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Greetings!

Welcome to the first Dev Diary for the Royal Court expansion! As we mentioned in a previous DD, we’ll go back to Azure patch DD’s for a few weeks after this one. But do not fear, there will be some more Royal Court DD’s before the summer holidays - and when we’re back from holidays we’ll have many, many Royal Court diaries for you!

It’s really hard to pick a topic for where to start, but we decided upon a dive into the namesake feature of the expansion - the Royal Court itself, your seat of royal majesty and power! The Royal Court consists of many features, all collected within a 3D scene that we call the Throne Room.

Here’s an early Work in Progress screenshot of the throne room - do note that it’s a very early version, but we just can't wait to show you what we have been working on!
RoyalCourtSceneExtremelyWIP.png

[Image: An early WIP western-style Throne Room, not indicative of final quality]

Now, there are many things that go into the Royal Court itself. It interacts with numerous new features that’ll come with the expansion - we won’t go into detail on all of them today, if we did this DD would become much too long!

It's worth noting that this isn’t just a graphical feature; while we admit the importance of immersion, we don't want any features to feel tacked-on or superfluous. The Throne Room is there to show what’s happening; what artifacts you’ve collected, which courtiers are having a fight, etc. This allows us to place your character in a scene together with others, showing that you’re actually present in the same world! We’re trying to bridge the gap between your character and the map, all while representing a side of medieval history we’ve never previously explored in detail - the importance for a ruler to show their power, their grandeur, to their subjects and peers.

Every Feudal/Clan King and Emperor has a Royal Court. Tribal Rulers do not have one, as this feature primarily models the formality and ceremony surrounding the court, as well as the need for spending Gold, while Tribal rulers use Prestige as their main resource. If a ruler is demoted to a lower rank (through war, election, or just sheer bad luck) their Royal Court and everything therein will either stay dormant until you regain your lost status, or follow the character who now rules in your stead.

Grandeur
The key concept that enables this is called Grandeur - a measurement of your standing in the eyes of your peers. While it’s measured on a scale from 0-100, it’s not necessarily a simple system. Increasing your grandeur will lead to direct political benefits, such as increased opinions, marriage acceptance, etc. It will also unlock new Council Jobs, such as being able to peacefully demand De Jure land with the ‘Convince De Jure Territory’ job, or gain Knight Effectiveness while also decreasing enemy Scheme Success Chance with the ‘Manage Royal Guards’ job. These effects motivate you to aim for a high level of Grandeur, but naturally comes at a monetary cost. How much are you willing to spend on artifacts, amenities, or on positions within your court? You have to balance your political needs with your temporal ones, such as warfare or development. Sacrificing your grandeur entirely will cause instabilities both internal and external.

Grandeur is not really a resource, and is not actively ‘spent’ - unlike something like Prestige. It works on a much slower timescale, and is something you must balance and work towards increasing over a longer period of time. Though there are of course choices in events that make Grandeur increase or decrease, with various trade-offs.

Grandeur Effects
As mentioned in the previous section, Grandeur has several different effects and modifiers. It is divided into 10 separate levels with their own effects. For example, the very first level of Grandeur unlocks the ability to Hold Court - which is a crucial component in achieving the higher Grandeur levels. The second level unlocks a Council Task called ‘Bestow Royal Favor’, which is a powerful single-target task that increases a vassal’s opinion of you while granting them, and you, prestige.

One of the most significant effects of Grandeur is its effect on attraction of Inspired characters - the higher your Grandeur is compared to that of your neighbors, the likelier you are to have these creative travelers visit your court first, giving you an opportunity for patronage (more on Inspirations in a future DD).

Some of these levels will give courtiers who stay within it a flavorful trait, which will increase their skills and attributes based on the type of court they’re staying at. A particularly grand court might even see a more powerful trait appear, making such characters excellent for various jobs and Court Positions (more on Court Positions in a later DD).

Several Grandeur levels have effects and modifiers based on your Court Type - a type of flavorful perk for your court. Depending on your cultural Ethos you’ll get access to a few different types, such as a Diplomatic or Warlike Court. All royal courts have a type, and among other things it affects the type of trait that courtiers get (see previous paragraph). The bonuses granted from these types are varied and aim to enhance a certain style of play. The AI will tend to go for the Court Type most reflective of their Cultural Ethos and situation - for example, Indian Kings will often tend to want a Scholarly Court since many Indian cultures have a spiritual Ethos.

As an example, having a Diplomatic Court Type will grant you bonuses to Vassalization acceptance, tyranny gain, opinion, and potentially even unlock a Personal Scheme slot. A Warlike Court Type might instead see bonuses to MaA counter efficiency, knight efficiency, and the maximum size of MaA regiments. As not all cultures can access all Court Types, this is another reason to pursue Hybridization or Divergence (more on that in a later DD).

How Grandeur is Gained
Grandeur is divided in two; baseline, and direct gain. The baseline decides the ‘trend’, with you passively (and slowly) either gaining or losing grandeur over time, until the baseline is met. The baseline is affected by many things; what Court Artifacts you have, what Court Positions you have filled, etc (more on Court Artifacts in a later DD). The rate of grandeur change can be modified by many things, such as Cultural Ethoses or Traditions, but is as a rule of thumb slow. It takes time for word of your glory to spread, after all!

The most simple way to increase your Grandeur baseline is by investing in Amenities. Now, Amenities are simple and straightforward; but they’re still central to the concept of having a grand court! There are four different types; Lodgings, Food, Clothing and Servants. There are four levels to each, with each progressive level costing more gold to maintain, but giving more Grandeur baseline. They all come with a selection of flavor effects, for example; spending on food will slightly increase the disease resistance of your courtiers, but higher levels might also cause them to gain weight! Spending on clothes will increase their prestige, and will even cause them to wear fancier clothes at higher levels of expenditure (commoners will wear low nobility clothes, and so on). If your court is lacking in artifacts, spending on Amenities is the way to go.

Worth noting is that the cost of amenities is relative to your size and income; a small realm won’t have to pay as much as a prosperous one - the intent here is to allow smaller kingdoms and empires to ‘punch above their weight’ diplomatically, making choosing between expansion and consolidation a more relevant matter.

Reaching your baseline might take a long time, unless you decide to take action in order to speed it up - to gain grandeur fast, you need to Hold Court! Performing this decision invites your vassals and subjects to bring their issues, requests, and questions before you. The mere act of Holding Court will give you a one-time boost to your Grandeur, but the opportunities within the activity itself might give you opportunities to increase it further (or you could decide to lose grandeur for some temporal gain that is just too good to pass up!). The issues brought forth when Holding Court are many and varied, with many of them reacting to the state of your realm (more on Hold Court in a later DD).

Grandeur Expectations
Now, Grandeur isn’t only about reaching the level that gives the effect you desire, it’s also about managing expectations!

Depending on a number of factors, such as your tier or the size of your realm, you will have a certain expectation put upon your Royal Court. This expectation is a double-edged sword - if your grandeur is below expectations you’ll suffer increasing diplomatic penalties as people lose respect, while if it’s exceeded you might see powerful diplomatic bonuses.

These are scaled based on how powerful you are - a rather small Kingdom that undershoots its expectations won’t be hit particularly hard, while a massive empire such as the Holy Roman Empire or Byzantium will be punished much harder if they fail to live up to the expectations put upon them.

The effects of not living up to your expectations are many; reduced prestige, renown, and a hefty hit to opinion with both foreign rulers, courtiers and vassals. A large realm might easily find itself facing significant unrest unless its ruler starts spending on grandeur! On the other hand, a small kingdom that vastly exceeds the expectations put upon it might see significant bonuses to its diplomatic power, as well as renown and other bonuses.

Court Events
Now, the Royal Court isn’t all about Grandeur, of course. Another important role it holds is to show that there’s life in your court! This is done through Court Events; happenings contained within the court, taking place between those who live therein.

This new type of event uses the throne room as its backdrop, transforming the entire throne room into an event when they happen. Unlike normal events, this type of event is non-interruptive - you get notified that something is happening, whereby you can go into your Royal Court, inspect the scene, find whoever is involved, and trigger the event yourself. Usually these events are some sort of drama happening between your courtiers, which you can choose to simply ignore if you feel like you have more important matters to attend to.

These events come in many different flavors, mostly focusing on how it is to live in the court.

Some examples of court events that are being worked on currently include courtiers causing you embarrassment through their drinking or poor manners, or getting into arguments with your architect. Others involve things like rumors spreading about your predecessor on the throne, or popular and unflattering songs about you spreading within the court itself.
Court events might also be things like foreign ambassadors trying to uncover your secrets or devout courtiers shaming you and your court for your frivolous living.

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Now, of course there’s more that goes into the Royal Court, but we’ll save going into details regarding Court Artifacts, the UI and graphical looks of the Throne Rooms, Court Positions and so on for future DevDiaries! Of course, this expansion isn’t all about the Royal Court; before the summer break starts you’ll get to read about some of the other features coming with the expansion and patch.

That’s all for now!
 
Will different cultures have their appropriate court traditions?
 
So in a sense it is tied to the main title and the character then? One bad election in Sweden and your court will slip into another family, I guess?
No, it's not. Court is tied to character's realm. If character loses election and inherits only a duchy/counties, they still inherit court, but it becomes dormant. When that character gets a title of the appropriate tier, court gets reactivated.
 
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Ok so, what are the negatives? Because I only see positives with this Grandeur and Royal Court thing.

EDIT--ah wait, there's a Grandeur Expectation. So I reckon amenities will be the biggest money sink in the game, so we don't get filthy rich by the midgame anymore?
 
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The Byzantines should have the mechanical lion and birds as artefacts (along with works of aristotle etc.)
Maybe artifacts could be transferred as part of surrendering in a war?
Also, will court events be different depending on culture? the abbasids and byzantines had completely different court customs to the western feudal kingdoms.
I hope we see things like hippodrome events, deciding how to treat foreign embassies and coronations. Also I'd love to see scheming events between the emperor and patriarch (maybe the patriarch refuses to crown the emperor or openly insults him) like Michael and Isaac Comnenus
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No, it's not. Court is tied to character's realm. If character loses election and inherits only a duchy/counties, they still inherit court, but it becomes dormant. When that character gets a title of the appropriate tier, court gets reactivated.
Thanks for the answer. I think I understand how the system works now.

If you would indulge me, could you please elaborate on what happens if say, the king of Sweden has a court and his heir is the king of Denmark which also has a court.
Would they combine by taking the mean of the two grandeur values? How about the artifacts? I guess they would just combine into one inventory. Would this be a way to grow and consolidate courts?
 
A bit disappointed that all of this flies over the heads of counts and dukes. I get that grandeur isn't exactly associated with lesser nobility, but playing as a small ruler is pretty slow as things are currently. I was hoping to myself there'd be some RP opportunities for minor nobles in order to make up for their low amount of engagement compared to kings and emperors, but now it looks like kings and emperors are only going to become even more fun to play relative to minors. Not only are you missing out on the high-level grand strategic gameplay as a minor, but now you're missing out on all this RP.

But, reservations aside, the court looks like a fantastic addition to the game.
Maybe lower ranked nobility can be part of their ruler's court, and take part in the RP that way?
 
Grandeur Expectations
These are scaled based on how powerful you are - a rather small Kingdom that undershoots its expectations won’t be hit particularly hard, while a massive empire such as the Holy Roman Empire or Byzantium will be punished much harder if they fail to live up to the expectations put upon them.

The effects of not living up to your expectations are many; reduced prestige, renown, and a hefty hit to opinion with both foreign rulers, courtiers and vassals. A large realm might easily find itself facing significant unrest unless its ruler starts spending on grandeur! On the other hand, a small kingdom that vastly exceeds the expectations put upon it might see significant bonuses to its diplomatic power, as well as renown and other bonuses.

Let's hope the DLC includes the typical byzantine throneroom then, with an automated elevating throne with singing bird and lion statues (no kidding, totally real).

 
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Maybe lower ranked nobility can be part of their ruler's court, and take part in the RP that way?
I think this is everyone's hope. If they include that interaction as a vassal and do it well, I think most people would be happy with it. You'll still miss out if you're an independent count or duke or aren't feudal, but it would cover most players. Unfortunately, there is nothing that suggests they are planning to allow that liege's court interaction, so it may not happen.
 
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Had anybody asked how this new court fashion system will work with Natural Primitivism and some other tenets that encourage modesty?
 
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It'd be nice to move some of the arguably cultural elements of the current religious system into cultures though
Sure, but since Culture mechanics will be included in the DLC, that would be taking away from the player without it. It could be both - for example if culture has some doctrine as "Accepted" while religion has it as "Criminal", the mixed result might give "Shunned"
 
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Sounds very promising. Especially if it will be interactive both ways - i.e. player being a vassal invited to court will be able to bring up their real issues based on what is happening in game.

Some questions:
1. Will Grandeur baseline / expectations be affected by your dynasty properties (i.e. Duke X's lineage goes all the way back to Charlemagne, certainly his court should reflect this! Or - "even though they are quite poor now, N's used to be Kings of .... , so they do deserve some credit".)
2. What will happen with court / Grandeur in case of partition inheritance - it is quite often in game that a father King manages to assemble a big personal demesne with high incomes and stability and upon their death everything gets partitioned into way smaller holdings.
3. Will other events happen during "Hold Court" periods - like royal hunts, tournaments in lists and in melee, opportunities for marriage and illicit affairs etc., etc.?
4. What will happen with religious holdings? Will Archbishops hold court if they have secular vassals?
 
With the court being where the ruler is, will the scene change if the ruler is leading an army or sieging? What about when on a pilgrimage?

Also viking rulers tended to travel around from one important "vassal" to the next, all around the realm. Will that be represented in the court room mechanic?
 
I'm glad we still got the culture rework to look forward to.

Because I'm not sure how I feel about what's been presented so far. I like the general idea of the court , I really do, but there are quite a few things already which don't feel right to me.

Not having any court options available to Dukes feels wrong to me given the timeframe of the game. Limiting it to Kings alone feels like it would suit more in the post-Medieval/Absolutist Kingdom era, while one of the things that made the Feudal era so different was that it was very much possible for a powerful Duke to equal or even eclipse their King liege. Sure, some options should be limited to Kings and Emperors, but disallowing a Duke from having a court at all, I disagree with.

I can also understand not giving tribals the full options of a feudal court, but nothing at all? At the very least having some kind of longhouse with a throne and sharing stories and showcasing artifacts from their raids is absolutely suitable to tribals.

And scaling amenities with income is also a very iffy choice IMO. Scaling it with realm size, definitely, and I can think of a few other ways to scale it as well such as how multicultural your realm is - those can be explained in universe, but I don't like gold sinks that are based on x% of income.
 
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Awesome :) A lot of these things I suggested on this very forum last week so I'm gonna go ahead and take credit ;) I wanted a 'call council' option, more titles and an option to buy and sell de jure territory.
CK needed a council feature so I'm happy it's finally coming. Not sure how grandeur works so I'll have to go back and read it again but if I've got it right it's used exclusively to manage the size and features of your court.
I HATE the idea of things costing more for larger realms to give smaller realms a handicap. I wish Paradox would stop doing this because it's basically punishing the player for having a rich and prosperous realm. On my current playthrough I spent 50 years amassing 6000 gold only to realize that a pilgrimage to Jerusalem now costs over 1000 gold :/
 
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Awesome :) A lot of these things I suggested on this very forum last week so I'm gonna go ahead and take credit ;) I wanted a 'call council' option, more titles and an option to buy and sell de jure territory.
CK needed a council feature so I'm happy it's finally coming. Not sure how grandeur works so I'll have to go back and read it again but if I've got it right it's used exclusively to manage the size and features of your court.
I HATE the idea of things costing more for larger realms to give smaller realms a handicap. I wish Paradox would stop doing this because it's basically punishing the player for having a rich and prosperous realm. On my current playthrough I spent 50 years amassing 6000 gold only to realize that a pilgrimage to Jerusalem now costs over 1000 gold :/

Thanks for all the work, expansion is going to be awesome.
 
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Okay now because its ck i am looking forward to a court which is famous for seduction. Even its more intrigue. if its not in the vanilla DLC i think sooner then later we will see a proper mod so we can create famous courts which have a reputation for seduction......
 
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I was thinking some more about the lack of court for dukes and counts... right now, you have petty kings who are duke tier, but are treated as kings. How will they work? Do they get courts? I think they should if they are being considered as kings regardless if they are duke tier. But then you get the question of why some duke tier rulers have courts and some don't. It's not a very good line to have.