Ok, so move some of the newer European/Oceanic provinces to South America.
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only ones with minority populations?Ok, so move some of the newer European provinces to South America.
they also have to consider who's buying their games.The notion that Brazil is anywhere the same level of relevance for the timeframe as Katanga or Oceania is exactly the kind of anglocentrism mentioned earlier in the thread. South America was the source of the wealth of Europe in the modern era, but still hass less tags than a continent not even fully explored by europeans in the timeframe.
The only region of the world where I think that new provinces and tags were totally unecessary was around Great Lakes in Central Africa, this region was so disconnected from the rest of the world during the entire timeline that it should be a "wasteland" imo.Expansions of the map into central Africa
only ones with minority populations?
I'm not one of those that complain about patches breaking saves, as I would rather have the new changes and improvements, but I'm definitely one of those that takes weeks or even months to play a campaign. So no it's not simply a meme, some of us play slower and/or have less time for gamingI really, honestly cannot understand how every update people complain about how their campaign that they've played for months gets ruined. Do people actually play their campaigns at speed 2 in 15 minute chunks every day over a period of months? If I'm playing a campaign it lasts about a week tops, and if I end up losing a few days of gameplay per patch it's no big deal. To me the complaints about "months of gameplay lost" has entered joke/meme territory, like calling minor localization errors literally unplayable.
So you're implying that Australia and New Zealand (28 million population combined) are a bigger market than Brazil (211 million population alone)?they also have to consider who's buying their games.
That's not entirely true. Modders can disable the AI's use of certain mechanics and instead create events to simulate the AI using those mechanics. That way the modder controls when and why the AI will use the mechanic. Certain vanilla mechanics also already have "ai_will_do" sections where the modder can control when and why the AI uses the mechanic without using events, for some reason Paradox rarely uses these sections.That's a misconception on the player part. All "AI Improvement" mod on the workshop does not actually improve the AI. It's just a set of hidden buff and outright cheat that allow the AI to keep up, because there is no way for a modder to make the AI more competent at using vanilla systems.
not so much much bigger, but more ignored. it's fair enough for this game, of course, but the last big expansion is a good time to give those (we) players some lerrv.So you're implying that Australia and New Zealand (28 million population combined) are a bigger market than Brazil (211 million population alone)?
So you're saying there is a room for performance improvement in case of engine rework? 5000 provinces in EU5?
@Johan ?In that case is it possible to then remove some provinces and tags to make room for others in order to make it more evenly distributed?
Well, there are two things to look at... if the mod changes the map completely, i would say that any map update in Vanilla would have no impact.Does this mean mods that change the map will no longer become outdated?
Is it still possible for new starting tags or releasable tags to be added despite the number being locked?future (1.33) border changes could be possible.. its the adding new ones that is a problem.