I added the leader in beta 5 but it is always possible to remove it.
Yes, noticing that it was included in the beta, prompted my latest post.
ok, if thats the rules, then so be it
I didn't say it was the rules, but it seems rather absurd to me to include someone that will never, ever, be used in a historical manner.
well, thats very hard to predict for the game.
Fine for me. I can understand this naval leader will be useful only for naval battles against England if any.Not really. It is pretty easy to predict that the AI won't send him to fight naval battles against the Mamluks and Turks...and unless there is an event or so encouraging the player to go crusading, he likely won't know to use him either.
@Toio: about the proposed Flemish Arts event, there is a problem with dates overlapping BUR_137000 "Burgundian Capital". Result could be strange if Flemish Arts happens when action_b was chosen in Burgundian Capital event first.
If Flemish Arts happens before as it should, action_b in Burgundian Capital event becomes weird.
It won't solve the Burgundian Capital action_b action name and effects problem. I know you think it should be removed and your proposed event doesn't have an action_b.i can amend deathdate to
deathdate = { day = 31 month = december year = 1429 }
In this case, please stop using Flanders for the name of the province as comment. I always have to change it.flandern is correct
It won't solve the Burgundian Capital action_b action name and effects problem. I know you think it should be removed and your proposed event doesn't have an action_b.
my issues are historical, like
- why isnt dutch culture given to BUR from start of GC, they held flandern from the 13th century.
- how can we truly reflect the BUR capital when they had some many ( found another starting with H....) , i can understand we cannot use artois for lille.
We have to make a decision if players can have the choice to move the capital or not. AI is another story and it could be solved with a missing ai_chance option (0% if some actions should be only for players to 100%) for actions.
what we can have is an action B for my new event
action_b = {
name = "ACTIONNAME137083B" #Remain in Dijon
command = { type = relation which = ENG value = 100 }
command = { type = relation which = FRA value = -50 }
command = { type = add_countryculture which = dutch }
but give BUR dutch culture, i mean they will get at a minimum, regardless of capital moves, flandern, artois, zeeland, holland ..........all dutch culture lands. Should BUR miss out ?...I mean they will only have 2 french provinces and 4 to 7 dutch ones
In this case, please stop using Flanders for the name of the province as comment. I always have to change it.
trying..old habit
one thing that bother me is why would any human ( let alone the AI) want to keep the BUR capital in Dijon and NOT gain dutch culture.
This means a loss of 30% income and manpower of 75% of owned provinces
As far as I understand it the intention was to have a choice here.
Either move the capital to the Netherlands and gain Dutch culture OR
be able to get the Crown of France event and gain cores on all of France.
So a player who wants to conquer France while playing Burgundy would chose the latter.
forcing a player to move their capitol would be forcing a person into doing something historically accurate where they should have a choice. Moving the capitol makes it easier for France to take Burgundy's french provinces and force Burgundy into becoming worthless. If you win the 100 year war (which is fairly easy on any difficulty as Burgundy then you will gain just as many French provinces as Dutch ones and n=moving the capitol means you will lose direct access to provinces that can build bigger armies.
As ConjurerDragon said, staying in Dijon is the option to become France... if France doesn't exists, of course. I admit this is a bad option for AI if France is on the map and polical borders are mostly historical.
Maybe we could enhance this part instead of forcing the choice in a single event and have a twin event without choice if the political situation is mostly historical. A Burgundian player will have to be sure the event he wants is the one that will be proposed according to some conditions in the triggers and/or not slept by things that could have happened before.
As a conclusion, Burgundy will have the choice only if situation is under the control of Burgundian will (i.e. a player) and AI will avoid the possibility of a "desastrous" choice.
Any thought?