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HOI4 Dev Diary - Officer Corps

Greetings all, Arheo here!

For my first HoI dev diary, I’m here to introduce the Officer Corps: a collection of new features that will be included as part of No Step Back and the Barbarossa update.

For quite a while, we’ve wanted to allow for more direct specialization of military branches, as well as tying together various disparate systems such as the high command, generals, military-focused national spirits, and doctrines. To achieve step one of this process, we’re giving the Officer Corps and associated mechanics a unique national interface:
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(WIP, as usual)

Here, the empty advisor portraits at the top of the window are where you can now find your High Command and Military Theorist, and the advisor portraits below this are related to each branch Chief - they have been moved out of the political sub-window accordingly.

As well as UI location, there are further changes coming to all military advisors. Where previously, the theorist was the only advisor type that granted daily experience gain, all high command and branch chief will now generate experience appropriate to the branch they represent.

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The Advisor rank (e.g. Expert) indicates both the magnitude of their modifier bonus, and the daily experience you will receive.

We’re also experimenting with a split political/command power costs to gate the experience ramp-up somewhat, along with some other minor changes to command power.

Behind the scenes, we’ve made a host of changes to the advisor, spirits, and commander systems. Where previously, if we wanted to create a national spirit related to having a certain character in your government, it would be entirely unrelated to having an advisor with the same name, masquerading as the same person - likewise for commanders and advisors masquerading as the same person. This has changed. These are (for the most part) now controlled by ‘characters’. This has pretty sweeping connotations for our internal content designers, as well as modders, but importantly also allows us to bring the following new system to the No Step Back release:

Advisor Promotion

The introduction of a more connected Officer Corps felt like the perfect time to bring more of a connection to the Generals and Field Marshals that oversee your active forces, and the various military offices that advise your government.

In No Step Back, Generals, Admirals or Field Marshals can be assigned an advisory desk duty in addition to their status as a field commander. This will effectively add the character as a new advisor to your roster.

The type of advisor available to you is dependent on the skill level and traits of the commander you’re ‘promoting’ (not everyone likes desk duty ;) ), as you can see in the highly WIP interface below:

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Here, Herr Hell can be converted to an Entrenchment specialist as he possesses the Engineer trait, and has skill level 5. Currently, both Military High Command and branch Chief roles are available.

Experience

Experience generation in general has been weighted and balanced in order to achieve a more gradual switch from peacetime generation (a strong cadre of advisors, and unit training), through to wartime. Experience generation from combat and battles has been reduced fairly significantly to account for this, as well as capped (separately from other sources). Overall, experience generation will be consistently higher than in previous versions - this was done both to mitigate the introduction of the tank designer (and thereby increased costs), and to account for the other new ways in which you are now able to spend experience, which we shall cover below.

The eagle-eyed amongst you noticed in a previous diary that the doctrine branches had been removed from the technology window - they can now be accessed from the officer corps interface, and will function somewhat differently to before. Doctrines will be unlocked directly by spending branch experience, which can still be affected by instanced cost modifiers often found in focus trees and events.

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(There have been no major structural changes to doctrine layouts)

There are, in addition to the above, several new and exciting things that branch experience will be used for in NSB, some of which are handily teased in the first screenshot of this diary. Alas, we will be covering what those are and how they might affect your gameplay in a future DD.

/Arheo
 
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Is there a way to read the Dev Diaries in the old format or is this "Dev Diary Post" now the only way to see them?
 
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First look at that officer corps UI. It looks like the stuff I have wanted in HOI4 for a while, this update may bring me back to the game for a few hundred more hours.
 
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Wow this looks really good! I'm going to guess that there will be pop up or warning to let me know when I can purchase a doctrine, so I don't have to keep an eagle eye on my xp. Also I like how the Officer Corps interface shows not only the basic info, but also all the modifers for all the branches that might be hard to keep track of.

Also any hint at next week?

Edit: Question I wanted to add, will Special Forces get any sort of touch up with this to make them more "Special"?
 
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Good stuff, but...

Experience generation from combat and battles has been reduced fairly significantly to account for this, as well as capped (separately from other sources).

Has XP generation been adjusted to be more logical, such as by buffing XP gained from finishing off encirclements with few casualties, or is it still fundamentally based on grinding, where inefficient casualties-inducing slogs generate the most XP?
 
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So the "appointing field commanders as advisors" part is the only thing of this that is DLC exclusive?
Its a bit more than that. It will get clearer when we present the whole thing :)

Will doctrines themselves be changed? Can we expect a rebalancing of some doctrines in order to make them more viable? As part of shaking the meta which is one of the goals of this DLC, some doctrines and branches remain not really good and you almost never pick them.
We currently dont have any plans for a big change to doctrine balance, which doesnt mean we might not tweak a few numbers if we think its needed.

Is there a way to read the Dev Diaries in the old format or is this "Dev Diary Post" now the only way to see them?
What do you dislike about the new format?
 
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So correct me if I’m wrong, but doctrine research will be instant as far as I can see from the last screenshot?
enabling will be, but of course it takes time to accumulate the XP needed for doing the changes

I think 100 CP is a tad too high, maybe 75 or 60 would be more fitting imho?
remember that there is generally more XP now and more ways to set up to get more
 
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I am absolutely crushed that there will be no hat designer. My day is ruined and my disappointment is immeasurable.
 
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the last screenshot seems broken for me i just see a random string of letters, anyone else has this issue too?
for me it just says:

Ca_fhrSAYuvbrDTCfDUrbZIfigYchtBCU-6h7nkLC1akCNII-QqGAyVxuCPkFHKCp80FxDoLZZ_7hmYVo-dI-u2zVpZI0N-g8KqKjtZnawMC6gbElaB4aO2gQ26K5NIdqTb4i612

edit: bruh checked back and now it is showing... very odd
 
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Oh boy, now this is something I didn't expect... and I love it! (and also makes me question something -and I hope my fellow players can help me too-: in WW2 there were brigades or larger with their own style of war doctrine despite the Army had a doctrine implemented? like the modern blitzkrieg of Patton despite the use of superior firepower... if that so, how you will try to implement it in the future? I think this new feature could ease that type of "particularities in the generality" of certain armies