I usually play a multiplayer game every week, I always see people complaining about meta tank divisions that go through infantry and other tanks like butter. After some research (asking people what their tank design and template looked like), I found out how people make these divisions. Obviously mobile warfare is good for tanks, but I dont think people know how good. Added together, mobile warfare doctrine gives 63% extra breakthrough, combined with 1940 radios (+40%), this is just over 100% or DOUBLE the normal breakthrough. (as someone pointed out the radios only effect the equipment stat, not the battalion stats seen in the template designer)
But that isnt even the best part of mobile warfare. A tank division with a 1:1 ratio of tanks to mechanized will have about 35 organization, but often people trade organization for better stats by making it a 2:1 or 1.5:1 ratio. Mobile warfare's organization bonuses to tanks and motorized infantry makes a 1:1 ratio of tanks to mech have 61 organization. This lets people get away with insane ratio's of tanks to mech, a 4:1 ratio is still leaves the division with 37.6 organization. Using this method you're able to get over 800 breakthrough on a 30 width medium tank division, and this is only with 9 armour ticks and 1936 radio's(+15%) on a 1938 chassis. Using more armour, radios, you can easily get the breakthrough to over 1k.
Obviously anyone can do this, and other doctrines have their own respective modifiers, but imo they arent nearly this good. I think it kinda trivialises the game when infantry becomes useless against the super tanks no matter how much they're entrenched or how much AT they have. 1k breakthrough is 1k breakthrough, the only real counter is making your own tanks (which wont be nearly as effective without also using mobile warfare).
I get that there will always be a meta but toning it down a bit with the modifiers would make the game a lot more balanced.
But that isnt even the best part of mobile warfare. A tank division with a 1:1 ratio of tanks to mechanized will have about 35 organization, but often people trade organization for better stats by making it a 2:1 or 1.5:1 ratio. Mobile warfare's organization bonuses to tanks and motorized infantry makes a 1:1 ratio of tanks to mech have 61 organization. This lets people get away with insane ratio's of tanks to mech, a 4:1 ratio is still leaves the division with 37.6 organization. Using this method you're able to get over 800 breakthrough on a 30 width medium tank division, and this is only with 9 armour ticks and 1936 radio's(+15%) on a 1938 chassis. Using more armour, radios, you can easily get the breakthrough to over 1k.
Obviously anyone can do this, and other doctrines have their own respective modifiers, but imo they arent nearly this good. I think it kinda trivialises the game when infantry becomes useless against the super tanks no matter how much they're entrenched or how much AT they have. 1k breakthrough is 1k breakthrough, the only real counter is making your own tanks (which wont be nearly as effective without also using mobile warfare).
I get that there will always be a meta but toning it down a bit with the modifiers would make the game a lot more balanced.
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