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Victoria 3 - Dev Diary #15 - Slavery

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It’s Thursday again, which means it’s time for another Victoria 3 development diary. Today’s subject of slavery is a rather heavy one, being both one of the most significant political issues of the Victorian era as well a story of untold suffering on a human level. For this reason, before I start getting into the mechanics of slavery I want to briefly explain our philosophy behind its representation in Victoria 3.

Slavery is, obviously, a horrific crime against humanity and precisely for this reason, many games that have a slavery-related setting or mechanics will either leave it out of the game or abstract it into something that’s less ‘on the nose’ (for example by simply applying some form of economic bonus at the expense of decreased stability). For Victoria 3, we don’t think these options work for us for two main reasons.

The first reason is that as I mentioned before, it was an important political issue of the day and was a major catalyst for several significant conflicts, most notably the American Civil War which would be bizarrely contextless if slavery did not play a significant role in the game. The other, and most important reason, is that through our Pop system we are trying to represent every individual human on the planet from 1836, so what statement would we be making if we simply wrote all enslaved individuals out of history, or reduced them into an abstract set of modifiers?

Instead, our aim is to try and represent the institution, systems and causes of slavery, as well as the people who lived under and fought against it, as close to history as we can get it. We simply believe this to be the most respectful way for us to handle this topic, as well as the way that’s most true to the game Victoria 3 aspires to be. With that said, let’s get into the actual mechanics of how slavery and slave pops function in Victoria 3.

As was mentioned in the Employment and Qualifications dev diary, slaves are what Victoria 2 would have called a ‘Pop Type‘ and Victoria 3 calls a ‘Profession‘, but function in a significantly different way from other Pops. For one, slaves do not get hired with the enticement of a wage and do not have the freedom to choose the place they work. Slaves also aren’t just able to stop being slaves by switching their Profession to one that does offer a wage and freedom of movement.

These Slaves are given the bare minimum of goods not to starve, resulting in a very slight population increase over time but a generally miserable existence for the people that make up the Pop
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Buildings that ‘employ’ slaves also do so in a way that differs from the way they employ other Professions. The gist of how this works is that in a state that has slaves, certain buildings (for example plantations) that employ laborers or peasants can fill each available position for those Professions with either a laborer/peasant or a slave. As an example, a Cotton Plantation in a slave state that has the capacity to employ 4000 laborers could fill that capacity with 2240 slaves and 1760 laborers, 4000 laborers and 0 slaves, or any other combination of the two less or equal to 4000. Generally buildings will prefer acquiring slaves over hiring free laborers whenever possible for the economic benefits it brings.

So what are those economic benefits? Well, first, it should be understood that said economic benefits are mostly for the owners of the building, meaning a bunch of wealthy aristocrats in the case of Cotton Plantations. Instead of paying wages, each building decides a standard of living based on factors such as laws and profitability and purchases the ‘necessary’ goods for that target standard of living. This target SoL may not always be at the level of outright starvation but is never going to be anything but a very basic existence.

The cost to purchase said goods is simply added as a building expense and is virtually always going to be cheaper than employing paid labor, which translates into lower costs, higher profits and increased dividends for the building owners. Slaves also do not pay taxes in any form, so if the government wants to convert those profits into revenue, they have to do so through the various forms of wealth-based taxes that are always going to be deeply unpopular with the powerful elite.

These Tobacco plantations on Cuba have fully replaced the usual Laborer workforce with Slaves instead, leading to greater wealth for the Aristocrats
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However, there is one economic advantage to slavery that goes a little beyond just enriching aristocrats: Slave pops have a higher ratio of workforce to dependents than other pops, meaning that a population of 100k slaves can supply the labor needs of a greater number of buildings than a population of 100k laborers. The key thing here is of course that not all buildings can utilize slaves, so this isn’t going to be doing any good for an industrialized manufacturing economy, but a country that aims to keep its economy agriculture/plantation-focused and suffers from a labor shortage may find the brutal economics of slavery to work in its favor, if they’re willing to stomach the human cost and stamp down on any resistance.

So what of that resistance? Well, given that slavery is founded entirely on human misery, slaves are naturally not going to be content with their lot in life, and will attempt to resist by whatever means are available to them. Mechanically this translates into a steady stream of radicalized slaves and the threat of turmoil and slave uprisings. This threat to a slave society can usually be averted with sufficiently repressive measures, but fear and violence is not a good foundation for a completely stable country.

Of course, resistance to slavery doesn’t just come from the slaves themselves, but also from Abolitionists, both internally in your country (in the form of characters and Interest Groups with the Abolitionist ideology) and externally in the form of Abolitionist-led countries that may hinder or put pressure on slave regimes that aren’t strong enough to resist them. The most notable historical example here being Britain and its naval efforts to stamp out the trans-atlantic slave trade in the 19th century.

With the explanation out of the way, let’s talk about slavery laws. These are what govern who (if anyone) is enslaved or emancipated and where (if anywhere) slavery can exist in your country. They are as follows:

Slavery Abolished: The law that most countries with advanced economies start with. Under this law, slavery is completely illegal and on its passage any slave pops in the country are immediately emancipated and converted into laborers. If a country with this law comes into possession of land where slaves are living, said slaves are also immediately emancipated as above.

Debt Slavery: This law is meant to represent traditional systems of generally debt-based slavery, present in a number of economically less advanced and/or decentralized countries. Under Debt Slavery, Pops of low Wealth levels will gradually create a trickle of new slaves (with poorer pops converting into slaves at a higher rate), as individuals sell themselves or others into slavery for economic reasons such as debt repayment. However, under this system, children born to slaves are born free, so slave populations will not grow by themselves.

Slave Trade: This law is meant to represent the kind of widespread chattel slavery practised in places such as Brazil and Cuba. Under Slave Trade, the children of slaves are born as slaves and new slaves can also be imported from abroad. We’ll not go over exactly how slave import works today, but the gist of it is that slaves can be imported from decentralized countries that practice slavery if the importer has an established Interest in the region (more on Interests at a later point).

Legacy Slavery: This law is meant to represent countries that have made slave trade illegal but not abolished it altogether, most notably the United States of America. Under Legacy Slavery, the country is divided into Free States and Slave States. In Free States, slavery is illegal and everything functions exactly as if the country had the Slavery Abolished law, while Slave States function as though they had the Slave Trade law with the notable exception that new slaves cannot be imported from abroad. Under this law, slaves also tend to have a slightly higher standard of living for the simple reason that a starving slave population isn’t demographically sustainable. This law also plays an important role in how the American Civil War functions in the game, but that’s a topic for a later dev diary.

The United States starts the game with the Legacy Slavery law. Surely, nothing will go wrong if they start trying to abolish it right away?
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Since slavery laws function just like any other laws, it is possible for them to change in different ways: a country with Slave Trade may follow the US example and change to Legacy Slavery as a compromise alternative to abolishing it altogether, and a country that has fully abolished slavery can even try to bring it back. Given that no country in history actually re-legalized chattel slavery after abolishing it, this is very difficult to do (once abolished there will generally be a strong anti-slavery bastion in a country that aren’t going to look kindly on such proposals). Of course, trying to abolish slavery isn’t likely to happen without resistance either - those wealthy aristocrats who benefit from it have a vested interest in defending it, after all.

Lyman Beecher, leader of the Devout Interest Group in the United States, is an ardent opponent of slavery

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On that note, we’ve reached the end of this dev diary, though we’ll return a bit to this topic in the future when we talk about diplomacy (which isn’t that far away now!). Next week we’re going to go over the system of States and their related mechanics such as State Regions, Split States and Turmoil.
 
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"Farmers" in Victoria 3 are Pops who have an expertise in growing crops, caring for cattle, and running a farm. Pops who do manual labor on a farm, harvesting and such, are either considered Laborers or Peasants. Both of those can be replaced by Slaves in countries where this is allowed.

To also answer an adjacent question, this is moddable - building types can decide which, if any, Profession it can use Slaves for. So while this is something we likely won't do in vanilla, it should be possible to mod in that the Clerk Profession in Urban Centers could also be carried out by Slaves, for example.

Can this be modded as a ratio, that is, 'no more than this many Clerks can be replaced by slaves'?


Presumably this means it is also possible for a slave state to decide that their neighbours seriously need to start keeping slaves and enforces it with violence, correct?

There are systemic fallout from banning Slavery for any country in which Landowners have gotten rich off it, and any country could potentially have a civil war around this issue. The American Civil War specifically has some more aspects to it, both in terms of flavor and mechanics. But a slavery-related civil war could happen anywhere or nowhere in a given playthrough.

Can this be caused by a slave uprising/slaves and abolitionists uniting in a violent rebellion? The Political Movement system and the callout to radicalized slaves indicate this should be a possibility.


Also, is it possible to establish a minimum standard of living for slaves that industries must meet, and is it possible to establish a poll tax on industries which have slaves as workforce?

Because I want to be able to drive slavery into ruin through sheer unprofitability through the cost of maintaining a slave workforce. I'm sure there won't be any stability consequences for this whatsoever and don't need to keep at least as much funding in my military to keep a hold of the matter as I do for the radicalization that happens with abused slaves alone.
 
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Will other forms of (often coerced) labor movement be addressed in the game, namely the traffic of South and East Asian indentured/contract laborers to the Americas and colonies such as South Africa?
 
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I don’t understand the issue people have with this. Is it that Spain has slavery banned or that Cuba is a separate tag?
Yeah, I don't get it either. It does make sense to represent the Captaincy General of Cuba as own tag. We already know Victoria 3 has A LOT of different subject categories which allow Colonial Subjects to be represented. It's the same as representing Norway as Personal Union of Sweden. They are able to portray different subjects, so why shouldn't they do it? Colonial Governments often did their own thing anyway.
 
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Nice diary. Have you considered assigning to slaves a lower productivity compared to free workers? Forced labour is, in general, less efficient compared to free work, since slaves, apart from fear, are not interested at all in committing to work.
 
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How will slavery intersect with warfare? In the War of 1812, the British freed and armed slaves after invading Washington D.C. and provided those freedman with new homes in Jamaica after the war. The South became paranoid about similar attempts by the British and European powers (especially after Britain abolished slavery in the Caribbean in 1833) and started to become in favor of a strong navy, which they had opposed before. This prediction would end up becoming true in the US Civil War after the Emancipation Proclamation.

Can you do this in Vicky 3? As Spain, could I protect Cuba from a land hungry US by landing troops on Southern shores and liberating slaves into soldiers, for instance?
 
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Can a debt slave be sold to somewhere with Slave Trade?
In brief - and to also answer all the questions about "who would be enslaved if I instituted Slavery in my nation that started without it" - this is exactly how Slaves enter your country under Slave Trade, yes. Slaves only come into existence through Debt Slavery and the natural Pop Growth of Slaves under Slave Trade. If a country has no Slaves, and pass Slave Trade, they will start importing Slaves from countries with Debt Slavery.
 
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If you abolish slavery, how will the former slave POPs act? Will it be difficult for them to gather wealth and reach the SoL levels of non-slaved POPs like what happened in the US?
 
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How will places like British India be handled? Will the status of Slaves there be determined by the lawes of the british home islands or do all the dominions of Britain decide that by themself?
 
On Serfdom:

Serfdom is modeled as a Labor Law for two reasons. First, it should be possible to have both Slavery and/or Serfdom. One should not be modeled as a "progression" of the other - it would make no sense for the United States to abolish Legacy Slavery in favor of Serfdom, and then everybody clapped. But we also don't want to have 6 different Slavery Laws, "Debt Slavery + Serfdom", "Slave Trade + Serfdom", etc. On the other hand, Serfdom is a progression in Labor Law. It's hard to imagine a country in which there are safety regulations to protect workers from being exploited in mines and factories, while some people are inherently tied to land.

Secondly, Serfdom and Slavery are two quite different beasts under our definitions. Serfs are Peasants tied to the land, and that land is owned by Aristocrats. They have limited mobility and income opportunities, and are forced to work hard for the benefit of their lord. This translates mechanically into a system where Peasants have lower Standard of Living and cannot easily promote to fill new positions in an industrializing society. Slaves, meanwhile, are people that are considered legal property directly. They have zero mobility and no economic self-governance at all, with their needs supplied at the whim of their owners. They also differ in that Slaves must be Discriminated populations, while Peasants do not have to be.

Mechanically both systems are represented, and they serve similar but fundamentally different roles.
So, just to clarify, since in Russia, serfs could be traded, moved or gambled away, Russia starts with slavery + serfdom, right?
 
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I think those four laws are fair when trying to model all sorts of arrangements this hideous practice had at the time.
Quick question, though: here in Brazil, the aristocrats usually dealt with slavery in a sense that it should be abolished "slowly", "gradually" - meaning, in most cases, they didn't want to abolish it at all. By the end of the 19th century - with GB's pressure to end slavery in the Atlantic - however, some laws were passed in Brazil to represent this "gradual" abolition: we had the Law of Free Birth (or Lei do Ventre Livre, 1871), which freed all children of slaves that would be born from that law on, and the Law of the Sexagenarians (Lei dos Sexagenários, 1885), which freed all slaves above 60 years old, among others. Can these type of arrangements be represented in any way on the game?
 
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Interesting, but also slightly concerning. Speaking about the Brazilian case here (idk about the rest), Britain was only concerned with ending the slave trade. Once the slave trade was definitely abolished in 1850, the British didn’t really care much about Brazilian slavery. They were concerned with naval hegemony, which is why they combated the transatlantic slave trade so much, but once that was done there was very little pressure for actual abolition, which is how Brazil kept slavery until 1888 with no international problems at all. Britain economically benefited from Brazilian slavery in the same way it benefited from American slavery, i.e. the ability to import cheap commodities to clothe the masses (cotton) and keep factory workers running 24/7 (coffee). Therefore I think there must be a distinction between an abolitionist great power opposing slavery on one hand and the slave trade itself on the other. The latter should be far more common than the former.

Also, it’s significant that Brazil and Britain never went to war over the slave trade. Instead, in 1845 the British passed the Aberdeen Act, which permitted the British navy to treat slave ships as piracy, allowing them to seize the ships and “cargo” in the high seas. It’s also noteworthy that this only came after Brazil had refused to renew the 1810 trade treaties with Britain and increased tariffs for British imports from 15% to 30% in 1842. Brazil had legally abolished the slave trade in 1831, but didn’t enforce the law beginning in the late 1830’s and imported a lot of slaves. Britain didn’t care until Brazil didn’t renew the trade treaties. Either way, after 1845 maintaining the slave trade became unsustainable due to British pressure following the Aberdeen Act, which is why it was definitely abolished in 1850. However, there was never a state of war between Brazil and Britain, so I’m curious to see how this will be modeled within the framework of these abolitionist casus belli. An all out war between Brazil and Britain over the slave trade is unrealistic.
 
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If you abolish slavery, how will the former slave POPs act? Will it be difficult for them to gather wealth and reach the SoL levels of non-slaved POPs like what happened in the US?
They will likely remain Discriminated status on account of their heritage, and they will not have accumulated the same level of Qualifications as the rest of the Pops in the country while they were Slaves. So yes, they will almost certainly continue to be substantially worse off than non-discriminated Pops for a long time, especially until such time the country reforms their Discrimination laws.
 
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Good work, devs! This topic is heavy and, sadly, it has consequences until this day, but it is, for sure, something we can't forget. Regarding its representation inside Victoria 3, I have three questions:

a) What are the impacts of Slavery to immigration, specially to the Americas?
b) After a player abolishes Slavery in the country, is it possible to create welfare mechanisms to ensure this new free population is well inserted into society? (when Slavery ended in 1888, the recent freed people didn't receive any sort of support from the Brazilian government, so their poor standard of life stayed pretty much unchanged)
c) In Brazil, some enslaved people were granted a "carta de Alforria", a document that "turned" them into free people. As far as I know, this was very specific to Brazil inside the Americas. Is this going to be represented somehow as a country modifier that reduces the enslaved population as time goes?
 
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Will the concept of the Law of the Womb exist in game? The children of slaves will not be considered slaves. It was a gradual reduction of slavery without taking an economic toll on plantations and slave owners.
 
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If you abolish slavery, how will the former slave POPs act? Will it be difficult for them to gather wealth and reach the SoL levels of non-slaved POPs like what happened in the US?
If I understand the systems revealed so far, yes, but not due to any specific mechanics forcing it. Slaves can only be from discriminated pops, which have reduced rates of advancement compared to accepted pops, so a recently liberated pops converting to laborers will remain laborers (and thus likely with low wages and low standard of living) at a much higher rate than their counterparts.

Edit: and a dev ninja's me saying it more concisely.
 
Secondly, Serfdom and Slavery are two quite different beasts under our definitions. Serfs are Peasants tied to the land, and that land is owned by Aristocrats. They have limited mobility and income opportunities, and are forced to work hard for the benefit of their lord. This translates mechanically into a system where Peasants have lower Standard of Living and cannot easily promote to fill new positions in an industrializing society. Slaves, meanwhile, are people that are considered legal property directly. They have zero mobility and no economic self-governance at all, with their needs supplied at the whim of their owners. **They also differ in that Slaves must be Discriminated populations, while Peasants do not have to be.**
I have a question about that last sentence. Does this also apply to debt slavery? Since debt slavery represents poor people in a society selling themselves into slavery, I'm not sure it quite makes sense for them to need to be part of a particular population to become enslaved. Or does that just mean that once they've become slaves, they become a discriminated population?
 
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In brief - and to also answer all the questions about "who would be enslaved if I instituted Slavery in my nation that started without it" - this is exactly how Slaves enter your country under Slave Trade, yes. Slaves only come into existence through Debt Slavery and the natural Pop Growth of Slaves under Slave Trade. If a country has no Slaves, and pass Slave Trade, they will start importing Slaves from countries with Debt Slavery.
Does this mean there will be no slave raiding mechanic? Many countries still engaged in the practice during the time frame of the game.