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Stellaris: Console Edition Development Diary #44 - "Humanoids Gameplay Additions"

Hello Console Edition Community,

We’re back again with another Console Edition Dev Diary! Today we’ll be talking about new features coming in the Humanoids Species Pack as part of the next update to Stellaris: Console Edition. It’s important to note that all of the features discussed in this development diary are included in the Humanoids Species Pack, and those who already own Humanoids will get these features for free.

Masterful Crafters Civic

Taking the Masterful Crafters Civic will replace your Artisans with Artificers. Artificers also produce Consumer Goods, but in addition, produce a small amount of Trade Value and Engineering research per job. The Masterful Crafters civic also allows Industrial Districts to unlock building slots.

masterful crafters.png

Since this Civic focuses on Consumer Goods, it will not be able to be taken by Gestalt Empires, however, there is a corporate version of this civic for MegaCorporations..

Pleasure Seekers Civic

Using the Pleasure Seekers Civic grants access to the Decadent Lifestyle Living Standard, which increases pop happiness at the expense of extra Consumer Goods upkeep.

pleasure seekers.png

Additionally, pops working the Entertainer job will provide an extra 1% pop growth.

Pompous Purists Civic

Taking the Pompous Purists Civic provides a diplomatic playstyle for Xenophobes. Societies with the Pompous Purists Civic are not opposed to negotiating with other species, as long as it’s on their terms, and will ignore all attempts at communications that are not initiated by themselves.

pompous purists.png

Clone Army Origin

Empires starting with the Clone Army Origin are perfectly suited for warfare. Specifically bred for combat, they are short-lived and infertile and only reproduce via cloning. Whoever - or whatever - made them has largely been forgotten.

clone army.png

Clone Army pops can only reproduce at Ancient Cloning Vats, each Ancient Cloning Vat in turn can only support 20 Clone army pops, and Clone Army Empires are limited to 5 Ancient Cloning Vats empire-wide.

clone army vats.png
Growth from Ancient Cloning Vats is significant, as is the penalty for having too many pops per Ancient Cloning Vat.

clone army growing.png
clone army declining.png


Now, you could be a good little clone-soldier and simply wage war as you were designed to, or, you could dive into the secrets of your own history, that choice and the mysteries it will unlock will be left to you for every playthrough.

That’s it for this week, next week we have something a little more Traditional to talk about! See you then!
 
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So doesn't that mean that you can only have 100 Clone pops in your empire in total?
Yes, you can only have 100 pops with the Clone Army trait. ;)These pops, however grow faster and produce leaders with significant combat bonuses.

But you'll get no spoilers from me :p
 
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Yes, you can only have 100 pops with the Clone Army trait. ;)These pops, however grow faster and produce leaders with significant combat bonuses.

But you'll get no spoilers from me :p
So your main source of growth and expansion, or only source really, is through domination? Or is there something in the event chain to do with this?
 
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