This change is absolutely ridiculous. The previous define_heir and define_ruler worked with absolutely no issues in this regard, and yet for some reason the core functionality has been totally reversed.define_heir and define_ruler events can now fix stats (adm, dip, mil) and provide a stats offset (change_adm, change_dip, change_mil) (e.g. for the talented and ambitious daughter) depending on what they want.
define_ruler = {
adm = 1
dip = 1
mil = 1
max_random_adm = 4
max_random_dip = 4
max_random_mil = 4
}
define_ruler = {
change_adm= 1
change_dip = 1
change_mil = 1
max_random_adm = 4
max_random_dip = 4
max_random_mil = 4
}
It is technically WAD, but it seems not too popular.
We'll be adjusting the numbers down dramatically in the first hotfix.
From another thread but thought it'd be good to post here.
Where is this fix in the changelog? If PU = full AE was a known change, is it reflected in the change log?
You were on the right track. Try to remove both the "tribal_development_growth" line(this one is increasing the dev cost if you don't have the DLC for tribal development) as well as your new "development_cost" line. That works for me. Alternatively you could change the development_cost line to -5 so that you fully offset the cost increase from the tribal development modifier.I tried to modify it like this in a modfile in common/static_modifiers/fix.txt
army_tradition = {
recover_army_morale_speed = 0.1
land_morale = 0.25
manpower_recovery_speed = 0.1
siege_ability = 0.05
temples_influence = 0.1
mr_aristocrats_influence = 0.1
rr_girondists_influence = 0.1
monthly_militarized_society = 0.1
nobles_loyalty_modifier = 0.05
maratha_loyalty_modifier = 0.05
rajput_loyalty_modifier = 0.05
tribal_development_growth = -1
development_cost = -0.2 #fix
}
but its overwritten. but im noob, so dont assume from this, that its not possible.
Hello,
could someone explain to me why Army Tradition affects the cost of development after update?
There is no mention of this in the changelog.
View attachment 772465
Continued my savegame:
Army Tradition affects development now.
View attachment 772516
I am playing without DLCs and there is no mention in the Patch Notes. Has this been addressed yet? Should it be like this now?
I tried to modify it like this in a modfile in common/static_modifiers/fix.txt
army_tradition = {
recover_army_morale_speed = 0.1
land_morale = 0.25
manpower_recovery_speed = 0.1
siege_ability = 0.05
temples_influence = 0.1
mr_aristocrats_influence = 0.1
rr_girondists_influence = 0.1
monthly_militarized_society = 0.1
nobles_loyalty_modifier = 0.05
maratha_loyalty_modifier = 0.05
rajput_loyalty_modifier = 0.05
tribal_development_growth = -1
development_cost = -0.2 #fix
}
but its overwritten. but im noob, so dont assume from this, that its not possible.
greets
After Songhai Army Tradition is making Province Development impossible!!!
Fix it please!
(Loaded an older game with 500+ hours of gaming on it)
Hi, Currently PU'ing a nation with the latest patch is broken and gives you way too much AE. Tried to PU bohemia with brandenburg at 1446, no ae built up, averaged about 86 ae throughout the HRE if I tried to enforce union, which also cost 86 warscore not the 60 it was meant to.
No mention of it! If the AE numbers would remain I would suggest a complete overhaul over Mission Trees of all countries with PU's. Trying Austria and PU-ing Bohemia as a first Mission will be suicide.
View attachment 772644
We will be addressing the Army Tradition-Development and AE-PU issues in the first hotfix, which we want to release ASAP - please stay tuned.Are this patch intended to make Austria and PU game totally unplayable? With restoration of an union CB i get over 100 agesive expasion. so if i conquer this way early Bohemia, Hungary and Milan - amounts over 300!!!! Even dealing with 1 - 100 would be extreamly hard, seriosly, what you were thinking... even ading achievment for holding 10 PU at the same time with sth like that????
We will be addressing the Army Tradition-Development and AE-PU issues in the first hotfix, which we want to release ASAP - please stay tuned.