As you know this building system is not present in Vic 2. But I think the Dev had good idea to bring building in Vic 3 as it will provide more complexity in the game. I want to know what you guys think?
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Yeah, the system itself functionally a variation from the factories in Vic 2, just expanded to cover more use cases.It's not that different from Vic2, they are adding buildings for few things that were more abstracted in Vic2, but overall it seems to be an evolution of Vic2 system.
I would rather see the UI windows expand(to a point) to accommodate greater numbers of displayed buildings, than have to scroll when more than a few types are present.I'm pretty much fine with what they've shown so far. I'm a tiny bit concerned about the UI; they've said that there's no cap to how many buildings you can build in a state, but the UI they've shown is clearly adapted for no more than a handful. Hopefully this is because there will rarely be any reason to build more than a handful of buildings in one state, but if not this could be problematic.
What impact should they have beside employing scribblers?However, I can’t help but notice one of the fears expressed about bureaucrats is revealing itself true. From what I read, the bureaucratic buildings have no impact whatsoever on their surroundings and solely serve to fill the capacity gauge. That said other type of buildings might have local impacts.
The concern some people have is that there are no local effect. Ie no reason not to centralize all admin in the capital region.What impact should they have beside employing scribblers?
I agreeThe concern some people have is that there are no local effect. Ie no reason not to centralize all admin in the capital region.
I think they've done this because it appears that colonies won't be directly controlled by us but instead administered by various types of subjects, negating the need for more localised administration since the subject will handle that instead. This might become problematic with the USA and its many territories at game start, but I imagine that tax collection will be much reduced in unincorporated states. However I do think this is a mistake as the current bureaucrat system promotes centralisation which makes sense for Japan, the UK, France, and Italy, but doesn't make sense For the USA, Germany, Canada, Australia, Colombia, Brazil, etc. Really unitary systems were relatively rare with most countries practicing some sort of decentralisation or federalism.I agree
Well in Vicky 2 you could only takes whole statesI'm really curious how conquering land will work. Because apparently all workplaces are grouped on state region level. Will you only be able to conquer entire state regions?
From what I got in Vicky 2 bureaucrats, they had a local function in that they increase the local effectiveness of the regions they are in. I find that realistic because it simulates the reach of the central administration on those regions. We are not at an age yet where you can have access to a government official relatively quickly by way of car or computer.What impact should they have beside employing scribblers?
I must have missed something.However, I can’t help but notice one of the fears expressed about bureaucrats is revealing itself true. From what I read, the bureaucratic buildings have no impact whatsoever on their surroundings and solely serve to fill the capacity gauge.
I like the building mechanics in general. The idea to make railroad and ports not magical is good. They are well presented.
However, I can’t help but notice one of the fears expressed about bureaucrats is revealing itself true. From what I read, the bureaucratic buildings have no impact whatsoever on their surroundings and solely serve to fill the capacity gauge. That said other type of buildings might have local impacts.
About the investor pool, I’m less outraged by the fact that capitalists don’t own everything.
the main reason why one wouldn't centralise all admin on the capital region is cost, opportunity cost, for example let's imagine you capital state has a million plus people, do to the nature of the your empire, building only admin buildings in your capital, let's say the result goes to a staggering 10% of the population are now bureaucrats, that's 10% of your population (which in this example would be hundreds of thousands) are no longer employed in any number of more productive activities, second those 10% need to be educated depriving other industries of a valuable resource, third, if there are other industries that require educated personnel, this means either the cost of you bureaucrats will skyrocket (need to pay them more so they don't move to a better paying job) or you will have constant manpower shortages and consequentially beurocratic inefectiveness.The concern some people have is that there are no local effect. Ie no reason not to centralize all admin in the capital region.