Back when I worked on Vic2 expansions, one of the features I was most pleased with adding was the concept of local production chains:
Recently I've been reading Vic3 DDs and I wondered if there's anything similar? I have seen that there can be State Traits, but those seem limited to one resource type and are static. And it seems like having the goods locally would help if you have low Market Access in a state, but that's only a factor when you're having problems. Are there other things which I might have missed which would make for related industries to cluster in an area? I thought it was nice to have some logical bonuses which could lead to regional and national production specializations. @Wizzington or anyone who knows.
Let’s look at Industry first, the main change here is factories now get a Throughput bonus when built in a state that produces their input goods, which encourages clusters of related industry. So, for example, a state that produces Iron and Coal is an ideal place for a Steel mill, which is then a good spot for Artillery and Car factories, and eventually Tanks can be built there. This bonus can be up to 25% if all the factory’s inputs are produced locally. For basic factories the bonus is evenly split between input types, but for the more advanced factories which use both manufactured goods and raw materials the bonus is weighted towards the manufactured goods.
Recently I've been reading Vic3 DDs and I wondered if there's anything similar? I have seen that there can be State Traits, but those seem limited to one resource type and are static. And it seems like having the goods locally would help if you have low Market Access in a state, but that's only a factor when you're having problems. Are there other things which I might have missed which would make for related industries to cluster in an area? I thought it was nice to have some logical bonuses which could lead to regional and national production specializations. @Wizzington or anyone who knows.
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