Looks good. I don't know if compared to Prussia but fit well for the Kindom of PortugalGoing with the Monarchy path turns Portugal into a dark blue.View attachment 722594
You can also see France there, and no issue with telling them apart.
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Looks good. I don't know if compared to Prussia but fit well for the Kindom of PortugalGoing with the Monarchy path turns Portugal into a dark blue.View attachment 722594
You can also see France there, and no issue with telling them apart.
heresy !!Then we can have a Green France or Green Great Britain
Blue for Portugal would be way too similar to France in Africa. One thing that needs to be taken into consideration for a color scheme is making sure the likely big colors on the map are distinguishable and easy to tell from each other.
Yeah people are not okay with that, but Portugal players have to be okay with a green monarchic Portugal.heresy !!
This screenshot just proves my point with the French Commune and Portuguese Africa/Brazil being too hard to tell apart at a quick glance.View attachment 722596
5 shades of blue there.
Because Blue and White have been the colours of the Monarchy in Portugal since 1143.A question:
Why not bordeaux? Fit well with the coat of arms of Portugal. And both monarchy and republican uses the same arms.
No they're not. If anything France and Zambia are similar.This screenshot just proves my point with the French Commune and Portuguese Africa/Brazil being too hard to tell apart at a quick glance.
I shouldn't have to look at a whole other continent on a map to tell what two counties are which. That's bad UX design plain and simple.No they're not. If anything France and Zambia are similar.
Look to Brazil and French Guynea. Night and day.
It's just a screen of a game I played.I shouldn't have to look at a whole other continent on a map to tell what two counties are which. That's bad UX design plain and simple.
Not sure what you're trying to imply. Color scheming and making sure the game is accessible including for people with eyesight limitations is a very important part of user interface design, so yes it is with the color.It's just a screen of a game I played.
The issue you have now it's not with the colour.
Not implying anything.Not sure what you're trying to imply. Color scheming and making sure the game is accessible including for people with eyesight limitations is a very important part of user interface design, so yes it is with the color.
Except you didn't, and then you said "the issue you have now it's not with the colour." You very clearly implied that you think my issue with it is about something else. What do you think the issue is about since you're implying it's not about the color?Not implying anything.
Just provided an example to prove all the complaints wrong.
Except you didn't, and then you said "the issue you have now it's not with the colour." You very clearly implied that you think my issue with it is about something else. What do you think the issue is about since you're implying it's not about the color?
I shouldn't have to look at a whole other continent on a map to tell what two counties are which.
I shouldn't have to look at a whole other continent on a map to tell what two counties are which. That's bad UX design plain and simple.
I assumed you were speaking of the size of the sample I provided to show that the colours are different.
Having to look far away from the area of focus to find a bordering area in order to tell colors apart is extremely unhelpful and just adds to the difficulty. Our perception of colors are heavily affected by lighting, shadow, nearby contrast, and a lot of other things that make colors not necessarily appear equivalent depending on what the surroundings are.I am sorry, but this is just silly. The example he provided is most clear in South America, and it clearly proves the colours are different, hence they would be also different in Africa. I don't see the issue, give Portugal its colour.
Having to look far away from the area of focus to find a bordering area in order to tell colors apart is extremely unhelpful and just adds to the difficulty. Our perception of colors are heavily affected by lighting, shadow, nearby contrast, and a lot of other things that make colors not necessarily appear equivalent depending on what the surroundings are.
For example, take this optical illusion. Squares A and B are the same color, but because one is surrounded by lighter squares and the other is surrounded by shadowed squares, our eyes perceive them as different.
Portugal in HOI4 really got the short end of the stick in terms of color choice. The blue is bad because of the similarity with France, but the green isn't much better as it runs into too much similarity with Italy, and the overall darker tones and lower saturation reducing the overall color contrast really does not help. The green shouldn't be too much of a problem with Victoria, as it shouldn't run into too many issues with Italy (assuming Italy is still green), though looking at the map Sokoto and Brazil might be a problem. It probably would be better to give Portugal something like a purple color instead, since that would be different enough from every other major African colonizer.
but dad, we got our green colour from YOU, you should be green like usI understand that this is a W.I.P screenshot but I cant fail to notice that Portugal once again has the green colour.
I would suggest since Portugal starts as a Monarchy in the game it should have a blue colour, to go with their Flag:
Green should only be used for Republican Portugal.
Even HoI IV uses Blue for Portugal going down the Monarchy path, that colour could and should be used.