Second Erudition legacy: "Hold my beer."It's hard to make more meaningless bonus than +5 general opinion
+5 Clergy Opinion if Theocratic, or +3 Same Faith Opinion if Lay Clergy
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Second Erudition legacy: "Hold my beer."It's hard to make more meaningless bonus than +5 general opinion
That does help, but there's also the -35% cultural acceptance gain. It means that if you or other realms of your culture are ever vassalized by a foreign ruler (like, say, your kingdom title is conquered but you retain lower titles), other vassals of your culture are going to be much less likely to accept the new ruler and will join factions for independence or putting another claimant (you) back on the throne.You're the one who said, "But it sounds very useful for a smaller scale, more tightly focused playthrough playing tall and building a highly developed, small monoculture kingdom."
What part sounds "very useful" if not the control growth? Surely not the paltry +5 general opinion?
how does by the sword make sense for roleplaying either? what "culture" fought a bunch of wars taking massive swathes of land for religious purposes, all for themselves?
if scanians have it, I would assume this is meant to represent the baltic crusades, which conquered exactly one "kingdom" for the swedes, Finland. except it was not held by a hegemon, but rather disparate tribes, meaning that a buff to taking whole kingdoms makes absolutely no sense
I'm not sure to what extent you guys are serious and to what extent you're messing around, but the obvious example would be the Muslim Arabs (and Berbers), followed by the Christian crusader cultures.Gee, I wonder what cultures in Crusader Kings would fit the description: "Members of this culture believe the best missionary is one carrying a sword. While support for holy wars are widespread, motives are scrutinized to make sure the Divine powers would approve."
Not speaking of all of the ones that would fit this, but just an example.
where did muslim arabs in the CK timeline conquer multiple kingdoms in a lifetime against religious enemies, and where did the crusaders do it? Crusaders in CK3 timeline conquered exactly one in-game kingdom, Jerusalem.I'm not sure to what extent you guys are serious and to what extent you're messing around, but the obvious example would obviously be the Muslim Arabs (and Berbers), followed by the Christian crusader cultures.
We were talking about cultures that have holy wars as a "cultural tradition." The Muslims spent centuries conquering more and more land shortly before the CK2 era. Some of those realms still survived well into the CK2 era. I'd say that counts.where did muslim arabs in the CK timeline conquer multiple kingdoms in a lifetime against religious enemies, and where did the crusaders do it? Crusaders in CK3 timeline conquered exactly one in-game kingdom, Jerusalem.
if you want to add in Baltic crusades they would require entirely different mechanics, and no one king conquered multiple kingdoms in these crusades
because the in-game tradition allows for infinite kingdom-level holy wars in a lifetime, which is the purpose of the discussion. we were explicitly talking about cases in real life of any culture that actually deserves such an overpowered buff.We were talking about cultures that have holy wars as a "cultural tradition." The Muslims spent centuries conquering more and more land shortly before the CK2 era. Some of those realms still survived well into the CK2 era. I'd say that counts.
The Christian lack of conquests from the crusades was because of losing most of the time, not for lack of trying. And of course the Baltic crusades count.
I don't see how what in-game mechanics we need to implement to approximate the Baltic crusades would affect whether or not certain Christian cultures have a tradition of holy war?
First, I'm not sure I buy that there will be hundreds or thousands of instances in a "small monoculture kingdom" - maybe if you build a giant empire, you'd have many vassals who might go to war, but in small kingdom, are there really that many opportunities for this modifiers to make a difference?Across hundreds, thousands instances - that marginal effect will have effect
At least as of 1.2, the AI was literally unable to join holy wars. If that has been updated since, it wasn't mentioned in any patch notes that I could find..And my Jimena campaign had **every** Holy War I fought be against every independent Muslim in Iberia, plus a couple from across the straits.
And no. It's unmodded.
My Russia game fell over to being crushed in a Holy War I launched because most of the local faith joined in, meaning I was too weak to hold things together in the next war that came along.
That wouldn't explain the Russians joining in though in the wars up there.At least as of 1.2, the AI was literally unable to join holy wars. If that has been updated since, it wasn't mentioned in any patch notes that I could find..
Now, Muslims have the issue that they polygamy means they are likely to all be allied with each other, so they will likely join each others' wars as regular allies, which may be what you are seeing?
Not sure I agree with that. In the game's time period, we have several foreign empress-consorts:Isolationist sounds like a good way to keep the Greeks to Greeks though. My understanding was that the Byzantines were a bit greedy with who they married into. Reward a princess to someone deserving, but not exactly carrying vast marriage alliances across Europe... as is typical in CK3. Potential to make an AI Roman Empire a little more precarious?
Well sure, it's a -50 not an impossibility. You also have that backwards, those are foreigners marrying in, not princesses sent out. Not that there's much of an in-game distinction tbf.Not sure I agree with that. In the game's time period, we have several foreign empress-consorts:[/URL]
nah it's the peasant commune traditions from the holy grailWhat is this, Soviet traditions?
For the challenge, perhaps?I don't know why you would ever want isolationist...
by default diplo range is very big - you can invite people from sirya to norwayI also hope diplo range has been modified because -25% range when it's already so small seems terrible. We're playing a game where Jerusalem can't communicate with Europe past Croatia