Bruh the good part about this games mp are that people dont impose 5 quadrilion different rules for no reason.
So we are in agreement then, less rules for people to read, more tweaks to mod that has the creation of, and therefore reading of, such rules, complete unnecessary?
For example:
I found these two misc edits to be particularly popular:
"Set buildings to be buildable only in provinces (from game map view). 0 – Disable, 1 - Enable (Ports, Air Bases, Nuclear Reactors, Rocket Test Sites), 2 - Enable ( 1 + provincial AA and Radars)".
It is unrealistic and gamey to build several air fields and radars just to have them in limbo and as soon as you conquer a critical province, you will put them all down.
Likewise, it is popular to edit to misc under "If Blue Prints can be sold to non-allied countries. 0 = No, 1 = Yes (player could offer BP), 2 = Yes (player could offer and ask for BPs)" and set it to no. This is because there is now no need to put a rule in that says "You are not allowed to sell blue prints to neutral nations for resources", since that is widely considered a chore to do if legal, and will just put the technological level out of balance.
Similarly, but a bit more advanced is to set the misc file on the line "Added extra upgrade progress to units in supply." to 0, so that you are required to spend IC to upgrade units. This, in combinations with a tweak to the files in the divisions folder, can disable many cheats and exploits, without the need for players to read many rules.
But your reply was so vague I still don't know if we agree with each other or not.