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Stellaris Dev Diary #214: Announcing “The Custodians” initiative and the free Lem Update

Greetings!

Today I am here to announce some very good news! Stellaris is not slowing down, but rather picking up the pace! We at PDS Green are very happy to announce our new “Custodians” initiative as well as the next free update, coming sometime after summer.

The Custodian Team
Stellaris as a game has been very exploratory, and the game has seen a lot of big changes over the years. I want to start by giving some insight into why we’ve chosen to focus on this initiative.

As we’ve released more expansions we’ve had to take longer and longer between each release, as we’ve needed to spend more time on focusing on quality, making sure each release is as stable as possible. Paradox Development Studio also looks very different today vs. how it looked just a few years ago. Things take longer, there are more processes in place, and there are a lot more people involved. Because each release is now further apart, it makes it harder for us to address some of the outstanding issues that might be affecting the community between DLC releases.

As we’ve added more content it's also been harder to polish and maintain all of the amazing existing content that we’ve added over the years. We want to keep creating new cool experiences for Stellaris, but we also want to be able to maintain a high quality for the base game itself, and for older content.

What we have done now is that we’ve staffed up, and split the Stellaris team into two teams that focus on different aspects of the game. One team, that we call “the Custodians” team, will focus on free updates that we aim to release every 3 months, while the “expansion team” will focus on creating new content for the game.

Examples of what “The Custodians” could be working on:
  • Tweaking game balance
  • Adding new content to old DLC
  • Polishing existing content
  • Bug fixes
  • Performance improvements
  • AI improvements
  • Multiplayer stability
  • UI and quality-of-life improvements

This does not mean that the game will suddenly “be fixed” or done (whatever that means). Together with you, the community, we now have a better opportunity than ever to keep improving the game. In fact, I think working with the community is going to be crucial to really make this work well. We are going to need to improve how we communicate with each other, so that we can better understand each other.

What “The Custodians” initiative is not
It is very important that you understand that “The Custodians” initiative is no magic bullet or quick fix. We’re in this for the long run, and we hope you are too.

We will need to manage our expectations and small, incremental improvements with more regular updates should be our approach.

Honoring Stanislaw Lem
The first free Update, the Lem Update, will be named in honor of the Polish sci-fi author Stanislaw Lem, whose 100th anniversary is being celebrated this year. Stanislaw Lem is famous for works such as Solaris, which has already inspired the Stellaris you know today. The Lem Update is currently scheduled for release sometime after summer.

To set expectations more clearly, the Lem Update will be a bit more ambitious and larger in scope compared to what you can come to expect from “Custodian” updates in the future. The reason is that we’ve had a longer time to work on it than what is planned for future updates. It’s also important to note that as of now, the Lem update is scheduled to be a standalone free update, and will not be associated with a paid DLC.

The Lem Update planned features:
  • Buffing the Backlog: We’re reviewing some old DLC to revitalize them with some new content. Humanoids Species Pack and Plantoids Species Packs will now feature some new gameplay features. By the way, did anyone say Necrophage Hive Minds?
  • Selectable Traditions Trees: You will no longer be locked to the same 7 tradition trees, but you will instead have 7 slots that can be filled with a tradition tree of your choice. The number of tradition trees will be expanded, and previous tradition-tree swaps will be broken out into their own trees (Adaptability will no longer be a swap of Diplomacy for example). Some new tradition trees will also be added to existing DLCs.
  • Balance Pass: We will be doing a balance pass on some existing gameplay systems and features.
  • And more..!: Quality of life improvements, bug fixes, AI improvements...

We will go into more detail about these features in future dev diaries, but for now I will leave it at that. We’ll be back next week to talk a bit about some thoughts regarding game balance.

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No longer will your empire have to suffer the mediocrity of artisans.
 
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I must be dreaming... This is the most unexpected but also the best news for the game since a long time. I just wonder, how many developers make up the team ?
 
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This seems like an excellent way to combat the technical debt and compounded nature of older PDX titles. While many in the community love ck2 or eu4 it is also my understanding that the DLC often function as tacked on extensions with no real interaction. I do hope that adding content to older DLC takes a backseat to providing balance and bugfixes though. Was this a reaction to the terrible community response to Leviathan or a preexisting plan?
 
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I do implore you to use this patch to fix the most obvious bugs that have plagued the game for almost 3 years like:

- end game Crisis being stuck because they try to use broken gateways to move and just sit on 3 systems for hundreds of years.
- reinforcing fleets that can't be reached and end up with a horde of ships at shipyards that have no where to go.
- megashipyards still not flipping to occupying forces.
- the dreadful immortal/untargetable fleets that spawn when a retreating force retreats into a system under attack.
- when playing megacorps the game force spawns 10-12 megacorps and gestalt consciousness so you basically can't open branch offices anywhere

These are really frustrating at the moment and would love to see them gone.
 
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Will there be a Custodian roadmap that tells us what the team wants to fix/improve soonish?

I will most likely share some thougts regarding a roadmap before summer vacations. After that, we'll see how the roadmap for the Custodians will look like. It's important for that the Custodians themselves can drive what they are passionate about, and work with the community to make the game better.
 
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Just wanted to give a heads up on a couple things you might miss since it's far from the main focus.

First, if you guys going to update old DLC, please do remember to update their descriptions and features on online stores too (PDX Store, Steam, MS Store, etc.)

And second, please do take a look to the Soundtracks DLC's id3 tags which have consistency errors since probably years ago:


Thanks!!
 
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This awesome, I have always complained that the Plantoids DLC got no love compared to Lithoids and Necrophages. I'm also glad to hear you will have a sub team to focus on balancing and generally fixing the game up, something which is greatly needed - even though the team has been doing a solid job of it over the past few updates/DLCs. Excited for what's in store!

Also any word on when you're shooting to drop the Lem update? Whether it is before or after the summer break?
 
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[...]

5. Robot Empires, Void Dweller and Necrophages oppress the current Stellaris "competitive" meta and could all need some balance changes to take a way a bit of their power.

[...]

While "Balancing" is an important issue in Stellaris to fix broken playstyles, i would really love to see a "competitive" mode for multiplayer matches. All players start with the same fixed conditions. An option like this lifts the burden of balancing the game around multiplayer as well as singleplayer, which is to be honest impossible to achive without getting the diverse gameplay to boring.
 
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My hope is that the community and the Custodians can have a good dialogue and together figure out what is good to fix. We also need to set the proper expectations.
Thank you for your answer.
I think you'd do well to properly communicate those set expectations with the community.

Sorry if I am awfully blunt, but in my opinion a lot of the backlash your team received over the past months/years is due to high expectations.

For a lot of people like me, who play modded games, those mods and several others are the benchmark you guys have to live up to.

Some are just fed up with the fact, that they have to rely on mods for a proper game experience.
Call me old-fashioned, but fixing the game should be the devs' job and not the modders'.

Unfortunately it has become more and more common in the gaming industry that those roles are reversed. And they shouldn't be.
 
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I get the sense there's some concern about how to structure open communication between the Custodian team and the forums, which I totally understand. It's no secret that the PDX forums can sometimes descend into... "unhelpful communication styles", let's put it like that.

I wonder if the recent "feedback" threads could serve as a model, along with an enhanced version of the "suggestions" forum. It would be nice for the community to be able to highlight (via upvotes, or whatever mechanism) the highest priority issues in terms of things like quality of life, AI, and even areas of gameplay that could be improved / enhanced.

The Custodian team could also source feedback in a more focused way via "feedback" threads as they did with AI feedback.

There would also need to be an understanding that just because the community thinks something is important, it may not be feasible to prioritise it due to the return on investment from dev time, or other priorities, or feasibility in general.
 
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Selectable Traditions Trees: You will no longer be locked to the same 7 tradition trees, but you will instead have 7 slots that can be filled with a tradition tree of your choice. The number of tradition trees will be expanded, and previous tradition-tree swaps will be broken out into their own trees (Adaptability will no longer be a swap of Diplomacy for example). Some new tradition trees will also be added to existing DLCs.
Thats awesome. Glad you guys are changing the current system.
Can we expect some changes to ascension perks aswell?
 
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I get the sense there's some concern about how to structure open communication between the Custodian team and the forums, which I totally understand. It's no secret that the PDX forums can sometimes descend into... "unhelpful communication styles", let's put it like that.

I wonder if the recent "feedback" threads could serve as a model, along with an enhanced version of the "suggestions" forum. It would be nice for the community to be able to highlight (via upvotes, or whatever mechanism) the highest priority issues in terms of things like quality of life, AI, and even areas of gameplay that could be improved / enhanced.

The Custodian team could also source feedback in a more focused way via "feedback" threads as they did with AI feedback.

There would also need to be an understanding that just because the community thinks something is important, it may not be feasible to prioritise it due to the return on investment from dev time, or other priorities, or feasibility in general.

I agree, maybe having their own subforum would make things easier. I foresee confusion with both teams trying to use the main stellaris forum as their base of communications. Especially considering most fans just want to see xyz done, and don't care which team does it or whose responsibility it falls under. So they'll be getting a lot of requests that are the responsibility of the main team, and vice versa.

As long as people don't expect 2.0/3.0 style major overhauls of core systems from the custodians, I think (hope) the dialogue can be quite fruitful.
 
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Thank you for your answer.
I think you'd do good to properly communicate those set expectations with the community.

Sorry if I am awfully blunt, but in my opinion a lot of the backlash your team received over the past months/years is due to high expectations.

For a lot of people like me, who play modded games, those mods and several others are the benchmark you guys have to live up to.
And sorry to say a lot of times you guys fell short. Thus the harsh critique.

A lot of players are just fed up with the fact, that they have to rely on mods for a proper game experience.
Call me old-fashioned, but fixing the game should be the devs' job and not the modders'.

Unfortunately it has become more and more common in the gaming industry that those roles are reversed. And they shouldn't be.
This seems unnecessarily hostile but you do make an excellent point about communication of what we should expect.
 
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Regarding the new tradition trees, could we see the existing ones broken up, with perks that are "side-buffs" given their own trees, so that the existing trees can be specialised upgrades to an empire?

A prime example of this I think would be the leader perks, of which there's 3 skill cap boosts spread amongst the trees, a life span and an experience + 1 level cap perk. Bringing these perks together into a single tree with a few other perks to round it out (and merge all the skill level cap perks into one) would help make leader boosting a lot easier/better.
 
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