Hello Stellaris: Console Edition Community!
Hope you enjoyed the Federations Feature Stream last Wednesday, if you missed it you can watch it here.
Today we’re here to talk about the Juggernaut and the very aptly named Mega shipyard, two new constructs included in the Federations Expansion.
Juggernaut
Stellaris has been in development for many years, and if there’s one thing we know for sure, it’s that big ships are cool, and bigger ships are even cooler. With this flawless logic in mind, we wanted to add something larger than a titan.
Enter: the Juggernaut. The Juggernaut is unlocked via a new technology, which has Citadels and Battleships as prerequisites. A starbase will also need to be a Citadel and have a Colossal Assembly Yard in order to be built. The Colossal Assembly Yard is now unlocked by both the Colossus project and the Juggernaut technology.
The Juggernaut is as much a mobile shipyard as it is a massive warship. Although the Juggernaut works like a mobile starbase in some regards, it does not project borders or control ownership of systems. A Juggernaut instead serves as a forward base of operations during offensive campaigns, a place to repair and reinforce your ships. The Juggernaut does not build starbase buildings or modules, instead it will always count as having 2 shipyards, giving it the ability to build, repair, and upgrade ships.
The Juggernaut can be designed via the ship designer, and features 2 X-Slot weapons, 6 hanger bays, and 5 M-Slot weapons, as well as 21 weapons/armor slots, and 4 auxiliary slots.
The Juggernaut also gets access to five unique aura components, each offering different bonuses offering a wide range of tactics to be employed.
Mega Shipyard
The Mega Shipyard is a new Megastructure included in Federations, because we know you want more ships, faster. For the glory of your empires!
The Mega shipyard is built in four stages:
Generally speaking, we’re trying to avoid designs that create incentives for players to engage in more micromanagement. We believe that the choice of where to build a ship (because it would cost less, or build faster) is an example of this type of micromanagement. This is why the empire wide ship build speed bonus was chosen over a bonus that only applies to ships built at the Mega Shipyard itself.
The Mega Shipyard is unlocked by a technology that requires Mega-Engineering and will be found in the Society tree, in the Military Theory category.
Be sure to keep an eye out next week, we will have one last Development Diary before Federations/Expansion Pass Four release, where we’ll be talking about new resolutions in the Galactic Community, and the new Origins included in the Federations Expansion! And be sure to watch our Weekly Console Edition Stream later today, The Grand Herald, where we will be playing Console Edition 2.8 and Federations! The Grand Herald stream starts 230 PM CEST (130 PM UK, 830 AM EDT 530 AM PDT) on twitch.tv/paradoxinteractive.
That’s all for this week, thanks for reading!
Hope you enjoyed the Federations Feature Stream last Wednesday, if you missed it you can watch it here.
Today we’re here to talk about the Juggernaut and the very aptly named Mega shipyard, two new constructs included in the Federations Expansion.
Juggernaut
Stellaris has been in development for many years, and if there’s one thing we know for sure, it’s that big ships are cool, and bigger ships are even cooler. With this flawless logic in mind, we wanted to add something larger than a titan.
Enter: the Juggernaut. The Juggernaut is unlocked via a new technology, which has Citadels and Battleships as prerequisites. A starbase will also need to be a Citadel and have a Colossal Assembly Yard in order to be built. The Colossal Assembly Yard is now unlocked by both the Colossus project and the Juggernaut technology.
The Juggernaut is as much a mobile shipyard as it is a massive warship. Although the Juggernaut works like a mobile starbase in some regards, it does not project borders or control ownership of systems. A Juggernaut instead serves as a forward base of operations during offensive campaigns, a place to repair and reinforce your ships. The Juggernaut does not build starbase buildings or modules, instead it will always count as having 2 shipyards, giving it the ability to build, repair, and upgrade ships.
The Juggernaut can be designed via the ship designer, and features 2 X-Slot weapons, 6 hanger bays, and 5 M-Slot weapons, as well as 21 weapons/armor slots, and 4 auxiliary slots.
The Juggernaut also gets access to five unique aura components, each offering different bonuses offering a wide range of tactics to be employed.
Mega Shipyard
The Mega Shipyard is a new Megastructure included in Federations, because we know you want more ships, faster. For the glory of your empires!
The Mega shipyard is built in four stages:
- Mega Shipyard Construction Site
- Mega Shipyard Framework - 5 Shipyards, +33% Empire-wide Ship Build Speed
- Mega Shipyard Core - 10 Shipyards, +66% Empire-wide Ship Build Speed
- Mega Shipyard - 20 Shipyards, +100% Empire-wide Ship Build Speed
Generally speaking, we’re trying to avoid designs that create incentives for players to engage in more micromanagement. We believe that the choice of where to build a ship (because it would cost less, or build faster) is an example of this type of micromanagement. This is why the empire wide ship build speed bonus was chosen over a bonus that only applies to ships built at the Mega Shipyard itself.
The Mega Shipyard is unlocked by a technology that requires Mega-Engineering and will be found in the Society tree, in the Military Theory category.
Be sure to keep an eye out next week, we will have one last Development Diary before Federations/Expansion Pass Four release, where we’ll be talking about new resolutions in the Galactic Community, and the new Origins included in the Federations Expansion! And be sure to watch our Weekly Console Edition Stream later today, The Grand Herald, where we will be playing Console Edition 2.8 and Federations! The Grand Herald stream starts 230 PM CEST (130 PM UK, 830 AM EDT 530 AM PDT) on twitch.tv/paradoxinteractive.
That’s all for this week, thanks for reading!