I know how to troubleshot, and a bit of programing and linux. But I do not know anything about libc6, and obviously I do not know how libc6 is used in CK3 code.
My analysis so far :
The exception.txt file show libpops_api.so (which seems to be a paradox proprietary lib) with « __cxxabiv1::__terminate(void (*)() » which seems to occur before the abort in libc6 (it is a stack so it should be read from the bottom to the top, no ?).
When I search this chain, I find posts like
this or
that, combined to message in the console « what(): Unexpected index », make me thinks that in CK3 code there is an unprotected (no catch) function call ; based on my experience crash occur when I click on a character, so I suspect this is a function to retrieve information about characters.
In random conditions, that call could be done without correct parameters (typically a null instead of character ID).
And because the exception thrown by the call is not handled, it crash the game.
I would like to investigate more, but I do not think CK3 code is open, nor that could have access to it even if I ask nicely.