I didnt see anything in the dev diary wich even suggests a non major can do anything against a major in war and just has to pray his allies are competent.
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I'm sure there are many things minors can do. Most involve losing.I didnt see anything in the dev diary wich even suggests a non major can do anything against a major in war and just has to pray his allies are competent.
Personally I love the idea of this new war system, it sounds like a great step forward to me. By that same coin, I can also understand why a lot of people are "moaning" about it. After all, I like it because it's a bold, different direction to take the war system in. The equal and opposite way to make that same statement is that it's a foolish, unfaithful direction to take the war system in. These are entirely compatible interpretations, based on what you yourself want from the game.I will never understand all these people moaning about something that they haven't even tried yet. It all must be taken in context. If the game works very well with all the systems they have chosen, then we will have a winner. Before you moan about it, please take the opportunity to try it all out.
If then, the game is not for you, but many others like it, then do something else instead. Its very easy really.
I didnt see anything in the dev diary wich even suggests a non major can do anything against a major in war and just has to pray his allies are competent.
The only reason this wasn't the case in Vicky 2 was that the military AI was completely gormless.You will spend your entire game either waiting for the Ottoman to implode or waiting for Russia to do all the heavy lifting for you
Please someone correct me if I am wrong but afaik the system does not allow states to back down. They can only up the stacks until a WW1 style conflagration.I enjoy the diplomatic aspects of warfare, and the buildup to the conflict as countries add demands, seek allies, or back down. I personally don't mind that warfare isn't the main focus, as much of my fun in Victoria comes from developing my nation.
Either of the initial parties to a Diplomatic Play can back down at any time before war is triggered. If they do so, the Diplomatic Play ends and the other side gets their Primary Demand (and only their Primary Demand).Please someone correct me if I am wrong but afaik the system does not allow states to back down. They can only up the stacks until a WW1 style conflagration.
No it didn't?in the only time period when meme like world conquest actually happened in real life.
But you were only winning against the Ottomans because you were cheesing the AI, how fun is that? There’s going to be plenty of countries that hate the Ottomans, and they’re kind of a decaying great power. You can definitely find allies there. And who says that wars are completely hands-off? They’re not. You have to manage the war economy, the generals, barracks, etc.
Also, as far as war strategy goes, I can imagine a scenario in which you strike while the ottomans are busy fighting the rebellion in Egypt and instruct your hand-picked generals to push as quickly as they can into Greek lands before the ottomans can organize a response. Maybe you can even use the manpower there because they sympathize with your government to recruit them into your armies, or at least start some kind of guerrilla resistance. At the same time, you’ve developed diplomatic relations with Serbia and the Romanian nations so they rise up in rebellion at the same time. And then when you all link up in the Balkans, you switch your stance so your armies defend in the mountains, and the Ottomans have to fight a bloody war of attrition to regain their territories. They might decide it’s cheaper for them to just give you your land than to fight you for them. Maybe after an exhausting campaign in Syria, their finances are spent, their manpower is low, maybe their standard of living deceased because all the money was spent on war so now they have tons of rebellious pops all over Turkey.
I mean, there’s still so much more to war if you open your mind to it.
Delegating combat will make majors playable again, and if done right, still challenging for even a veteran player to come out on top. First priority should be making a great UK, France, Prussia and Russia experience straight out of the box.It was more fun than watching the AI play the game in my place will be.
I really don't understand why people keep mentioning generals as if it was going to be some incredibly deep system. From what have been revealed so far, you will just look at the kind of terrain the fight you will have no control over is likely to happen and pick the general with the correct terrain related trait to have an advantage if said general isn't from an interest group that support you and you can't afford to antagonize the ones that support your government you will have to take another one. And finally you will have the choice to tell your general to either attack or defend and that's it, once it's done you go back to manage your economy because why would you do something war related during a war ? That would be silly.
The only place where the player has some agency is in the preparation phase of the war, when you can build factories that will produced military goods, barracks to recruit soldiers and infrastructures to have them move faster to the frontline. But when the preparation phase is over and the war actually starts, the player will have very little control over the progress of the war and have to rely heavily on the AI to manage it for you. I don't see the appeal in that at all.
It doesn't contradict what I said in my previous comment, a Greece player will just have to hope for the Ottoman Empire to collapse for one reason or another to have a chance to do something. And if that opportunity never appears, I guess you can just start a new game and hope you will get luckier this time. And sure it's realistic because Greece could have never hope to defeat the Ottoman Empire on its own but it also make playing Greece uniteresting.
It's not about being close minded, it's about calling this system what it is : aka being extremely automated.
Exactly!What do you mean by "made clear by this dev diary"? I thought it was clear from the very beginning, when Paradox announced Vicky 3.
Exactly, the people that keep saying "have faith in what Paradox is doing" without accepting the reservations of other is off putting to me.It's not about being close minded, it's about calling this system what it is : aka being extremely automated.
Unless you have used von Moltke before you shouldn't know if he is better. One advantage to pixels over cardboard is it is easier to have stats hidden until combat reveals them.Exactly, the people that keep saying "have faith in what Paradox is doing" without accepting the reservations of other is off putting to me.
Like, I really hope War will be interesting, but from what we gathered from the Dev Diaries and answers from the DEV team so far, does not give me much hope.
Take the American Civil War, for instance, technically, its "front" went almost from the Atlantic to the Pacific. In practice, most of the fight happened on the Atlantic Coast and the Mississippi river. How are we, as players, tell our generals to focus on the Mississippi, for instance?
I for one don't want to command stacks and gather how many units, join them and send to siege a province. What I do want is to tell Sherman to march to the sea and burn everything along the way.
Or, for that matter, tell von Moltke to crush the French Army first and then send my army to siege Paris.
I want to give my generals strategic objectives in order to accomplish my goal.
Say, as Prussia, I want to bring Bavaria and the other German minors into the fold.
For that my strategic objectives are:
1- Destroy French offensive capacity.
2- Starve the French (or at least Paris)
We can't do that with the current system. We just assign von Moltke to an Army group from a state region and tell him to attack and hope he is better than MacMahon.
Imperator allows both microing and delegating armies, common strategies to deal with major powers is to control big stacks manually for important battles while automating smaller armies and this works quite well generally. Microing doesn't mean playing big nations are a pain. Delegating combat is not an innovation with this new oversimplified and automated war system. You can even play hoi4 without microing a single unit and use only battle plans and still be effective against the ai. What the current war system offers right now is simply a downgrade from hoi4. Can't setup frontlines in any way you can, nor setup offensive and defensive lines, spearheads, literally can only press attack, defend or do nothing.Delegating combat will make majors playable again, and if done right, still challenging for even a veteran player to come out on top. First priority should be making a great UK, France, Prussia and Russia experience straight out of the box.
Like I said. We hope he is better.Unless you have used von Moltke before you shouldn't know if he is better. One advantage to pixels over cardboard is it is easier to have stats hidden until combat reveals them.