { title = e_russia status = no }
            custom_tooltip = { text = russian_empire_cheaper_tribal_upgrades }
         
            k_galicia-volhynia = { de_jure_liege = e_russian_empire }
            k_ruthenia = { de_jure_liege = e_russian_empire }
            k_chernigov = { de_jure_liege = e_russian_empire }
            k_rus = { de_jure_liege = e_russian_empire }
            k_vladimir = { de_jure_liege = e_russian_empire }
            k_nenets = { de_jure_liege = e_russian_empire }
            k_perm = { de_jure_liege = e_russian_empire }
            k_volga_bulgaria = { de_jure_liege = e_russian_empire }
            k_khazaria = { de_jure_liege = e_russian_empire }
            k_alania = { de_jure_liege = e_russian_empire }
            k_crimea = { de_jure_liege = e_russian_empire }
            hidden_tooltip = {
                character_event = { id = HFP.16001 }
                any_playable_ruler = {
                    limit = {
                        ai = no
                    }
                    character_event = { id = HFP.16002 }
                }
            }
        }
        ai_will_do = {
            factor = 1
        }
    }
}

Bit of a shame, since I just played a Russian game. Still neat!
 
For a custom map, do we need to produce an entire positions file for wonder locations? If so, what's the easiest way to do it? If not, what is the fallback behaviour?

If we wanted to use a 3D model from a DLC for a Wonder, what's the fallback behaviour there? Does it fail, leave the spot blank, or use the generic wonder model?

Thanks,

nd
 
For a custom map, do we need to produce an entire positions file for wonder locations? If so, what's the easiest way to do it? If not, what is the fallback behaviour?

If we wanted to use a 3D model from a DLC for a Wonder, what's the fallback behaviour there? Does it fail, leave the spot blank, or use the generic wonder model?

Thanks,

nd

The default positions are an offset from the settlement position and the model will be the generic one unless otherwise specified. If you want to change them manually, you would be best off using the nudge tool, although it's bugged in the current version and won't show the Great Work.

As for using DLC models, I don't know the actual rules but as long as the mod in itself requires the relevant DLC, I don't think there should be any issues.