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EU4 Dev Diary - Domination Art and Unit Models

EU4 Dev Diary - 28 March 2023 - Domination Art and Unit Models

The last few months have been incredibly busy for the art team, and our artists have created a staggering amount of work, with around 600 brand new 2D assets including event pictures, government reforms, and missions to support the content that was added for Domination and the 1.35 patch.

Here’s some of our favourite examples:

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But it’s not only 2D, as always we present a new unit pack that will be part of the Domination expansion.

We found that pretty much every major power is already outfitted with at least one unit pack, so we had to look elsewhere. We settled on the French appanages and revolters in the West (sure to interact with great powers such as France and England) and various Asian minors in the East (to oppose the great powers of China and Japan).

As always we go through quite a lengthy research and concept process before we even open up the 3D software. There’s so much information out there and it’s important to really grab the essence of what makes a certain culture or era unique.

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France itself is pretty well-covered with unit packs, but fortunately the one thing that the French had in abundance was a broad range of different fashions and uniforms.

Veterans from the days of the pre-order bonus might already notice that some of these units cross-over with the Hundred Years War Unit Pack. If you have that DLC active, the Burgundy tag (for example) will continue to use the original Hundred Years War unit for Tier 1 before switching to the new Burgundian units for 2, 3, and 4. Other Burgundian-culture countries (such as Lorraine) will use all 4 tiers of the new Domination units regardless.

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The Walloon units are used by countries like Liège and Hainaut, as well as their Flemish cousins. Their Tier 1 is based heavily on artefacts from the Gravensteen Museum in Ghent, including the very distinctive helmet. As Wallonia was ruled by Spain for much of this era, we drew inspiration from units under Spanish control for the Tier 2 and Tier 3. Their third tier specifically is based on grenadiers of the Walloon Guards, a unit raised in Spanish service during the early 1700. Their final unit is based on Belgian flanquers of the Netherlands infantry, who fought with distinction in the Battle of Waterloo.

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The Burgundian units are used by countries in Eastern France, such as Burgundy, Lorraine, and a handful of other minors. We went with a closed sallet for the Tier 1 helmet to complement the heavy armour. The blackened steel cuirass and cocked hat of the Tier 2 is archetypical of cavalier officers in this era, and of course we had to use a ruff, which I think is criminally underused in EU4. The next tiers are based on elite grenadiers of the French army, complete with bearskin bonnets. Finally we have a unit based on the Old Guard, the most prestigious veterans of the Napoleonic Grande Armée.

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The Northern French units are used by countries like Orleans and Champagne (as well as Normandy and Brittany, if you don’t have the Rule Britannia DLC). This kettle helmet with a neck bevor was a good match, and we liked the hybrid brigandine with cuirass visually. Dragoon hats are severely underused in EU4, so we went with a soft cap to avoid rehashing the old tricorn once again.

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The southern French cultures use these units. The cloth orle on the helmet was adopted by crusaders to cool down hot armour in the Holy Land, and its usage was brought back to Europe, especially in warmer climates of the mediterranean. We enjoyed making more use of the dragoon aesthetic, even using the hussar jacket and impressive bearskin for the final tier.

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The Ainu are close neighbours of the Japanese daimyos, and the indigenous people of the northern Hokkaido island. Their impressive beards and bold patterned clothing makes them stand out, and as hardy outdoorsmen they are keen users of natural materials, with wooden quivers, straw hats, and even salmon leather shoes. However, in later eras they adopt some technical advantages from their Asian neighbours, such as lacquered jingasa helmets and Tanegashima muskets.

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The Filipino units are used by the many small countries that start in modern day Philippines. Of course in reality the Philippines was a highly diverse land, and so we chose different elements from across the archipelago. Hidden inside wooden sheaths, they have fearsome Visayan Binagon blades. The moro armour and salakot hat are also interesting historical elements that we included. The final tier is reminiscent of the Filipino soldiers in Spanish service towards the end of the EU4 era, and their straw hats are a nod to the iconic republican soldiers who fought for independence towards the end of the 19th century.

We were fortunate enough to have a Filipino colleague who helped us with these designs:
Hello! Ryan here, aka @ransomyu on the forums (don't bother looking, I'm just a lurker) and as Paradox' first (I think?) Filipino hire, I was delighted to be asked to consult on these Filipino units. My first Paradox game was CK2 but I fell in love with EU4 when I realized you could take one of the precolonial Philippine polities and essentially rewrite history by ensuring the islands were never colonized by European powers. Doing so with these newly designed units will make it a little bit more exciting!

As previously mentioned, the Philippine archipelago is a rich tapestry of different cultures, languages, and traditions. For example I have Kapampangan and Tagalog roots, but was essentially raised in (Imperial) Manila. So when I helped do the research on what units could represent the entirety of the Archipelago, I defaulted to suggesting what was most popular in the national imagination and mythology. So for example while Lapu-Lapu is Bisaya, he is the stand in for Filipino anticolonial aspirations, and features heavily in any media that aims to depict precolonial Philippines.

I hope that any Filipinos that play EU4 will be super pumped to try out the new DLC and join me in my quest to insert as much Filipino flavored content into Paradox games as humanly possible!

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The Bai culture revolters, such as the Kingdom of Dali, receive their own units too. Their Tier 1 is equipped with a Guandao polearm and they wear an intricate and highly-detailed leather armour. The later units have inspirations from both Tibetan and Chinese cultures, and white dress synonymous with Bai traditional clothing.

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The many cultures of south of China also receive their own unit pack to contrast with the Ming units. Their Tier 1 armor is early Ming dynasty Song-style armour, with curious interlocking scales. The armor was often adorned with intricate engravings and embellishments, making it both functional and aesthetically pleasing. The conical helmet used by Tier 3 is in fact also a form of armour.

And finally, behold the 1.35 loading screen: Mehmed II of the Ottomans, pictured as his bombards tear down the Theodosian Walls and his Janissaries storm Constantinople in 1453.

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That’s all from me, let us know what you think of everything! Next week we will show the achievements we have created for this update, see you!
 
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While we are on the subject of units can you allow the kingdom of Jerusalem to keep the knights amazing unit models?

It feels incomplete if not disapointing when when switching to generic eastern models. Is this something that could be squeezed in to the 1.35 patch?
 
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While we are on the subject of units can you allow the kingdom of Jerusalem to keep the knights amazing unit models?

It feels incomplete if not disapointing when when switching to generic eastern models. Is this something that could be squeezed in to the 1.35 patch?
I feel like Jerusalem after this will be using the Northern French units, espeically they tied to the Francien culture; but I agree that it would be themetically interesting to keep the KNI unit models for at least T1 after you form the Kingdom of Jerusalem.
 
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I feel like Jerusalem after this will be using the Northern French units, espeically they tied to the Francien culture; but I agree that it would be themetically interesting to keep the KNI unit models for at least T1 after you form the Kingdom of Jerusalem.
i'd take that over what we have now but KOJ isnt tied to any culture as it can be formed by any catholic with a capital in the area.
 
i'd take that over what we have now but KOJ isnt tied to any culture as it can be formed by any catholic with a capital in the area.
Yes, but it's usually formed by Cyprus or the Knights who are Occitan (Knights) and Francien (Cyprus) respectively, so it should be interesting.
 
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This has to be one of the best unit packs in EU4 so far. Only criticism would be the chainmail texture of a couple of the units, as the chains are very oversized and weird looking. But overall the pack is real good. Absolutely love the Late Medieval plate armour of a couple of the T1 European tags.

I sure hope the next DLC does something for the many tags around Anatolia, Greece and Caucasus that don't have unit packs of their own.
I second this on all points. More European plate armor and Sallets are appreciated and you should probably do something regarding the Caucusus, Trebizond, Greece and Anatolia if you can.
 
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As these minors now have tier 4 units, is there any chance of other minor countries getting tier 4 units? Quite a few of the German and Italian states seem to be 'missing' them, you are forced to revert back to generic models when the time comes.
 
Sadly we have very limited resources so we are never going to remake units for a country that already has some. We'd rather focus our efforts on bringing something brand new to the fans every time.
Then perhaps once the day comes where we can choose our unit models for the tag we play as...
 
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Full Burgundian unit set!? Oh it ignites the mad Burgundy love of my heart! Best EU4 country! Burgundy #1! No one can stop the Greater Burgundo-Lotharingian Hegemony with Dutch Characteristics now!
 
Sadly we have very limited resources so we are never going to remake units for a country that already has some. We'd rather focus our efforts on bringing something brand new to the fans every time.
Respectfully, this seems a bit silly to me. Countries that have already gotten mechanical reworks (sometimes multiple reworks!) get new content all the time. So I don't see why refreshing some of the very earliest, very most outdated-looking unit tiers should be out of the question. Especially at the point where you're adding units for cultures as niche as the Ainu. There are 32 new models in this unit pack, for example. In the future, even if just eight of those were dedicated to refreshing outdated models, and the rest could be new, I think that would be excellent.

I only think this would apply to a relatively small set of early unit packs, too. At a certain point you'd weed out all the ones that still look pretty janky.
 
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Mehmed II was 21 years old when he conquered Constantinople, the man in the image looks far too old
Think it’s supposed to be “here’s a picture of the guy with a background of his most famous undertaking” rather than “here’s a picture of the guy at the event in the background”.

Pretty sure all the loading screens are supposed to be like that: the character at their most recognizable with a background of a recognizable place or thing during their rule. This one stands out because (AFAIK) it’s the only loading screen background that has a specific date attached to it.
 
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These units look great! The art team always does an excellent job.

I do admit, however, that I agree with @Asa_TJ. I would love to see some of the earlier unit packs refreshed (especially the 100 Years War pack, the Catholic League pack, the Evangelical Union pack, and the Wealth of Nations pack)

There is some precedent to refreshing units. The art team did redo the generic units at some point. I understand that resources are limited, but I think refreshing some of these units would be a better value than adding units to smaller tags elsewhere.
 
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Very cool!

I’m a bit disappointed to see that there will be no skins for the new East Indian Company tag though. It would’ve been cool to have some.
 
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I'm going to say it again here: The ramparts change is super dumb. It literally defeats the whole point of ramparts. I could maybe see tweaking it slightly so that you can build ramparts in nonflat terrain only if you have a fort there, but even that is a stretch. I would prefer they remain unchanged though.
 
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I'm going to say it again here: The ramparts change is super dumb. It literally defeats the whole point of ramparts. I could maybe see tweaking it slightly so that you can build ramparts in nonflat terrain only if you have a fort there, but even that is a stretch. I would prefer they remain unchanged though.
They said they were reverting the change in the last thread.
 
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Sadly we have very limited resources so we are never going to remake units for a country that already has some. We'd rather focus our efforts on bringing something brand new to the fans every time.

Wait, didn’t you replace multiple models already? Including in this pack with Burgundians? Seems a little strange to say “never”. I agree with giving every tag some love, but there is no harm in updating old content to have the quality match.
 
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I'm hoping next DLC they'll flesh out Byzantium, giving it a unique mission tree, rewards, mechanics, makes forming Rome as them all the better!
 
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