Tell Us Something Sin-tillating!

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LukeBRG

Romero Games
Dec 11, 2020
1.156
123
Hey Gangsters!

Everybody still Sinning? Great!

With Make it Count and The Precinct updates getting ever closer, we devs are only dying to know: what are you most excited to see in the new updates?

In previous Dev Diaries, here and here, we let you in on some details about what’s in store for Chicago. Any features in there that you’re really looking forward to? I’ll bet some of you are already thinking of strategies. Tell us all in the comments below.

Oh, and before we go, we’ll have another Dev Diary coming real soon that’s gonna put the spotlight on one of Chicago’s newest residents. Y’hear that whistle? Sounds like the hype train is rolling into Platform 1.

All Aboard! :cool:
 
I'd like to hear more about this new Boss coming to Chicago. Would he be arriving on the Hype Express?

How can precinct upgrades be used to turn specific precincts into thriving Red Light districts, Gambling havens, and help heal your guards passively over time while keeping the police at bay.

Speaking of them, how about the police?

How is quality versus quantity of alcohol production being handled in this new game since you now need supply lines to link precincts to one another?

Give me a minute, I'm sure I can think of a few more.
 
I want the police to be more interactive .
I also want street patrol crews like AI has in the game so far , if we need to pay money for the street patrol crew like investigation policy or extermination policy crews for the game , it will even things up both the User Interface and Artificial Intelligence .
 
I want the police to be more interactive .
I also want street patrol crews like AI has in the game so far , if we need to pay money for the street patrol crew like investigation policy or extermination policy crews for the game , it will even things up both the User Interface and Artificial Intelligence .
The Player has the best street patrol crew in the entire game made up of specialized shooters hand picked and armed by you to your exacting specifications. They go where you want, when you want.
 
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The Player has the best street patrol crew in the entire game made up of specialized shooters hand picked and armed by you to your exacting specifications. They go where you want, when you want.
Okay, but that's not what Ronzo said. Your boss shouldn't have to be everywhere at once. Despite how OP your boss is, it's not realistic or immersive when your boss is supposed to be running an entire organization and yet literally has to do everything themselves. Especially since the AI has no such limitation.
 
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Okay, but that's not what Ronzo said. Your boss shouldn't have to be everywhere at once. Despite how OP your boss is, it's not realistic or immersive when your boss is supposed to be running an entire organization and yet literally has to do everything themselves. Especially since the AI has no such limitation.
Fun fact - in addition to your boss you have 10 elite gangsters at your fingertips that can be heavily upgraded, act independently, be subdivided into groups, or wander as 10 separate shooters.
 
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Fun fact - in addition to your boss you have 10 elite gangsters at your fingertips that can be heavily upgraded, act independently, be subdivided into groups, or wander as 10 separate shooters.
True. Eventually you can do this, once you can afford it. But I still don't see your argument against allowing you to have generic surveillance or hit squads. You have NPC guards for your establishments, yeah?
 
True. Eventually you can do this, once you can afford it. But I still don't see your argument against allowing you to have generic surveillance or hit squads. You have NPC guards for your establishments, yeah?

A couple of months ago I would have agreed with you wholeheartedly on that, this suggestoin has been around since the game was brand new. The map is huge, there is no way to protect all your stuff when it is scattered all around the city.

My personal suggestion was to allow your gangsters to recruit a crew of Mooks, the higher their noteriety the more crew members they could have. Others wanted 'point and click' drones. How else can you cover everything?

The Devs went a different route, and it sounds very interesting.

What 'Precincts' seems to want to do is is force your expansion into a small area inside one neighborhood rather than small chunks all over Chicago. As before, these buildings will have static guards. Each precinct has to be linked to another precinct to tap into your liquor supplies. Each building will be individually upgraded, each precinct will be individually upgraded and share in the enhanced security network. The player starts collecting precinct after precinct, then he controls the neighborhood. Build a bridgehead by capturing a key precinct in a new neighboorhood linked to your empire and start the process all over again far wealthier than you were before.

With tighter security nets, the need for roving defense bands is eliminated.

Offensive firepower has never been this game's weakness, taking buildings is most of the fun of the combat portion of the game.

Be patient, this game might turn out to be something special. :)
 
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Y aura t'il un dlc ou une mise à jour implémentant des gangster plus contemporains ou venant de la fiction et qui pourrait moderniser les commerce du jeux par exemple avec d'autre source de revenue (drogue ,racket,etc...)et de nouvelles villes à controler(Miami New York, etc...)
 
I just really hope you add some kind of "AI cheats" -level difficulty. Their expansion and building upgrading is so friggin' slow it's not even funny. Could let them start bit bigger too while you're at it.

Is precincts going to alter the economy or are brothels, bars and casinos still going to remain worthless?

Add some variety to the vacant building thug battles. Like 3-way battle from interrupted shady deal or police raiding the place. Legendary gangster happened to be keeping building as their hideout(reward high end weapon or perhaps unlock gangster for recruiting). Straight up legendary locations for big loot/money that won't act as rackets after(maybe put golden guns and the legendary big jimm's stash rewards into these too as something you earn?). Add some industrial size buildings to fill up 4/5 and 5/5 slots we don't seem to have.

Some level of randomization for character traits at least as an option would be nice. "Shoot First"-trait is so dominant that there is zero reason to not always go for crew of Carro, Gregson, Rodriguez and Rebecille. It was the original way to do auto-battles and even now the only way due to how bad odds auto-battle option gives. Buff on boss specialities so they really alter the direction you want to go when building your empire, same should apply to AI on type of rackets they choose to build. This should make strategic alliances possible with different type specialities so they would work together rather than be threatened by each other(again same should apply for AI too).

Auto-battle should take into account previous battles against same strength and higher. You win battle next time give 0,5% higher chance to win or 1% if you took no damage for example. It makes no sense that I beat 30 battles in a row with no damage and auto-battle still thinks I have 41% chance to win on battle that gives zero challenge.

I've played 3 bosses and seemingly there is no way to earn their unique weapon? Even some generic quest like black/gun-smith is offering to create weapon for you for X money or services rendered would at least give some extra flavor.
 
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I just really hope you add some kind of "AI cheats" -level difficulty. Their expansion and building upgrading is so friggin' slow it's not even funny. Could let them start bit bigger too while you're at it.

Is precincts going to alter the economy or are brothels, bars and casinos still going to remain worthless?

Add some variety to the vacant building thug battles. Like 3-way battle from interrupted shady deal or police raiding the place. Legendary gangster happened to be keeping building as their hideout(reward high end weapon or perhaps unlock gangster for recruiting). Straight up legendary locations for big loot/money that won't act as rackets after(maybe put golden guns and the legendary big jimm's stash rewards into these too as something you earn?). Add some industrial size buildings to fill up 4/5 and 5/5 slots we don't seem to have.

Some level of randomization for character traits at least as an option would be nice. "Shoot First"-trait is so dominant that there is zero reason to not always go for crew of Carro, Gregson, Rodriguez and Rebecille. It was the original way to do auto-battles and even now the only way due to how bad odds auto-battle option gives. Buff on boss specialities so they really alter the direction you want to go when building your empire, same should apply to AI on type of rackets they choose to build. This should make strategic alliances possible with different type specialities so they would work together rather than be threatened by each other(again same should apply for AI too).

Auto-battle should take into account previous battles against same strength and higher. You win battle next time give 0,5% higher chance to win or 1% if you took no damage for example. It makes no sense that I beat 30 battles in a row with no damage and auto-battle still thinks I have 41% chance to win on battle that gives zero challenge.

I've played 3 bosses and seemingly there is no way to earn their unique weapon? Even some generic quest like black/gun-smith is offering to create weapon for you for X money or services rendered would at least give some extra flavor.

A mission which designates a specific building as the hideout of a notorious gangster on the run? Very, very difficult combat with a nice payoff in terms of cash/items/notoriety? Maybe a multi-step progression with an easy-medium-hard-insane fighting gun battle as the player hits specific notoriety levels.

Great idea.
 
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Hello

It seems to me that there are some innovations that will help the product become more attractive and lively:

- adding new businesses, for example - racketeering, smuggling (trucking or docks), raids on banks and jewelry stores;

- gansters in the usual (peaceful) mode could not just stand inside the business staring at the wall, but for example sit at the gambling table, or at the bar, or leaning against the wall;

- also gangsters, it seems to me, lack the ability to hire bodyguards for 2-4 people; in addition, the number of business guards and bodyguards can be limited through new business - gyms or shooting galleries;

- the police can go to places of recent shootings, collect evidence and declare a hunt for gangsters;

- gangsters also lack personal transport - Al Capone takes a taxi);

I think my ideas will help you, sorry for google-translate english
 
It was December 1st of last year, I bought the premium game with so much enthusiasm. After almost a year, the hours of play are 2 or 3 at the most.

I don't know if it's right or not, but by now I've decided to wait at least 2 dlc to play it seriously, because I really like the idea and the genre of the game, but right now the game is missing a lot of content. Surely it has been technically fixed, but as content it is still far from what it can actually be.
 
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I bought the game recently, like others I enjoy the game genre and see this games potential. I want it to succeed and become better. I’m excited that the developers are really putting effort into fixing its shortcomings. The precinct update is a superb idea, as are the loan sharks. I hope it will also add extra weight on diplomacy to protect your supply routes, perhaps even be able to link it with a another gang that you formed alliance with, to be able to conduct long term trade with that gang, and thus also makes it more important to remain on good terms, mutually benefiting.

Diplomacy wise it would be cool if the other gangs could sense your strength, and change difficulty levels in diplomacy and attitude accordingly.

As others stated I would also like to be able to manage your gangsters like a boss from a macro level. To be able to send out AI patrols; and raise havoc on rivals, not to always do that with your boss.
One solution could be to make your gangsters be able to recruit thugs in a squad , to assign them to precincts , to patrol, guard, or boost the production in the precinct by remaining idle in a racket. If the gangster loose a precinct they could run home to the safe house and be unavailable for awhile.

The boss I feel should mainly come out for important matters , diplomacy meetings, a raid on a safe house, or missions. The rest of the time it should be more beneficial to have him/her remain in the safe house. When doing so the boss can increase the production, and boost security in the empire . When he leaves the safe house to for example participate in an attack, production decreases in the empire , and your precincts overall becomes more vulnerable. Another idea could be that you also can’t conduct diplomacy if he’s outside the safe house, due to the lack of mobile phones. This would make you have to weight the advantage and disadvantage to use the boss in attacks.
I guess I’m more into the management than the street view fighting.
Looking forward to see where you take this game ! .
 
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