During the day today, I'll be posting excerpts from the 1.14 patch notes. Here is the first excerpt, covering the AI part of the patch notes.
# Diplomacy
- Fixed a bug where the AI would accept being given parts of a peace offer it didn't want if you also gave it everything it wanted.
- Fixed a bug where the AI would not want its cores back in peace deals under certain circumstances.
- AI attitudes are now hardcoded, to both improve performance and make the AI more consistent and logical in its attitude selection.
- AI will now be more likely to diplomatically annex a vassal (previous condition on dip rep was too harsh).
- AI is now more likely to befriend and less likely to antagonize countries that it has the Share Advanced Neighbor opinion bonus towards.
- Subjects will now agree to buy wrong culture/religion provinces if VASSAL_BUY_ANY_PROVINCE is set to 1 (default on).
# Economy
- Should now recall merchants that are forwarding trade in places where they no longer have an interest in doing so.
- More budget towards colonizing in custom setup.
# Exploration
- AI will use only MIN_SHIPS_TO_EXPLORE ships for new exploration.
# Ideas
- Will now pick idea groups dynamically instead of always using historical groups. Historical groups are weighted more highly when picking.
# Religion
- Will now cancel missionaries that have no hope of completing their assignment due to low missionary strength.
# Technology
- AI protectorates will no longer Westernize
# War
- Will now cancel prepared wars if it starts westernizing.
- Will no longer suicide ships against navies that it thinks are leaving a province before they actually are.
- Fixed bug in AI's evaluation of supply limit which could differ from real supply limit, resulting in pointless attrition.
- AI will blockade more aggressively when it has overwhelming naval superiority.
- Made AI somewhat less likely to choose provinces next to siege armies (to support them) when no enemy is close, in an effort to reduce attrition.
- Now willing to lift sieges of unfortified provinces that aren't the wargoal to help nearby friends in battle.
- AI main armies evaluate provinces further away when deciding where to go, decreasing the likelihood of AI ignoring far away theaters.
- AI splinter armies should be more likely to find their way towards their main army rather than refusing to move.
- Will no longer send their armies to help out in sieges led by countries that are in a different war.
# Diplomacy
- Fixed a bug where the AI would accept being given parts of a peace offer it didn't want if you also gave it everything it wanted.
- Fixed a bug where the AI would not want its cores back in peace deals under certain circumstances.
- AI attitudes are now hardcoded, to both improve performance and make the AI more consistent and logical in its attitude selection.
- AI will now be more likely to diplomatically annex a vassal (previous condition on dip rep was too harsh).
- AI is now more likely to befriend and less likely to antagonize countries that it has the Share Advanced Neighbor opinion bonus towards.
- Subjects will now agree to buy wrong culture/religion provinces if VASSAL_BUY_ANY_PROVINCE is set to 1 (default on).
# Economy
- Should now recall merchants that are forwarding trade in places where they no longer have an interest in doing so.
- More budget towards colonizing in custom setup.
# Exploration
- AI will use only MIN_SHIPS_TO_EXPLORE ships for new exploration.
# Ideas
- Will now pick idea groups dynamically instead of always using historical groups. Historical groups are weighted more highly when picking.
# Religion
- Will now cancel missionaries that have no hope of completing their assignment due to low missionary strength.
# Technology
- AI protectorates will no longer Westernize
# War
- Will now cancel prepared wars if it starts westernizing.
- Will no longer suicide ships against navies that it thinks are leaving a province before they actually are.
- Fixed bug in AI's evaluation of supply limit which could differ from real supply limit, resulting in pointless attrition.
- AI will blockade more aggressively when it has overwhelming naval superiority.
- Made AI somewhat less likely to choose provinces next to siege armies (to support them) when no enemy is close, in an effort to reduce attrition.
- Now willing to lift sieges of unfortified provinces that aren't the wargoal to help nearby friends in battle.
- AI main armies evaluate provinces further away when deciding where to go, decreasing the likelihood of AI ignoring far away theaters.
- AI splinter armies should be more likely to find their way towards their main army rather than refusing to move.
- Will no longer send their armies to help out in sieges led by countries that are in a different war.
Last edited:
- 15
- 8
- 1