If equipment were actually represented 1:1 and had stats based on a rule system it would go a long way to countering this. But then you’d need thousands of unique equipment types.I mean, yeah, consistency is important. But let's not pretend that the Soviets are the only victim here. The French don't have their old WW1 stockpiles of equipment. (Neither do the other victories of WW1 as far as I can tell.) In the case of France, there isn't a clearer demonstration of "We did this to balance gameplay" in the entire game. I suspect that it's the same thing here with the Soviets.
I seriously doubt the Devs just didn't know about the tanks. Most of the numbers of these AFVs can be found on Wikipedia. Hell, if I were an unpaid intern at Paradox, I could generate Soviet AFV types and numbers by using the links to various Soviet tanks in Wikipedia. It would take half an hour.
That being said, someone else already mentioned that this sort of issue is related to the whole "the war is won in the factories" aspect of HOI4. And more than once person has indicated that it would be great if the Soviets were nerfed in other ways to make up for the large stockpiles. But I'm not sure the game mechanics as they stand now "stretch" quite that far.
Again, I go back and look at how France is nerfed. If France had her actual starting stockpile of equipment, even if you nerfed their army with worse national spirits, she's probably be the most overpowered country in the early game or impossible to play if you set their ORG to a ridiculously low value. But if you do that, then when France capitulates, guess who benefits from all that extra equipment? That's right: Germany.
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I wish I had a better answer for you, but I really don't. :shrug:
There’s an Hoi3 mod which attempted to use hidden techs representing individual weapons systems and historical TOEs to accomplish exactly this, “balance” not being the goal but “see what you can do with what they actually had.” But, typically, he got only as far as totally kitting out Germany, 75-percent kitting out the Allies and the Soviets, and other lesser nations not at all. Hoi4 does seem better-suited to the concept since it actually uses units of equipment. But I’m sure there are other issues preventing it.
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