I like the idea that you can loose a planet if you don't deal with the growing stability.
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To be fair you have had a solid 20 months to deal with the revolt firing and that only if the planet has alot of problem to cause 5 progression a month. You have already reasonable amount of time to deal the upcoming revolt so it just taking the system kinda makes sense.The only issue I see with the current system is that if a revolt fires off you lose what every the revolt targets. No counter play at that point, just lose the target systems with a force auto surrender and throw a truce in there. That needs work.
Sure you have 20 months to solve the issue, but that is not what I'm talking about here. If I am playing say a xenophobe empire and these slaves rebel that I just conquered do you think they should just rebel without me trying to stop it with military force? I won't disagree that rebels need some work cause in the past they rebel and most of the time they are super weak, but making it so you just auto lose when you have the army to fight them in not a good solution.To be fair you have had a solid 20 months to deal with the revolt firing and that only if the planet has alot of problem to cause 5 progression a month. You have already reasonable amount of time to deal the upcoming revolt so it just taking the system kinda makes sense.
Obviously them getting every planet in the system is kinda weird but is a by product on multi empire systems no longer existing.
As for the enforced truce that kinda obvious why that occurs, a revolt would be irelavent if you can just immediatly recapture the planet afterwards, additionally recieving a free recently liberated modifier on the planet as a bonus.
This is exactly why we need to bring back multiple owners of single systems! It was in the game before, it can't be too hard to find a solution.Yep, it is good in making the situation on the map less stale - however - it can lead to some funny shenanigans if you're unlucky and not careful.
I had a terraforming event after tf'ing Mars, encountered a subterenean primitives. Of course I invaded and proceded to purge them. Revolt situation came up, could not do much about it (pop numbers? Giving them consumer goods didint do much), so they revolted and yeah, lo and behold, they got Earth and Alpha Centauri with planets for free, couldn't declare war straight away. I had AI rebellion developing at that time, so after they got my planets, they kinda inherited it too, and they had a full blown rebellion of their own just weeks after declaring independence from me. Fun times.
i'm pretty sure it was removed with 2.0 since it was incompatible with the new game design.This is exactly why we need to bring back multiple owners of single systems! It was in the game before, it can't be too hard to find a solution.
It doesn't have to be though! They only removed it because they made entire systems owned by the central starbase. There's no real other reason.i'm pretty sure it was removed with 2.0 since it was incompatible with the new game design.
the civil war mod does it much better, you have the choice of either crushing them or making what deal you can.Sure you have 20 months to solve the issue, but that is not what I'm talking about here. If I am playing say a xenophobe empire and these slaves rebel that I just conquered do you think they should just rebel without me trying to stop it with military force? I won't disagree that rebels need some work cause in the past they rebel and most of the time they are super weak, but making it so you just auto lose when you have the army to fight them in not a good solution.
I mean there is no doubt in my mind in the future will get either a update or DLC that focus on revolutions which will hopefully fix this, but like I said before this is not a good fix to that issue.
The situstion represents the planetside conflict/insurgency. The rebels took the planet and you lost the war. Thatswhy there is a truce.Sure you have 20 months to solve the issue, but that is not what I'm talking about here. If I am playing say a xenophobe empire and these slaves rebel that I just conquered do you think they should just rebel without me trying to stop it with military force? I won't disagree that rebels need some work cause in the past they rebel and most of the time they are super weak, but making it so you just auto lose when you have the army to fight them in not a good solution.
I mean there is no doubt in my mind in the future will get either a update or DLC that focus on revolutions which will hopefully fix this, but like I said before this is not a good fix to that issue.
I disagree, it wasn't that much better and this doesn't solve the issue of how quickly the current revolt mechanic escalates - and then just flips a switch. The whole system is in place to create more steps and decisions for these situations. This works until a revolt starts and instead of actually fighting, you just magically lose planet and system? That makes no sense to me, especially when you just conquered primitives. Not from a narrative or a gameplay perspective.This is exactly why we need to bring back multiple owners of single systems! It was in the game before, it can't be too hard to find a solution.
So, then enlighten us. How are we supposed to handle revolts? I have absolutely no clue. And conquering one planet is everything, but not "blobbing mindlessly".Though it is still easy to manage if you are careful or plan for it in advance.
Only people who mindlessly blob will actually feel the revolt tbh.