1. Executing the Plan
2 restarts were made prior to 1450, in first case I got and heir with 1/0/2 and in second I've declared war against dogpiled Jianzou, occupied to much of their provinces and then realized that cost for vasalization is 113%. This chapter shows content from the 3rd attempt.
There's no special start screen for Ryukyu, wondering why this wonderful Kingdom is not getting any love from Paradox
All of the things which needed to be done before unpausing were done according to plan. With sufficient reserve of cash an advisor is also hired to hasten the much needed administrative technology level 5.
Shortly after starting the third run, an 4/5/4 heir appears and at this moment I knew this is going to be the run. As in first 50 years there will be massive investment of monarch points into developing Okinawa in order to spawn renaissance, getting first three exploration ideas and also diplomatic technology level 5.
First no-CB war was directed again against Jianzhou they got drawn into war for Ming's tribute. In 2nd attempt they've allied Oirat, now they were allied to Korchin which did not honor the alliance as it was overrun by Ming.
The war itself was relatively uneventful as shortly after mine declaration Haixi and Korea also jumped on the target and killed their armies. The only thing during this was which required attention was ensuring that Haixi and Korea will eat enough to push vassalization under 100% warscore.
As for their liberty desire it will slowly tick down as expansion into spice islands will be made (anyway there's huge relation penalty due to AE and force vassalization so it won't be possible to reach past +190 opinion anyway). Although not loyal, they won't declare war as that would bring Ming into the war on my side.
In 1458 administrative technology 5 is reached and with 400+ diplo points stored first exploration idea providing colonist is taken together with mission to colonize Manila which is good 14 development.
As for colonization policy native coexistence is taken so we don't have to deal with native uprisings in colonies and this also eases maneuvering inside colonizable provinces.
At the moment there's 0.6 ducats deficit each month, but there's sufficient reserve which will bridge the period of developing renaissance on Okinawa which will ultimately fund the colonization effort.
Later gems were found in Manila, which makes the province even better.
Sometimes it's good being Ming's tributary. The extra 1 dip per month is nice.
They event started influencing us even we're still pirating in Beijing trade node (which brings around 0.37 ducats every month).
Shortly after Ei reached 15 truly miracle has happened. Shitatsu died of natural reasons and 4/5/4 took the throne, much earlier than anticipated as abdicationwould become available only after 4 years.
I've pretty much jumped out of the joy when this happened as I was preparing for abdication of Shitatsu and hoped for some event which will push me past negative prestige to allow abdication. This made thing much more easier.
19 years passed during which renaissance was spawned and embraced, Manila colony finished, war fleet was created (2 heavies) so the spice islands of Ternate and Tidore could be annexed (claim was made by sending colonist into Halmahera, at the moment no colony is being worked on as with full maintenance there's no room for it in the budget).
Buton is also annexed with Tidore.
So far only territorial cores will be made as stating will be done after culture switching to Manchu in order to get banners (as they provide a bit extra firepower Ryukyu is missing in their idea set).
After claims are made Makassar and Ternate are attacked.
Ultimately both Makassar and Ternate are annexed. Jianzhou liberty desire dropped bellow 50% so they're being annexed right now (51.3% in outliner).
2nd idea group is taken - religious to help stabilize situation after switching to Tengri and to provide usable CB later.
Jianzhou is annexed, but unfortunately also their rebels are inherited which prevents moving capital (you can not move capital if there are rebels active in your country or any province is occupied by them).
On the other hand, culture switching to Manchu was easy as diplomatic annexation provides full cores and it was done without de-stating anything.
In the end capital is moved to Manila as position there is more defendable and the cost for moving it there is lower than moving it into Manchuria.
All of the conditions for spawning colonialism are already met before 1500.
Sending missionary into Tengri province provokes Tengri zealots and their accepts can be immediately accepted without need to actually spawning the rebels as more than 50% of development is already in pagan religious group.
This decision is what makes Tengri really strong contender in terms of religion, as it will push heathen tolerance into ridiculous levels together with high legitimacy and humanist ideas.
Ainu has no allies and is swiftly annexed. In the end, key for world conquest is to fight easy wars.
THIS IS THE RUN!
Never seen this event, I guess it's new in 1.23.
6/6/6 heir, this is insane.
Second colonist is unlocked and journey towards Zanzibar has begun, note Maldives, I guess Gnivom hasn't lied when he claimed they've fixed AI.
The final goal of sniping colonialism was met so there's no need to force it like renaissance or printing press later.
I have no idea why the event hasn't fired immediately in 1500 as the conditions were clearly met, but this does not ultimately matter.
As for my feelings about this chapter - it was a lot of playing on speed 5 as there's simply nothing more to do apart from colonizing and filling out ideas in first few decades as opposed to what
@atwix suggested. I might have been more aggressive and ventured towards India but this shows more reliant and reproducible approach to first 50 years of 3 mountains.
Apart from that with this approach the realm is stable, has large enough income to fund an army plus two colonists and handful of technologies and ideas unlocked which will might propel the snowball faster than the other approach. We'll see...