Hi,
The thread title is clear. I was really excited about Imperator: Rome. What went wrong for Imperator: Rome?
Thanks,
The thread title is clear. I was really excited about Imperator: Rome. What went wrong for Imperator: Rome?
Thanks,
The bad launch and bad first impression didn't kill the game. It certainly did a lot of damage but it didn't kill the game. It was Paradox's strategy/policy of pumping out as many games as quickly as possible that caused the bad launch and first impressions but also more or less killed the game in the end.Bad launch has to be the main reason. First impressions are everything. Most people seemed to give up on the game early on. You probably could have fixed most of the issues with enough development time but Paradox seems to have decided it wasn't worth the financial risk when barely anyone was still playing. Especially not when other titles are booming and in need of more development resources.
JohanWhat went wrong for Imperator: Rome?
Who's turn is it next week? mine or yours?Thank you for following protocol by waiting a full week since the last "why did I:R fail" post.
What on earth are you talking about? Have CK3 been cancelled? HOI4? Stellaris? That is where all of the Imperator devs went.Add insult to injury that all the new projects that the devs were moved to were recently cancelled because Paradox's strategy/policy of pumping out as many games as quickly as possible came at a big cost of quality and quite simply did a lot of damage to peoples faith and trust in the company.
Ah a game developer on an imperator forum. If you could slip a little note at the coffee machine in the morning to the managers, so that they come to speak about imperator (I think that if you know things you cannot tell us yourself) that would be cool. We are a can be abandoned for 6 months.What on earth are you talking about? Have CK3 been cancelled? HOI4? Stellaris? That is where all of the Imperator devs went.
As far as I know none of the cancelled projects were at PDS (Paradox Development Studios in Stockholm, where we primarily make GSGs), but rather at PDX (Paradox Interactive, the publisher of games from many more studios).
While I understand that you, everyone else posting/reading here and me writing this are thirsty for news, both the communicated reasons and the time span ("likely nothing new in 2021") for the development hiatus explain the continuing silence for me - what should they say, if the problem is still the continued lack of development manpower? "We have nothing new to say" Or do we wish that they make their decision now and tell us "Sorry, folks...we didn't found new devs so far and don't see a chance anymore to get new people on board in time, so it's curtains for IR". Everyone has to answer this question him-/herself, but given those two feasible answers (leaving out a 3rd one here: "Get ready, we are back again", as I assume we would already have our info then)...I can cope with the silence and spend my time eagerly waiting for the next Imperator Invictus release or Imperatix Victoria showing up some point...not to speak of other (Paradox) games.Ah a game developer on an imperator forum. If you could slip a little note at the coffee machine in the morning to the managers, so that they come to speak about imperator (I think that if you know things you cannot tell us yourself) that would be cool. We are a can be abandoned for 6 months.
That they speak we will know what they really want. Ok at first we were told there was a shortage of staff, but I looked at the job postings and none of them mentioned imperator and still is. So what do we do ? The imperator forum is the only one where people from paradox no longer come. In all the others they come to speak regularly, but here not. We are abandoning by paradox. To say you turn on the imperator launcher there is no longer a paradox info while for CK3 for example you have links and a discord in links.While I understand that you, everyone else posting/reading here and me writing this are thirsty for news, both the communicated reasons and the time span ("likely nothing new in 2021") for the development hiatus explain the continuing silence for me - what should they say, if the problem is still the continued lack of development manpower? "We have nothing new to say" Or do we wish that they make their decision now and tell us "Sorry, folks...we didn't found new devs so far and don't see a chance anymore to get new people on board in time, so it's curtains for IR". Everyone has to answer this question him-/herself, but given those two feasible answers (leaving out a 3rd one here: "Get ready, we are back again", as I assume we would already have our info then)...I can cope with the silence and spend my time eagerly waiting for the next Imperator Invictus release or Imperatix Victoria showing up some point...not to speak of other (Paradox) games.
I will mark the day in my calendar, when they come back with this sentence about the I:R development!"Get ready, we are back again"
I will mark the day in my calendar, when they come back with this sentence about the I:R development!
A couple things to note here:That they speak we will know what they really want. Ok at first we were told there was a shortage of staff, but I looked at the job postings and none of them mentioned imperator and still is. So what do we do ? The imperator forum is the only one where people from paradox no longer come. In all the others they come to speak regularly, but here not. We are abandoning by paradox. To say you turn on the imperator launcher there is no longer a paradox info while for CK3 for example you have links and a discord in links.
I don't know if it can be clearer?
So ok, I can join you on the job offers. In addition it seems that another studio is set up in the Netherlands but I have no information on its future work.A couple things to note here:
These aren't great diagnostics for the future (or lack thereof) for I:R.
- I'm not surprised job postings don't mention I:R. Since this isn't a project from the ground up or with an extant team for new hires to move into, it's not really practical to hire individuals directly into I:R ("Welcome to I:R; now go figure it all out on your own" is not a winning strategy). Either they'll put together a team Paradox Tinto-style for it, or build up their manpower and shift a group over.
- Since there is no development team, there are no devs whose job it is to come to the forums (or could benefit directly from it for ongoing development); the same goes for maintaining links and a Discord server.
I will mark the day in my calendar, when they come back with this sentence about the I:R development!"Get ready, we are back again"
In that case: Et tu, @Snow Crystal? (sorry for pulling you into this^^)I will mark the day in my calendar, when they come back with this sentence about the I:R development!
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I concur with you with one caveat, I will not be happy if it is the Ides of March when they say this.