• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dev Diary #4 — Realms and the Pantheon

Hello everyone, I'm Thomas Schuiten, a designer at Triumph Studios. Today in this dev diary I will give you some insight into the many Realms you can explore, and the Magehaven from which you do so.

The fourth Age of Wonders brings the return of the Wizard kings, but more than that, with the barriers between worlds torn open, many Realms are now within reach.

This new freedom calls for a different approach to Scenarios and maps than Age of Wonders has known in the past, and it's an excellent fit to build upon the lessons of Planetfall’s Empire Mode.

6iutlrQAWobTQeH0TIoE7JR3SPX9vvEueALPT5w_nsVeSAaT7icXZ17HYgAc7BbCgkGFkklr-v1j7RGp8ppaM43KH6rkS7dBE6CpNnaMeaVOhOxUdddgbt_AMKJxBH7pFn5TPudmQ_3G1C_XUsNVusU

In this age you will form a Pantheon of god-like characters through your conquests. A Ruler may ascend to the Pantheon by conquering a Realm, from where they may join future conquests, or oppose them…


LMZApv52jU7eZSKZm5ywf4KRBIOfYkOYcTArQ_g6riKJv5jRiT6FbYc7xSdmQxFZopii7szQbkJAg_nfyCQbjmQ54iXYmVe6JCT4fCZfSVwdhXr2uqyguZQfXpyXhQcYGO25f4o3vnrNLXjmJe_Srw0


There will be more info on the Pantheon further down, but first we must choose a Realm to conquer.


Realms

xH6A5g4RAwsYLVGDpy_4c8M8HViBm8fKZ9yziYwRLctHo3trfTqkYfImfetiVVAFIwZkDXm5HTX_GO5nUwocALs0jANQUTcLaKyVZhjGtOOcxKc5LfN5I-rhVsXP7QZmMSkNfqxYEEk730gSZ-KpSWs
There are 3 kinds of Realm to choose from:
  • Story Realms, with custom lore and story content that tells the story of the Fourth Age of Wonders and the return of the Godir,​
  • Challenge Realms, where an interesting set of traits is gathered together to give a unique Realm to be explored and conquered.​
  • Custom Realms, these are your own creations, making a custom Realm lets you pick Traits as you see fit to make something unexpected.​

Each Realm is made up of various Realm Traits, these are divided into 5 types based on which aspect of the Realm they affect; Geography, Clime, Inhabitant, Presence and Miscellaneous (further referred to as Misc).
Each realm can feature 1 of each of these (except for Misc traits, of which a realm can have 4)

Geography Traits determine the shape of the world and can have a huge impact. This is where you find “Continents” and “Islands” map types, but also a few unique twists such as “Lava Divide” where the realm is roughly split in two by an ocean of impassable lava (only connected through the underground)
fXcD0MZxPPFADWBRkwpEMcrWwJUfSk88hnacGTlm1Mhk3mhYH0KGfGqobu-j958cJnRtqnNrlTH-d4o4RvBbf3BabPzccfO-_xbiNihgq7bOwVA-btgEoQoOFyZqdX6JKjEIiQz4A4rEohyHZu7LhxA

Clime Traits are next, and they modify the environment of the realm, making certain climes more or less likely to appear.If you want a desert realm or a frozen wasteland this is where you can find it. (Or if you want some real chaos you can choose Forming Realm and watch the world form around you as you build your empire)

LbxKVEpvwRcAMkYjFt-1H5P2VE-ET5m5v-ylfoFDyk1nueIGjVPARPYyFhSgW1a3HuH_VnQ73VRer0bsUID1gIeT1uR-6xhIjUfM_pnSoGlJnvjXMe_-LnPUQ_PrR-SIz-wuXqPk_1-Ih14wX6YrKYg

Inhabitant Traits affect the prevalence of particular creature types on that Realm as well as certain structures, perhaps left behind by the Realm’s previous inhabitants. This is where you can make the Realm dominated by undead creatures, or have enormous beasts stalking the wilderness.
WZI3kox5KbkBWX_O-05e6f5s7hR4au9jW26L_D0z-Yqe0VpRhfq9t6WnUU28GNwLhL8P4NE-mC6p5qncrvgIo4wXrs8MOAulgM9NA7DI1Popn4KxM8dCOTTT3pMK3neeAhi0rP7zVMGW3XCVRvSaRZ8

Presence Traits add Empires to the realm that have special starting conditions and provide a unique challenge, for example the Pretender kings adds 3 kings with substantial kingdoms in the midst of a succession war.
gGxaYYMXN48ODXXGDsTxbmki3zhz_2hXBjKNKWi9mt3jTUwrr6EbP79v26DK_pnWGQcfDnCVPl1A5E6EqGGfZyRjMjXb9pUmoHOYTRh9iesg3IN-LTO7JKmOaVsyjQmb9TTlrd9uVURpq7FIYIRfoqM

Lastly there’s Misc Traits, these modify the rules of the game, or otherwise modify the realm in a manner that can be mixed and matched with any other trait. Want to make a realm where Free Cities are less common, leaving ruins instead to mark valuable locations? The Ruined Realm trait will do that.


rgY7-dNFOQizjHaGuN_69ZAfhjnhyZG_7F4mF7_GwJRfHfBm3k_6Q-7MGgHhscqP6Ab7c5jj6C9tsP794-a7P3-go30RHfm73IDvCFOGVcL-k8DxAgVbwvvLC1nf_QQ0aaZqMPbzKO1gokfmbKFVkKg


When you’ve obtained some experience in the game, misc traits are where you find interesting twists to change up your play through, like with for example the Megacities trait.

VuF8kVRHObH0PaEVdiMdfw3I0pDacyZBY3ibSYGazEU2pYatvmOL2F7OSOTYMPU1nZSzZHRXMFpOXzzrzlyA9KSuyO1EmQRep1kudAzjd7wtUuYcPDNT0pAjo7789fnkxmkg7rE4BxVP4OmVD3Nm2ag


Your Pantheon

The Pantheon is where you collect your Ascended rulers, each ruler you complete a Realm with may ascend to your Pantheon, from where they may aid or hinder future conquests. It is also where you spend the Points you’ve earned with your Pantheon XP to unlock new customization options for your leaders!

FvSDNAkYqMgjVMc5J3dsS4D0OTWpK9Pqrjih5MHENeJWrPQtZIHZn-Jfm-UVowJ-nd6vh5-UPC471JOQOv24wi7yneVzoCN6_7j6JG0Wg06DWcjSy1qEIf3pqkLWNb99o4QizYIKsDMVPfwc7ampN_8


During your conquests you gain Pantheon XP for completing certain actions, clearing infestations, conquering cities, defeating players and gaining vassals are just some examples. Completing a Realm through victory, defeat or by abandoning it adds this XP to your Pantheon and gives you Points with which to unlock new items in the Pantheon tree.
RPSX4qd_bq7pj00q1gjWbS9xI-LUS6ayKTKYZ_WmQK3sZI3e0M2EDjxuYMf3Jdau7TqGf_vixKs3Rw-TQXN9IiUZtvqImj8PpDFG3uZh7Ev3mIM8SNRGZRMR7Q2XUDv2eIaMp66wVqNUbhBMUgcGHx8

__VSgh7K4lTv_EmlaUnLk6f-FOJYBJWX7IDWoGoAN1gsaHaXqWDQ8-MNI2JCwU8R7xFWiiQGTgIdadeeQISAMuwGF9cjVir2aBwi14QpL-4q1Hf3WfS-X_UOXBEgf3S47WwdkSqOcBrMKfaqq_AlfOQ
These include hats and cloaks as seen above, but also Leader origins and society traits that will add new options to your empire creation.

As you gain Pantheon XP you will also unlock new Realms to explore, each bringing a unique Presence trait to the table that you may then use in your own custom realms as well.

hFRuFuTxBepN1_ZbkkaSS0wW4hera_RakNCIbMv9XxtUvZ7-e3tz8xZR_TXTLOGF5JbCIq6pqbIJ1TDrbGRzUExjEAjhnrg9P_9zNqjutMscx0-qIigB6zjR97mW_qLM0ZOmpTO_LLr8OCFhWqby48Y


UEB8ScvLYOvA9eBw2uC7fqY9PKTsTUDHT9ZFnzAPLrsdMbXSbNdWa4dym7uAXH1Sr81cYxxEKV1zrfrYxCsafgIweDRKmg8xyKb7AJL0tEw7t9-c4D2x4wf5UnN-KcGYZOwsxx9bUenUqqIcLNgiqkI
I hope you enjoyed this introduction to the Realm and Pantheon system, there is much to be explored and experimented with. I look forward to seeing the Realms that you create and reading the stories of your conquests!

Stay tuned for a new dev diary next week as we are going to talk about Factions creation. Also, consider adding the game to the Wishlist!
 
  • 75Like
  • 41Love
  • 11
  • 1
Reactions:
Looks nice and streamlined - a problem I often had in Ages bygone was feeling overwhelmed by so many choice sliders in the map menus (and then still settling for two, three standard configurations).
 
  • 1
  • 1Like
Reactions:
So empire mode is the default mode? Unlocking new things, not only mechanic but cosmetics sounds good. I like that single-player games got those. Gotta earn the necromancer crown if you want to use it. Can progress be reset or once unlocked stays that way? Also "A Ruler may ascend to the Pantheon by conquering a Realm, from where they may join future conquests, or oppose them…" Join or oppose how? Pretty sure that if you add necron and Julia to your pantheon you can use them either as allies or enemies on custom realms, but how they would show when as part of the pantheon? :)

By the way, each DD the game keeps looking even better, don't know if would be able to play the game but still you got a sale :D
 
Great stuff, I am happy about all the options and possibilities! So the obvious question is: will the pantheon progression offer draconians or lizardmen at some point?
And: when a leader reaches my pantheon, s/he will still be there to start more raids - aeh visits (did I say raids?) *cough* - on further relams?
 
  • 1Like
  • 1
Reactions:
Gotta say, I bought AOW3 a few years ago. I reDled it since I read these DDs and I gotta say, it's fun AF. What a fun game and this one looks like it's going to be just as good with many unique additions!
 
  • 4Like
Reactions:
All of this looks very promising.

I have a question: There is an option "Underground start" here. Does this mean that *everyone* starts underground, or only some players? Will there still be maps where some start locations are underground and some are on the surface?
 
  • 3Like
  • 2
Reactions:
These all look great (with Pretender Kings being best imo), except for the one that I spotted in gameplay trailer and I was excited for, the Megafauna. I asked myself what exactly it can be, does it add the giant fantasy monsters and animals on the map such as, Rocs, Titans, Tarrasque or Dragon Turtles. Or maybe it's just a trait that adds Dinosaurs, after all who wouldn't like a pet/mount Tyrannosaurus. My last option was naturally an actual Megafauna which I'm a HUGE fan of, and it was a realistic option because in previous games we had Mammoths, so why not add more of those, Elasmotherium, Smilodons, Cave Bears/Lions/Hyenas, Megatherium, Homotherium, Glyptodons, Mekosuchus, Deinotherium, Elephant Birds, Moa, Megalodons, Livyatans and many many more possibilities.

Meanwhile

  • Animal Units are Common
  • Marauder Animal Units gain Empowered Beasts

My Disappointment is Immeasurable and My Day is Ruined.
 
Last edited:
  • 7Haha
  • 2Like
Reactions:
Sounds (and looks) very good. Especially liking 1) the Geography Traits that dramatically impact the world like the Lava Divide., 2) the Presence Traits providing unique challenges and 3) the Misc Traits that give different game rules. Mixing these in different ways should also garantuee extra replayability.
And gaining XP to unlock things is always a nice bonus.

Maybe I missed it, but what does Tier 3, Tier 4, Tier 5 stand for in the Realms-selection screen?
 
  • 1
  • 1
  • 1Like
Reactions:
Looks really cool, but can you get these pantheon points only by completing singleplayer maps or also in multiplayer?
Any Map you play, whether it's a Story Realm, Custom Realm or even a Multiplayer match will allow for ascension of Rulers and gaining Pantheon XP.

Meanwhile
  • Animal Units are Common
  • Marauder Animal Units gain Empowered Beasts
The group of Animals is quite big and varied, and you haven't seen yet what Empowered Beasts does

Maybe I missed it, but what does Tier 3, Tier 4, Tier 5 stand for in the Realms-selection screen?
Challenge Tiers are used to indicate the Difficulty of a Realm. We assign those based on the combination of Traits a realm has, so higher Tier Realms have more challenging combinations of Realm Traits.
 
  • 13
  • 9Like
  • 1Love
Reactions:
will there be also options concering realm size - like small, medium, large, gigantic realms?
 
  • 3
Reactions:
It looks like there are different 'areas' within the Pantheon? That is to say, there looks like a sidebar of tabs in the image? Are those each realm?

Doea that correspond to Pantheon development? I also wondered if it was possible to unlock all slots within it, provided enough time was given/experience earned.

Thank you for the DD. Hate waiting another week now for more - I need my fix!
 
  • 2Like
Reactions:
  • Animal Units are Common
  • Marauder Animal Units gain Empowered Beasts

My Disappointment is Immeasurable and My Day is Ruined.
I actually like this very much. Imagine an underground start and the world above is crowded by huge beasts. We have been told enlargement is a possible spell somewhere in the nature tomes. I guess this is the same/similar stuff? I spontaneously thought of playing an druidic empire with such creatures around. :D
 
  • 1Like
Reactions:
What exactly is a realm, story-wise? Is it comparable to a whole planet? Or is it more like a small pocket dimension? And is Athla an example of one of these realms?

The game looks great btw! So excited to play it!
 
  • 1Like
Reactions:
Question: Is turning city founding off still an option in the game rules, as in AoW3, or is it strictly tied to realm type? Cause I confess I nearly always played with that option.