The way might be to make only rockets capable of damaging hull directly. FAE is ridiculously powerful weapon and with NL, maybe voidbeam battleship dps is all based on two blue repeatables. It is just too convenient.
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So like most problems it needs the AI to be fixed first.That would require the marauders to be willing to leave their systems....which usually by midgame they won't because the path finding glitch makes them refuse to leave their system if the surrounding systems have defenses in excess of their offensive capacity whether or not those systems are targets of the marauders or not....
It's relevant because they're wrong and battleships should be built all the time and the only reason not to do so is because you don't want to take the best choice that is also logical and realistic because roleplayers like arbitrary drama to feel good about playing instead of realism and logic like simulationists and wargamers.
There is nothing wrong with allowing for monofleets. It can have an important role in its own right. For example, a corvette monofleet being used as raiders. I think people just don't want Battleship monofleets to be quite as good at so many things as it currently is.I think monofleets will always be a thing (either lvl 1 laser corvette spam or battlefleet spam), even with great concepts like synergy effects or whatnot. The reason is as simple as the motivation behind it: simplicity. It is far easier to design one single ship and build it a hundred times over than designing, building and keeping track of a variety of ships across several fleets. Lower micromanagement will almost always win the debate.
There's only one way to force the players into the idea of mixed endgame fleets: artificial limits. For it to work each ship class would need a separate naval capacity, like we already have with how Titans work in that regard. But I doubt it would be met by much love, as funneling players into a certain playstyle kind of needlessly violates their freedom of choice. I for one would dislike such a change.
Overall I see nothing wrong with the idea of old ship tech going obsolete. I mean, the same goes for starbases and nobody complains about Starports and Starholds being inferior to Citadels. We also have the same with weapons: once you have Laser IV, why would you still use Laser II?
There's only one reason to use inferior/old tech over better tech: a lack of resources. If the latter isn't the case, then it will always be new tech > old tech. It might hurt the rp aspect a bit, but its not like the game goes out of its way to prevent you from using mixed fleets, right?
Smaller ships are not meant to go obsolete.
The game's developers for one and really they're the only ones whose vote counts. This thread is intended to provide solutions to something that many people and the developers want, which is more Destroyer and Cruiser usage.But who said that this has to be true?
No. They can keep up with smaller ships because of a bug that lets slower ships cheat their speed. Battleships are not intended to be as fast as they are, but when coupled with a token force of corvettes it bugs the battleship's speed to match ultra-fast corvettes.and propulsion tech allows for moving big ships at a fast enough rate to keep up with smaller ships.
The game's developers for one and really they're the only ones whose vote counts. This thread is intended to provide solutions to something that many people and the developers want, which is more Destroyer and Cruiser usage.
No. They can keep up with smaller ships because of a bug that lets slower ships cheat their speed. Battleships are not intended to be as fast as they are, but when coupled with a token force of corvettes it bugs the battleship's speed to match ultra-fast corvettes.
This thread got it all wrong, the only reason why battleships stopped being the best since WWI in real life, is because weapons outstripped armors, but in the game armor is on par with weapons, plus there are also shields, and repeatables, so battleships should be the best, and the only reason people don't like it is because they want lopsided technology just like WWII
Just wondering, assuming space battles occur over extreme distances and spaceships can move in any direction, wouldn't evasion play a much larger role in space warfare then in naval warfare? Even if a larger ship can move just as quickly as any other, it seems logical to me that it would still be a bigger target that would have trouble dodging as well as multiple smaller ships would.The concept of mixed fleets might be true here on our planet, but that has more to do with a lack of technology: armor is just not viable anymore and propulsion is lacking. That's the only reason why smaller ships are used (as they punch well above their weight class) and why aircraft carriers are as slow as they are. If we had armor that could only be penetrated by big enough guns, if big ships could move as fast as small ones, I assure you we would see a strong trend towards big ships. Or - in terms of Stellaris - if a Corvette was always ten times faster and always had enough firepower to kill any battleship, I'm confident that everyone would avoid building those in favor of Corvettes.
Just wondering, assuming space battles occur over extreme distances and spaceships can move in any direction, wouldn't evasion play a much larger role in space warfare then in naval warfare? Even if a larger ship can move just as quickly as any other, it seems logical to me that it would still be a bigger target that would have trouble dodging as well as multiple smaller ships would.
If using energy weapons and neutron launchers with 90% chance to hit then half of that +20% bonus chance to hit is wasted as 110% is the same in practice as 100%. Chance to hit adds to base accuracy of the weapon (citation: youtuber Montu). Aux fire controls for +10% and then artillery computers for the range bonus works better, especially against crisis ships. Range bonuses add together from Hit and Run war doctrine (10%), artillery combat computer (10% or 20%), and cautious admirals (20%) for a total of either +40% range or +50% range, which is a huge advantage that only gets better with weapon technology repeatables.Both of them give +20% fire rate, but the line computer one gives +20% chance to hit so it's better against mixed fleets.
Yes, in long distance engagement in space only rockets can hope to hit anything. Or some field weapons that are not limited by the speed of light. Otherwise shooting something from Earth orbit to Jupiter orbit (point blank range in Stellaris terms) requires the shot to travel over 600 mil km, which at speed of light would take about 2k seconds/half an hour and rely on the target not moving by half its radius to the side in any direction/not deviating from its projected course by the same distance. Actually it is worse, because at the time of firing you will only know where the target has been half an hour ago. Rockets, unlike beams and slugs have the advantage of course correction.Just wondering, assuming space battles occur over extreme distances and spaceships can move in any direction, wouldn't evasion play a much larger role in space warfare then in naval warfare? Even if a larger ship can move just as quickly as any other, it seems logical to me that it would still be a bigger target that would have trouble dodging as well as multiple smaller ships would.