Post 5 and 15 state that the AI won't go out colonize beyond those hypothetical 6, but they don't say that the AI won't colonize until it finds 6.
base and front daywalker link below
http://forum.paradoxplaza.com/forum/showpost.php?p=4190770&postcount=8
Yes, that is, what it is for, ‘expansion’
As the text says, this is the number of simultaneous province the ai tries to colonize. The number is not fully exact. Especially on low numbers, like 1-2 it might run as many as 3-4 colonies / tps at a time. On higher numbers, say 10, it is pretty accurate.
Meaning if expansion is 10, he will start as many as 10 colonies / TP at a time, before finishing any of them. That does not mean he will not finish any before reaching 10!
He will not begin any more before at least one has reached +1000 / level 6 TP.
It seems that bit directly contradicts what you said then, right at the front:
Emphasis mine.
if the "return to capital" issue is the factor for late latency i see no reason why it should not be reduced to 0 or even REMOVED?why?
in an ai vs ai war, spanish capital to fail is unlikely to start with ( based on how ai moves and the capital central location). as for a human vs ai it is IRRELEVANT as well, since a human would plan taking capital in advance and thus siege it(assult it) way before spain gets ANY of its troops on the way to capital...
also spain never builts above level 2 fort there(mostly never above minimal actualy) wich makeas human vs ai war 100% pathetic. why would thus late game latency affect the WHOLE game ...is beyond me(no matter what nation the human plays)
i never get latency, and i only have 1 gb ram, but then i also have nothing extra running in back ground and i always play with FOW on
i never get latency, and i only have 1 gb ram, but then i also have nothing extra running in back ground and i always play with FOW on
please note the "late" part in case it might have been missed
latency only starts happening after or around 1700's(SP play, not sure how this could happen in MP if any diffrence at all). i know as a fact that many players do not play sp after 1700's, without assuming anything in particular. i only play GC so not sure if latency happens if starting with a later scenario.
at first the latency is bearable but increases more and more as times goes by. but post 1780's is LITERALY coming to a standstill. i play with fog of war "on" so i am not sure if that helps or not in itself( i consider fog of war as not desired since takes away from the flavour, just personal preference). when game comes to a standstill, the only way to "speed up" is to save, and reload. but this only works for a few days at best after getting in-game again, before latency becomes impossible to manage.
for eu2, i had been using same computer i did since almost 3 years ago and have 1.2gb RAM core2duo processor. i am 100% that this latency has nothing to do with computer technical details
Do you have any huge AI empires around? I generally notice a slowdown only whenever late-game Spain is at war.Maybe it has to do with you using a core2duo, I have heard EU2 doesn't handle dual-core processors very well...
I am playing a game with the unlimited time patch + AGCEEP and am around 1920 now without experiencing any such problems.
Do you have any huge AI empires around? I generally notice a slowdown only whenever late-game Spain is at war.
Do you have any huge AI empires around? I generally notice a slowdown only whenever late-game Spain is at war.
as i stated , best numbers is between 3 and 9
emphasis yours?...........you want me to find yours?
no offense to the previous poster, but please stop with computer related advices. those do not get anything done and are not constructive on this issue. i am familiar with agceep inside-out(see the link in my signature), i usually do not post unless there is a need to do so such with constant latency wich, at least for me, takes away all the fun in actual attempting to finish a GC(if spain alive as AI).
You are dodging the issue. Like I said, I took issue with the idea that the Ai will do no colonizing until it has found exactly the number of available provinces that it has as its expansion value. That post of daywalker's clearly shows that to be false.
Anyway, in the context of more important things...I thought the IDLF/Daywalker line on expansion values over 10 was that you only use them when you know the AI is capable of handling them.