1) When accusing people of misunderstanding a system being the basis for criticism, it's best to use direct quotes, rather than just your own impressions of what they think. You may be misinterpreting what others are saying and substituting what you think they're saying for what they're actually saying. This is doubly true if you (or @Ludaire in this case) accuse a large segment of the criticism of the new change ("I know the new growth system has been unpopular, but so much of that is because the effects are misunderstood.") of being because of misunderstanding, because then you need direct quotes from a large swath of users and not just one or two.That isn't what he means. People complaining about the empire-wide growth penalty are saying things like, "It's taking me ten years to grow a pop in the late game!" But that's ten years on a given planet. If they have fifty planets, all else being equal, each planet is growing a pop every ten years, or fifty pops in ten years. There's a pretty huge difference between "It's taking me ten years to grow a pop" and "It's taking me ten years to grow fifty pops". That's why he's saying the people making these comments don't understand the ramifications of the system.
2) It's also a good idea to take into account hyperbole. When people say that they stop growing pops lategame, they probably (most forum goers have decent knowledge of the game and can understand basic mathematics) don't mean that empires literally stop growing. They mean that it feels like they stop growing and their empire stops progressing because of how slow it is. Likewise, if somebody were to write "it takes me ten years to grow a pop," it's reasonable to assume that they're talking about per-planet growth and understand that empire-wide growth is higher then that, and are just being imprecise. This is an informal forum, and people are not always going to be 100% precise about their language.
3) The way players interact with pops is all on the planet level/screen. They grow on a planet level, we provide them jobs via buildings and districts on the planet screen, we resettle them on the planet screen, we purge them on the planet screen, we look at them through the planet screen. The player does not directly interact with individual pops at all on the empire level or through an empire-wide screen. This means that a dramatic slowdown of growth per-planet over the course of the game will make the game feel much slower or even totally stagnant, even if total empire-wide pop growth doesn't actually go down that much (as it might not if you're rapidly adding new planets). If pops grew empire-wide, if we interacted with them on an empire-wide basis (meaning building buildings and districts, resettlement, purging, viewing, etc), then this change would probably have been better received. But that would be a completely different game, not Stellaris.
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