The fort system is notorious hard to understand. The many rules makes it hard for players and AI to use and utilize forts in the best way. Calculating how the AI can move forts becomes overly complex and slow.
Looking at CK series where armies is never hindered by forts and HoI where the just armies front hinder movement. EU4 should do something in between those games. I've been part of the fort discussion for many years now in these forums and others. I've been thinking of how to make the best system for forts that is easy to understand and implement in-game.
So forts need to hinder movement. However I would like to change the rules to the following:
1. The province you move into a fort province is the return province and you may ONLY leave the forts zone of control by moving back to this return province (unless you siege down fort).
2. Forts zone of control for pathing is only the province they are in.
This will remove ZoC outside the province the fort is in. So its a small change from CK, but still an important change that is more realistic then todays where forts reach is very large in reality, if you think of how large distance is in reality that the current fort system protects.
Since you have a return province you can never move over a fort and continue to another province - even if that province is owned by you. Forts will still hinder movement - and in some cases even better then today especially for small nation this is better since you cant walk straight over an OPM with a real fort like you can today since the OPM ZoC is reality is null in this case today.
However the rules of taking back provinces and not getting malus when rebels siege down a province beside a fort should still be in effect.
This will make it more important to build forts in more provinces. To build forts in choke points and with good defensive terrain will become more important. Forts that border another fort will no longer be a bad thing. More forts will have to be built and it will become a money sink for late game.
This will significantly make pathing easier and also make it easy for players to understand how forts works.
We won't get strange pathing and long walks around forts and it will also probably make the game faster and easier to understand for the players. Player will spend money and build a Maginot line in MP.
Looking at CK series where armies is never hindered by forts and HoI where the just armies front hinder movement. EU4 should do something in between those games. I've been part of the fort discussion for many years now in these forums and others. I've been thinking of how to make the best system for forts that is easy to understand and implement in-game.
So forts need to hinder movement. However I would like to change the rules to the following:
1. The province you move into a fort province is the return province and you may ONLY leave the forts zone of control by moving back to this return province (unless you siege down fort).
2. Forts zone of control for pathing is only the province they are in.
This will remove ZoC outside the province the fort is in. So its a small change from CK, but still an important change that is more realistic then todays where forts reach is very large in reality, if you think of how large distance is in reality that the current fort system protects.
Since you have a return province you can never move over a fort and continue to another province - even if that province is owned by you. Forts will still hinder movement - and in some cases even better then today especially for small nation this is better since you cant walk straight over an OPM with a real fort like you can today since the OPM ZoC is reality is null in this case today.
However the rules of taking back provinces and not getting malus when rebels siege down a province beside a fort should still be in effect.
This will make it more important to build forts in more provinces. To build forts in choke points and with good defensive terrain will become more important. Forts that border another fort will no longer be a bad thing. More forts will have to be built and it will become a money sink for late game.
This will significantly make pathing easier and also make it easy for players to understand how forts works.
We won't get strange pathing and long walks around forts and it will also probably make the game faster and easier to understand for the players. Player will spend money and build a Maginot line in MP.
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