I'm just unconvinced* that "number of available priest jobs" is a meaningful economic bottleneck. I can produce just as many identical priest jobs by building temples and ecclesiastical arcologies, but I still need the same number of pops to work them - the advantage the perk offers is in saved energy and rare crystal upkeep (at the cost of the bonus High Priest jobs from the Sacred Nexus buildings granted by the Saintly Hierarchy perk) with no direct impact on my ability to produce unity. This
does translate into some technicians, miners, and translucers becoming available to work other jobs, at a rate of ~1 free pop per 18 pops on the max ascension investment ecclesiastical center (using the approximate values of 23 energy per technician, 20 minerals per miner, and 3 crystals per translucer that I'm seeing in my current game). Which isn't nothing, but it's still only based on that one max investment planet, and the upkeep savings seem to compare unfavorably to using an Urban designation (which also doesn't seem to lose out on unity as much as you might think thanks to the trade policy the federation gives)
*On further consideration, this effect
does address the building slot issue unity planets have, particularly for Psionic empires,
if you don't take Arcology Project: Hypercomms Forum + Citadel of Faith + Psi Corps + Sanctum + Ministry of Culture uses up 5/11 slots just for buildings that buff unity output, leaving just 6 slots for Sacred Nexus buildings (or less, if you want a Numistic Shrine or Galactic Stock Exchange). So the effect
is probably good for empires that are investing in unity, aren't taking the Arcology Project AP, and don't have a relic world they want to make into an Ecclesiastical Ecumenopolis. Why would an empire investing in unity choose not to go for ecclesiastical arcologies, though? The one specific example I can think of (besides being blocked from taking it by stuff like being Agrarian Idyll or not having the DLC) is if the empire owns Wenkwort Artem, which nets a total of +70% admin output between the planet modifiers and Gaia effects.
- In order to avoid anti-synergy with the Saintly Hierarchy perk, either it should also give +1 High Priest jobs per 150 pops from unity designations or Saintly Hierarchy should grant High Priest jobs based on the number of priests.
- The game could use more planetary modifiers or features that increased unity or admin output by more than +20%, and are removed by or prevent converting the planet to an Ecumenopolis. Being able to get a higher unity output per pop if you opt out of using arcologies to spam priests makes alternative sources of priests more attractive when building slot limits come into play.
- +15% is good enough on Gaia worlds when combined with the +10% from the planet class.
- Reductions in admin or specialist upkeep, either in general or specifically for consumer goods, could also work.
- This is unrelated, but I just remembered that I forgot to mention that the +5% traditionalist faction approval from being in a Holy Conclave is actually super relevant and useful. With my max investment in traditionalist approval (consecrated worlds and no robots), that +5% keeps me at the 80% approval threshold for +10% pop happiness even when I have a shroud bane.
74 pops, T5 Ascension Ecumenopolis | Ecclesiastical Center | | Ecumenopolis (designation) |
---|
Designation effects
12 Priests
3 High Priests
5 Telepaths
11 Culture Workers | +28.12% Priest Administrator output
-28.12% Priest Administrator upkeep
+1 Priest per 8 pops (+9 w/ 74 pops, so -1.5 ecclesiastical districts) | | -70.31% Structure upkeep
+56% Trade Value |
Energy upkeep | -114+(1.5x4.5)=-107.25
-59.4 if accounting for TV | +77.25, or -72%
+93.4, or -157% | -30
+34 if accounting for TV |
Rare Crystals upkeep (+0.26 from Scintillating Skin lithoids) | -3.34+(1.5x0.9)=-1.99 | +1.47, or -74% | -0.52 |
Consumer Goods upkeep | -74 total
-38.97 from priests & culture workers | -17.7, or +45% | -92 total
-56.7 from priests & culture workers |
Unity output | +923
+970.845 if accounting for TV | -53, or -6%
-36.6, or -4% | +870
+934.255 if accounting for TV |
Research output (Whisper telepaths) | +93/90/93 | -8, or -9% | +85/82/84 |
Trade Value | 95.69 (47.845 energy & unity) | +32.8, or +34% | 128.51 (64.255 energy & unity) |
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