Does this work with the non-official converter?
Probably not any better than it works with the vanilla converter, which means anything that's not in vanilla CK2 will be the same as in vanilla EU4, that you possibly might get noculture/noreligion in places, and that other things might break as well.
Just found out that reforming Muist religion reverts the government to Feudal! Is this a reported bug?
It's quite possibly working as intended, depending on your reformation; you have to pick some rather specific things to keep the special governments due to other picks being nonsensical, breaking things, or the like.
As of 13.0.1, the restrictions on compatible HF reformations are:
- Base religion is Reformed Shenist/Muist/Thanist/Ryukyuan
- Nature is Cosmopolitan (nothing else has religious tolerance)
- Leadership is Autonomous (everything else has GHWs combined with Cosmopolitan)
- One of:
- Doctrines are Meritocracy + Stability
- Doctrines are the Shenist unique Doctrine (Astrology + Meritocracy) + Stability
- Doctrines are the Muist unique Doctrine (Animistic + Meritocracy) + Stability
- Have the Doctrine "Confucian Principles" (Meritocracy + Stability)
- None of:
- Have the Doctrine Divine Marriage (breaks the Grace system, very unsuitable)
- Have the Doctrine Polygamy (breaks the Grace system)
- Have the Doctrine Agnatic Clans (incompatible with Meritocracy)
- Have the Doctrine Equality (breaks the Grace system, very unsuitable)
- Have the Doctrine Enatic Clans (breaks the Grace system, incompatible with Meritocracy, very unsuitable)
- Have the Doctrine Bloodthirsty Gods (very unsuitable)
- Have the Doctrine Daring (very unsuitable)
- Have the Doctrine Seafaring (odd)
- Have the Doctrine Unrelenting (odd)
- Have the Doctrine Ancestor Veneration (requires non-Autonomous Leadership)
- Have the Doctrine Religious Tax (unsuitable)
- Have either unique Ryukyuan Doctrines (combine other ineligible things)
- Have the Thanist unique Doctrine (requires non-Autonomous Leadership)
If you want to keep the governments with some other reformation, you can make the relevant changes to has_acceptable_chinese_religion_trigger in 13_chinese_government_triggers_soh.txt (and possibly feudal_governments.txt, if you're going with Temporal; I don't remember how that's set up at the moment); however, this will very possibly cause
severe side-effects since assorted other things have been implemented under the assumption that certain characters have/don't have certain things, and some things will remain unavailable since they explicitly check for the governments for one reason or another.
When 14.0.0 is released (still very far off), the requirements will change (generally becoming a bit looser, aside from Ryukyuans becoming ineligible); see
this dev diary for the details (I don't remember any major changes happening during implementation).