It was logic that worked, in very important ways necessary for my mod's functionality, that the new planet automation logic still does not.Imagine being mad over a mod you made getting borked by the devs removing outdated logic...
It was logic that worked, in very important ways necessary for my mod's functionality, that the new planet automation logic still does not.Imagine being mad over a mod you made getting borked by the devs removing outdated logic...
Exactly. Sector automation no longer exists.That actually makes me wonder, by outdated logic, what do you mean? Do you need to use planetary automation now, and sector automation won't di anything if planetary automation isn't active?
"Removing spacebar heating breaks my workflow. Please revert."Imagine being mad over a mod you made getting borked by the devs removing outdated logic...
That is not even remotely comparable.
That was a fundamental change in game mechanics at a conceptual level.It does exist, on 3.5.2. Do you think everyone with mods that affected tiles demanded that they "<rude words> REVERT IMMEDIATELY" when the pop system was reworked?
Fixed gateway tags not showing up in the solar system map.
That out dated logic held critical capabilities for mods that the newer logic still has no replacement for, and was still in active use for that reason. My mod, Better Planet Automation with 2450 subscribers, and a similar older mod, Improved Planet and Sector Automation with 9764 subscribers, both used and depended on this "out dated" logic, and cannot function properly without it.Removed out dated sector automation logic which was activated for planets when sector automation was enabled but planet automation was deactivated
Yay!
- AI will now research debris.
Is that with every opponent, not every participant? Because I'd imagine any of their former war allies would also get hit by sudden closed borders FTL if any defensive fighting was going on in that empire's territory.
- Vassals that leave an overlord's war by a change in the agreement will now get a truce with every opponent.
Yay!
- Planet Automation Crime module will now forbid enforcer jobs if you have 0 crime and allow enforcer jobs if you have more than 27 crime
- Added a Planet Automation setting which allows for construction even during resource deficits
- Changed how Planet Automation is presented in the Planet View to more clearly show that there are settings that the player can use
Does this also fix the possibly related issue where Machine Intelligence empires didn't destroy expanded warrens, or do I still need to report that?
- AI hive-mind will no longer destroy hive warrens.
It's happening constantly to me in my current game, and I never saw it happen a single time before this.I would be surprised if it is intended behaviour since I never had it happen in previous patches and this patch I have it happen in more or less every game with a spiritualist FE (where I get vassals)
Completely agree, huge problem if you want to play WITH the Ai... (i know, some people are weird... :-D )
"You will no longer get alerts about envoys dying."
That is sad, but understandable... I would love for envoys to get some sort of traits like bonus to interact with certain types of empires, or bonusses to deciver foreign languages, etc. Currently they are just a cap for actions, and this "convenience fix" sadly underlines that as well.
It would be great if envoys could also become rulers and then get bonusses to foreign relations (because of their prior experiences), etc.
What do you mean by outdated sector automation logic? Does that mean you need planetary automation, and sector automation won't build anything without it?Removed out dated sector automation logic which was activated for planets when sector automation was enabled but planet automation was deactivated
To assign governors.So, uh, why do Sectors exist anymore?
I want to reiterate that long term it's not a good idea to let vassals get out of a war without any wargoals being enforced.Vassals that leave an overlord's war by a change in the agreement will now get a truce with every opponent.
Exactly. Sector automation no longer exists, which is a problem for multiple major mods that depend on it.What do you mean by outdated sector automation logic? Does that mean you need planetary automation, and sector automation won't build anything without it?
Sector automation no longer exists, and it changed the UI for planet automation. UI mods, such as UI Overhaul Dynamic, need to be updated for it. That particular one published an update 40 minutes ago.Did this patch completely break planet/sector automation? I can no longer toggle either on/off or select options for them.