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Europa Universalis IV - Development Diary 10th of May 2022

Greetings everyone! And welcome back to another Development Diary for the upcoming DLC. Last week we took a look at the Teutonic Order, and for today we shall visit the monastic neighbor to its north: the Livonian Order.

The Livonian Brotherhood of the Sword was founded in Riga in 1202 for the purpose of christianizing Livonia. Despite their early successes, the Brotherhood suffered a heavy defeat against the Lithuanians in 1237. The remaining members of the Brotherhood then got incorporated into the Teutonic Order, which then later branched into the Livonian Order we all know in EU4.

The Livonian Order survived its Teutonic brother, but in the end it too was conquered by its neighbors. As such their mission tree is similar to the ones of the Teutonic Order: a mission tree of “what if?”, though this time it is a little bit more grounded as the Livonian Order did persist as the Polish vassal state Kurland for some time after until the third partition of Poland.
Livonian Missiontree.png
Just like the Teutonic Order, so does the Livonian Order have a bunch of branching missions depending on the path you choose. However, you first have to complete the middle column first in order to unlock your missions.

Most of the missions are rather self explanatory from their titles alone (“Protect Riga” and “The Teutonic Knights” both require you to ally or to conquer Riga and the Teutonic Order respectively for example).
The more interesting one, however, is the mission “The Livonian Confederation”. In 1444, the Livonian Order was by far not as unified as it is shown in EU4. It had four bishoprics as well as the Archbishopric of Riga within it, which were not really subjects of the Livonian Order but allies.

Due to the freeze of the map and the hard block of introducing new tags to the game, we have decided to take a more abstract approach to the Livonian Confederation:
Livonian Confederation.png
Every bishopric and the lands of Riga are portrayed as one estate privilege to the Clergy estate. And yes, we are increasing the number of maximum possible estate privileges from 4 to 6! More to it in the free patch section.

Each of these privileges has its own penalty which makes these bishoprics obnoxious to keep. Fortunately, you don’t have to wait endlessly for clergy loyalty to revoke them (though this is the easiest way to get rid of them). While you have any of the bishoprics active in your land, you gain access to these two decisions:
Delete the Bishoprics.png
Each of these decisions is one way to get rid of one of these bishoprics. “Purchase Bishopric” requires you to be debt free and to have no deficit, as well as to have a starting capital of 100 Ducats (which is basically the starting fee to even get into the trade with one of these bishops), and triggers the following event:
Purchase of a Bishopric.png
The cost of these bishoprics is relative to the land they historically had. For example: the Bishopric of Reval was rather small and only covered the city, while the Bishopric of Dorpat covered the whole province. In general, the pattern is like this: the higher up in the event option, the more costly it gets.

If you cannot throw money at your problem to get it gone, then the decision “Dissolve Bishopric” might be the better option. At the small:™: price of 2 stability you can trigger the following event:
Dissolution of a Bishopric.png
This decision cannot be enacted if you either already have rebels in your land or if you are at war.

On a side note: you need to own the provinces where these bishoprics are located to revoke the privileges through the decisions or manually. However, losing the land will NOT remove the privilege - this is mostly due to gameplay reasons as you shouldn’t be motivated to give all your land to Lithuania to get rid of these privileges.

After getting rid of all the small bishoprics and finishing the mission “Protect Riga” you can finally seize the lands of the Archbishopric of Riga, the mission “The Livonian Confederation” will be completed and you will get 10% Crown Land from your Clergy back.

Then, with the mission “Strengthen Our Authority” you can finally get this event:
Livonian Path Event.png

Crusader Path Event.png
Let us first start with the mission tree of the Livonian mission path:
Livonian Path Mission Tree.png
You will notice that there are colonial missions, which seems a little bit weird for a Baltic nation whose only trade connection to the New World is in the Lübeck trade node. The reason for that is that the Livonian path of the mission tree gets shared with Kurland (more to it in the free patch section).

The colonial missions are quite obvious what they are about: discover the New World, colonize North America, colonize key ports of Africa and reach India. Highlights of these two mission columns are two rather powerful permanent trade bonuses such as +10% Trade Efficiency from dominating colonial trade and +10% Global Trade Power from colonizing India.
On a side note: if you have a Random New World active then the North American missions get replaced with ones which address the Random New World.
RNW missions.png
Continuing with the mission tree, the middle column handles the mentioned issue of no gain from New World trade. With the mission “Deal with the Hansa”, which requires you to defeat Lübeck, you gain the following reward:
Deal with the Hansa.png
In a way, you will be able to benefit from your colonies even if you do not conquer the Lübeck trade node.

Another part of the middle column of the mission is the mission “Secularize the Order” which fires the following event for you:
Form Livonia Event.png

The tag of Livonia has received some big changes, more to it in the 1.34 section.

With the mission “A Prussian Alliance” you either focus on conquering and developing Prussia OR keeping a healthy alliance with Prussia. If you complete this mission through diplomacy, you and Prussia become historical friends.
I also should point out that the mission trees of the Teutonic Order and the Livonian Order were designed with a MP co-op approach in mind: missions which have overlapping regions of interest can be completed if either of the one tags hold the land.

With the mission “Reform the Government” you will start a process of creating a government reform which is suited for your needs. This will be a process of 6 events, each one of them has a mean time to happen of 5 years. Here is one of such event as an example:
Government Event.png

Note: This is very much work in progress, and can differ from the final events.​

You always have three options to pick from: the first one lets you focus on a more concentrated and focused government which is suited for tall players, while the last option is for expansionists, though these government reforms have their own sets of drawbacks.
The middle option is the more balanced of the two, but this will reflect in your government reform too.

Right now there are 10 final governments you can get: one default “Livonian Monarchy” and nice specialized reforms based on your decisions from the 6 events. Here is a short overview of them:
Livonian Governments.png

Note: modifiers are not set in stone yet.

The final part of the mission tree is revolving around developing your land. Highlight of it is a permanent -5% Tech Cost Reduction in your capital province after constructing 10 universities.

That was the Livonian path, so let us move on to the Crusader path of the Livonian Order:
Crusader Path Mission Tree.png
Those who have read last week’s Development Diary will know what the Teutonic Mission Tree was about, so you can expect to see some recurring themes - like the construction of churches and mending the Schism between Catholicism and Orthodoxy.

However, the Livonian Crusader missions are more focused on developing the Baltic and Russian lands; so basically a “Tall Crusader State”. The left side is mostly about keeping your country religiously stable and constructing churches and cathedrals - things you would expect from a faithful order of the Catholic faith. Highlights here are the missions “Build Cathedrals” and “Defender of the Faith”. With “Build Cathedrals” you unlock a estate privilege, which makes these tax buildings a little bit more useful:
Religious Conscription.png
Meanwhile, the mission “Defender of the Faith” requires you to be the Defender of the Catholic Faith for 25 consecutive years without any break. As a reward you get the following modifier:
Defender of Faith Reward.png
The second column focuses on handling the Reformation while the middle one allows you to reform your knights and militarize them even further as they were. As the reward of the final mission you unlock the following government reform:
Crusading Empire.png

Note: modifiers are not final.

The final part of the mission tree is, well, about conquering and converting Ruthenia and Russia, as well developing these lands. “Support Our Brethren” is a mission where you are required to support other Catholic nations which border a powerful Heathen or Heretic country - most of the cases it is probably the Ottomans.

That was all for the Livonian Mission Tree!

Last but not least we take a look at what the free patch has in store.

Protestantism is a very versatile religion which has fallen off a little bit since Catholicism has gained its buffs. We don’t think Protestantism is actually that much weaker compared to Catholicism. However, a good way to make Protestantism more appealing we have decided to add three new Church Aspects:
Protestantism Buff.png
Additionally, we are also experimenting with a way to make swapping church aspects actually worth your time. Whenever you select a new Church Aspect you gain a passive modifier for 10 years which increase the effectiveness in of the Church Aspect:
Church Aspect Buff.png
I want to stress out that it is an experimental buff and NOT final. Chances are high that this can be changed throughout the development of the patch.

Next is Reformed, which has received a more boring but direct buff to their fervors as they were rarely - if ever - picked by any nation; and this even before the buffs to Catholicisim.
As such the following buffs were given:
  • Trade Focus: Gives now +10% Trade Steering additionally to the other modifiers
  • War Focus: Gives now +20% Manpower Recovery Speed additionally to the other modifiers
  • Stability Focus: Gives now -10% Development Cost additionally to the other modifiers

Moving on to other parts of the free content. As some might be aware, the nations of the Baltic states were lacking some ideas. With the help of community posts (https://forum.paradoxplaza.com/forum/threads/new-idea-groups-part-7-estonia-karelia.885359/ , https://forum.paradoxplaza.com/foru...-livonian-order-riga-estonia-livonia.1024446/ , https://forum.paradoxplaza.com/forum/threads/national-ideas-for-livonian-order.868638/ ) we were able to add some proper ideas, and we want to thank you for the inspiration you gave us!

Here are the ideas for the following nations:

Livonian Order:
Code:
LIV_ideas = {
    start = {
        num_accepted_cultures = 2
        missionaries = 1
    }
  
    bonus = {
        manpower_in_true_faith_provinces = 0.2
    }
  
    trigger = {
        tag = LIV
    }
    free = yes
  
    liv_knights_of_livonia = {
        discipline = 0.05
    }
    liv_hanseatic_merchants = {
        global_trade_power = 0.1
    }
    liv_livonian_castles = {
        fort_maintenance_modifier = -0.15
    }
    liv_baptizers_of_terra_mariana = {
        global_missionary_strength = 0.02
        papal_influence = 1
        church_power_modifier = 0.05
    }
    liv_local_serfs = {
        production_efficiency = 0.1
    }
    liv_promote_local_bishops = {
        tolerance_own = 2
    }
    liv_the_new_infantry = {
        infantry_power = 0.1
    }
}

Livonia:
Code:
LVA_ideas = {
    start = {
        discipline = 0.05
        num_accepted_cultures = 2
    }
  
    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
  
    trigger = {
        tag = LVA
    }
    free = yes
  
    lva_legacy_of_the_knights = {
        infantry_power = 0.15
    }
    lva_border_between_east_and_west = {
        land_morale = 0.1
        development_cost = -0.05
    }
    lva_livonian_hanseatic_cities = {
        global_foreign_trade_power = 0.25
    }
    lva_livlandischer_landtag = {
        stability_cost_modifier = -0.05
        all_estate_loyalty_equilibrium = 0.1
    }
    lva_livonian_colonization = {
        range = 0.25
        global_colonial_growth = 10
    }
    lva_naval_professionalism = {
        naval_morale = 0.2
    }
    lva_religious_tolerance = {
        tolerance_of_heretics_capacity = 1
        tolerance_heretic = 1
    }
}

Latgalia:
Code:
LTG_ideas = {
    start = {
        manpower_recovery_speed = 0.15
        global_unrest = -1
    }
    bonus = {
        fire_damage_received = -0.1
    }
    trigger = {
        tag = LTG
    }
    free = yes
    ltg_daugava_river_trade = {
        trade_efficiency = 0.1
    }
    ltg_diplomatic_overtures = {
        improve_relation_modifier = 0.3
    }
    ltg_religious_flexibility = {
        tolerance_of_heretics_capacity = 2
    }
    ltg_latvian_people = {
        num_accepted_cultures = 1
        promote_culture_cost = -0.25
    }
    ltg_modernize_livonian_castles = {
        defensiveness = 0.2
    } 
    ltg_daina = {
        prestige_decay = -0.01
    }
    ltg_reduction_of_noble_lands = {
        global_autonomy = -0.05
        nobles_influence_modifier = -0.1
    }
}

Karelia (and before you ask: no, they will not get any content, but I wanted to mention here too):
Code:
KRL_ideas = {
    start = {
        global_regiment_cost = -0.1
        land_attrition = -0.1
    }
  
    bonus = {
        manpower_recovery_speed = 0.15
    }
  
    trigger = {
        tag = KRL
    }
    free = yes
  
    krl_ladoge_fishing_industry = {
        global_manpower_modifier = 0.15
    }
    krl_between_two_seas = {
        global_ship_cost = -0.1
    } 
    krl_the_sestra_river = {
        trade_steering = 0.1
    }
    krl_the_two_karelian_realms = {
        years_of_nationalism = -5
    }
    krl_baltic_shipyards = {
        naval_forcelimit_modifier = 0.33
    }
    krl_valaam_monastery = {
        global_missionary_strength = 0.01
        yearly_patriarch_authority = 0.005
    }
    krl_from_the_varangians_to_the_greeks = {
        global_trade_power = 0.1
    }
}
Speaking of Livonia: the tag of Livonia is now a formable for Baltic German nations (which is also a new culture in the Baltic, followed by Riga and the Livonian Order).
Livonia.png

Note: Yes, we are aware of the irony of giving them a blue color considering Prussia is next to them.

Meanwhile, a new tag has been added which represents the Latvian natives of the Baltic, which also has the old color of Livonia if somebody wished it to have:
Latgalia.png
Finally, one last word: the decisions about taking the Electorate of your subject were received very well, and people asked for it to become a standard mechanic. These decisions are now part of the base game and are no longer unlocked by the Teutonic mission tree. Additionally, the estate privilege “Grant Orthodox Autonomy” can now be unlocked through early missions of Poland, Lithuania and Venice too.

That was it for today! Next week we will take a look at the content of our favorite OPM, Riga, along with some extra government reforms we’re planning to add to the base game.

Until then I wish you all a nice week!
 
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""Those who have read last week’s Development Diary will know what the Teutonic Mission Tree was about, so you can expect to see some recurring themes - like the construction of churches and mending the Schism between Catholicism and Orthodoxy.

However, the Livonian Crusader missions are more focused on developing the Baltic and Russian lands; so basically a “Tall Crusader State”. The left side is mostly about keeping your country religiously stable and constructing churches and cathedrals - things you would expect from a faithful order of the Catholic faith. Highlights here are the missions “Build Cathedrals” and “Defender of the Faith”. With “Build Cathedrals” you unlock a estate privilege, which makes these tax buildings a little bit more useful: ""

I love the idea of churches actually contributing manpower. I wish there was something for missionary strength (like 0.5% for churches and 1% missionary strength for cathedrals) as that would be a good reason to build them in recently conquered land.
 
And yes, we are increasing the number of maximum possible estate privileges from 4 to 6! More to it in the free patch section.
Since the new patch will add more available privilages, have you considered changing the estates UI? More slots take more space, and the slider is not that convinient to use or good looking, so maybe add more space horizontally.

Here is an example mod that changes UI to one estate-one line. Maybe something similar?
 
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First and foremost, what DLCs do you have, if any? There are several that greatly impact vassal play (and warfare in general), chief among them Art of War, Common Sense, and Rights of Man. If you don’t have any of those, the QoL features you desire are found within them
I actually have all the DLCs except Origin. I still can't seem to call off the assistance from the vassals.
 
I appreciate the work going into this but I am sad to see Livonian Order lose CCR and culture conversion cost, both of which made them a unique tag for the region.

I won't mention the last tag(s) left with the OP Divine ideas, lest they too fall under the developer's eye.... ;)
 
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I actually have all the DLCs except Origin. I still can't seem to call off the assistance from the vassals.
In the subjects tab, you can "Enable Scutage" for subjects you want to stay out of your wars. It's not available for colonial nations though.
 
While you are at it - could I make one QoL suggestion?

It's about vassals. By now I am pretty decent in terms of military power, and I don't need my vassals to come help me in my conquest; I'd rather see them tend to their own domains. I am so sick of the Revolt!! message pop-ups after each of my conquests; the vassals literally send all their forces to the war and leave their own domains empty.

Can I turn off their assistance? Now, it's automatic and they must join. I have no say in whether they participate even though I am their overlord. (And I do not want them in my war any more.)

There are multiple ways to get your vassals to keep their troops at home when you go to war.
  • You can set their focus to passive and they will stay within their own borders unless a threat larger than them enters their borders.
  • You can Enable Scutage and they will no longer be called into your wars.
The first one requires Art of War DLC and the second one requires Common Sense DLC.
 
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There are multiple ways to get your vassals to keep their troops at home when you go to war.
  • You can set their focus to passive and they will stay within their own borders unless a threat larger than them enters their borders.
  • You can Enable Scutage and they will no longer be called into your wars.
The first one requires Art of War DLC and the second one requires Common Sense DLC.
Is THAT what achieves the "sit your ass at home" command? I didn't understand what that did before. Thanks!!
 
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While I understand your reasons for not wanting to add new provinces, would it be feasible to adjust the borders of the pre-existing ones? As it relates to this specific region, the only stand out one that irritates me is Liefland. I know the modern borders may not have reflected this eras ducal titles and what not. I just... really don't like the cultural map mode for it. Estonian looks too small and Latvian too big. The Latvian name on the cultural map mode wraps around what is currently Prussian as if it were a snake.

Also, on the point of cultures - I really like that you added Baltic German! And since this is yet another one province culture (Riga) and the second to be added after Cornish, could that area of the game perhaps be a new avenue to freshen up the map or enhance immersion if nothing else? While it would be nice to see a return of the Fenno-Ugric culture group, I understand why that may be detrimental from a gameplay malus / ai behavior perspective. That said, I think there's plenty of possibilities to rectify the cultural system with that juicy Mughal assimilation mechanic government reform.

Last two points - in the beginning you said no new tags. At the end you reveal a new tag Latgallia (LTG)? Was this a dead non-revolter tag?

And finally, Karelia. I'm curious as to why they are excluded from a mission tree at the very least? They still exist as a cultural group today, marginally and at great risk of dying out, but still. Even something silly like conquering Finland, Estonia, the White Sea region and Perm + Samoyed & Ostyak culture provinces in Siberia. Europe has it's fair share of declining indigenous cultural minorities and a small spot light on them would be a nice gesture.

I just watched a documentary on the Veps - cousins to Estonian, Karelian, Finnish, and Ingrian <- which is still a culture in the game files. I won't lie, it's a tear jerker, link below from Youtube. The Estonian National Museum produced it.

And for the record - I have no relationship or heritage with/from any of these cultures; just a general interest in them. And Ironically, I attribute a large development of that interest as having come from playing games like these. The culture system doesn't have to be overhauled but it could be revisited on a larger scale and perhaps some more flavor could be scattered around.

 
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One Question: As you adding with Latgalia a new tag - will they also get access to the livionian mission tree, events or likewise? Otherwise they're a "new" tag without any flavor, while every country next to them got some love - would be a shame?
 
I love the idea of churches actually contributing manpower. I wish there was something for missionary strength (like 0.5% for churches and 1% missionary strength for cathedrals) as that would be a good reason to build them in recently conquered land.

@reynold21 You wrote your reply inside the quote you were replying to. And as for missionary strength from temples, cathedrals actually already have a whopping 3% of it. I don't really know if they should add it to temples too, because it gives this awkward situation where conquered land with mosques in it are easier to convert away from islam than those without.
 
One minor comment I forgot yesterday: the "crushing" defeat of the Brotherhood of the Sword actually took place in 1236 (the Battle of Saule), but the negotiations, etc, meant that they only merged into the German Order in 1237.

Beyond this, other thoughts which came to mind are:

- It doesn't really make sense to consider the Estonia, Livonia, Latgalia, etc, successor states as nationalistic forces or whatever. The most logical form they would have taken in this period is a noble's oligarchy of some kind, i.e., what you see in Harrien and Wierland when their nobles essentially agree to join Sweden. The "people", i.e., the peasantry, didn't have a choice in the matter. It would make the most sense if the possible tags that could be created in this area also followed a similar logic. For this to make sense, these boundaries should follow the (admittedly later) knightly organizations of the period: I'd combine Harrien, Wierland, and Jerwa (using Swedish spellings, but broadly the territory that was in favour of joining Reval when they submitted to Sweden in the 1560's)) into Estonia (using the modern coat of arms as the tag does right now), have a separate one for Ösel, the Livonian one would combine most of Livonia, and the Couronian one (distinct as a noble's republic from the duchy of Courland) would have Courland.

- Another optional moment for the Livonian Order (possible extra tag instead of Latgalia), again relating to Reval (modern Tallinn), could be something along the lines of "Release Reval as an independent city state" which could make them a vassal of the Livonian Order in exchange for some gold. Reval was the second most important city in the region and it would not be anachronistic for them to strike out on their own.

Otherwise, the "Latgalia" tag doesn't really make any sense from the period perspective.
 
that title. what is this - 2013, three months before the release of the game?
 
The Livonian Order is a weapon of the West directed against Rus. They were created in order to make Rus slaves, convert from Orthodoxy to Catholicism. That's what they taught us in history at school.
They also taught at school that all the steppe people are robbers and murderers, bad guys who put Rus in danger.
 
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While I understand your reasons for not wanting to add new provinces, would it be feasible to adjust the borders of the pre-existing ones? As it relates to this specific region, the only stand out one that irritates me is Liefland. I know the modern borders may not have reflected this eras ducal titles and what not. I just... really don't like the cultural map mode for it. Estonian looks too small and Latvian too big. The Latvian name on the cultural map mode wraps around what is currently Prussian as if it were a snake.

Also, on the point of cultures - I really like that you added Baltic German! And since this is yet another one province culture (Riga) and the second to be added after Cornish, could that area of the game perhaps be a new avenue to freshen up the map or enhance immersion if nothing else? While it would be nice to see a return of the Fenno-Ugric culture group, I understand why that may be detrimental from a gameplay malus / ai behavior perspective. That said, I think there's plenty of possibilities to rectify the cultural system with that juicy Mughal assimilation mechanic government reform.

Last two points - in the beginning you said no new tags. At the end you reveal a new tag Latgallia (LTG)? Was this a dead non-revolter tag?

And finally, Karelia. I'm curious as to why they are excluded from a mission tree at the very least? They still exist as a cultural group today, marginally and at great risk of dying out, but still. Even something silly like conquering Finland, Estonia, the White Sea region and Perm + Samoyed & Ostyak culture provinces in Siberia. Europe has it's fair share of declining indigenous cultural minorities and a small spot light on them would be a nice gesture.

I just watched a documentary on the Veps - cousins to Estonian, Karelian, Finnish, and Ingrian <- which is still a culture in the game files. I won't lie, it's a tear jerker, link below from Youtube. The Estonian National Museum produced it.

And for the record - I have no relationship or heritage with/from any of these cultures; just a general interest in them. And Ironically, I attribute a large development of that interest as having come from playing games like these. The culture system doesn't have to be overhauled but it could be revisited on a larger scale and perhaps some more flavor could be scattered around.

Interesting video, I watched it some of it myself, however for non-russian speakers you should be warned: many of the translations use weasel words or are misinterpreted intentionally.

стесняться (stesnyatsya) is over and over at ~22:00 translated as "ashamed", which is not at all what a russian-speaker would ever translate it as.
yandex, the most accurate online translator to and from russian and english, lists synonyms of "ashamed" in russian as "пристыженный" (pristiezhenniy) - пристыжен (pristiezhen) root and стыдящийся (stiedyashiysya) - стыдно (stiedno) root. These words are not used by the people featured in the video, rather стесняться - to be shy or to feel shy or timid.
Also, when the veps man greets the crew he says estonskaya narodnaya respublika, which would be translated as estonian people's republic (not estonian national republic), which has quite a different context and could be drawn to history of past soviet days or in a common soviet origin type of context, or an offhanded joke.
 
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Ummmm.... Nobility? Where?
What's your question? Do you think there wouldn't have been any form of nobiltiy in the area at the time?
 
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