Triage of this gravely wounded update began today, and one of the notes was
I'm gonna have a look and see what's different to the stuff I've covered so far
Right off the bat, the prices are different. Yesterday when testing, upgrading a monument cost 1000 ducats each time, regardless of tier, cost 300 ducats to rush by some amount, and usually would need to be rushed 5 or 6 times if you want to skip the construction time. Now, the price to upgrade doubles at each tier, the cost to rush is 250 BUT each tier takes vastly longer to construct, meaning you need to pay for a lot more rushes if you want to skip the construction time. Oh also, the manpower cost to rush (if you're short on cash and full of bodies) has been halved from 10k to 5k.
(and as with my long comparison comment above, these are all tier 3 values)
So,
Alhambra was
Dip rep +1, dip rel +1, vassal income +25%, admin eff +5%
now, Alhambra
is
Dip rep +1, vassal income +10%, lib des in subjects -10%, admin eff +5%
I see this as a nerf, but it's up to perspective
Ambras was
Province defense +25%, area defense +10%, yearly prestige +0.5, useless loyalty gain
now, Ambras
is
Province defense +25%, area defense +25%, yearly prestige +0.5, army drill gain +50%, useless loyalty gain
Small buff, the state of Tirol is going to be a good place for forts, that drill gain is pretty cool. Good to know the instant loyalty increase still doesn't work.
Pena Palace was
Manpower in capital area +20%, useless estate loyalty
now, Pena Palace
is
Manpower in capital area +50%, missionary strength +0.5%, noble loyalty equilibrium +5%, useless loyalty gain
Small buff, but still seems very much made just for Portugal.
Aït Benhaddou was
Trade efficiency +10%, global trade power +5%, fort defense +20%, caravan power +33%
now, Aït Benhaddou
is
Area defense +25%, trade efficiency +10%, global trade power +5%, caravan power +33%
Definitely a nerf from global defense, but I did speculate in my earlier comparisons that it was unique in being the only monument with a fort defense buff that wasn't local. I guess this was always the intended values. Still valuable to snipe for trade!
Tower of London was
Area defense +25%, yearly army tradition +1, yearly prestige +1
now, Tower of London
is
Area defense +25%, yearly army tradition +0.5, yearly prestige +0.5
Definite nerf to the tradition and prestige
Himeji Castle was
Local defense +25%, local unrest -3, area defense +15%, area unrest -1, useless loyalty gain
now, Himeji Castle
is
Local defense +25%, area defense +25%, foreign spy detection +25%, spy network construction +15%, yearly prestige +0.5
Considerable buff. The espionage stuff is pretty chunky, and the prestige gain makes it a priority to snipe as a daimyo, or integrate as shogun.
Stonehenge was
Missionaries +1, missionary strength +0.5%, tolerance of the true faith +0.5
now, Stonehenge
is
Stab cost -25%, missionary strength +1%, tolerance of heretics +1.0, tolerance of heathens +1.0
I see this as a buff, especially considering there's no longer a mention of pagan requirement. Britain could do with that missionary strength and tolerance when they go take over half of Asia. The stab cost is just brilliant for any playstyle.
Hagia Sophia was
Tolerance of the true faith +1.0, Tolerance of heretics +1.0, useless loyalty gain
Now, Hagia Sophia
is
Tolerance of the true faith +1.0, Tolerance of heretics +1.0, yearly patriarch authority +0.2%, nonfunctional clergy loyalty gain
Small buff to benefit orthodox tags. I used console commands to annex it as Hungary and change it to catholic, became invalid. The newly-appeared prerequisite text pointed me in a fun direction, though. It requires orthodox owner and province, coptic owner and province, or muslim owner and province. Annexing and converting it as Ethiopia doesn't change the bonuses, so I guess coptics benefit from the tolerance and useless patriarch authority. When I do the same as Ottomans, the original bonuses remain but then it adds
monthly piety +0.2%
So, Hagia Sophia technically is different now, for Muslims. That's cool. I really wish the religious requirements for a monument would just be permanently enabled, as this proves that they aren't and may undermine some of the comparisons/sniping suggestions I made last night.
City of Khami, in Zimbabwe (Mutapa) is unchanged.
Borobudur Temple is unchanged, except it now doesn't require Theravada, so Majapahit (and hopefully any tag, unless this is more tooltip obfuscation on the faith requirements) can benefit the moment they upgrade it.
Prambanan Temple was
Development cost -15%, Missionaries +1, Missionary strength +2%
now, Prambanan temple
is
Development cost -10%, missionaries +1, missionary strength +2%
Small nerf to the development cost reduction
Angkor Wat was
Technology cost -15%, useless loyalty gain
now, Angkor Wat
is
Technology cost -10%, yearly karma decay +15%, useless loyalty gain
Small tech cost nerf, the karma decay is pretty sweet for maintaining the +5% disc and +2 dip rep, especially since buddhists are most likely to have the Mandala government. I believe the
Pyramid of Cheops was
Technology cost -15%, Idea cost -10%, Monthly admin power +1, Clergy loyalty equilibrium +10%
now, Pyramid of Cheops
is
Advisor costs -20%, idea cost -5%
Wow. Pretty big nerf, although the advisor cost is fun. There's no pagan requirement now, too, so you can stack a fully upgraded pyramid on mamluk government's -25% advisor cost of ruler's culture. Well,
I won't, because I'm a scrub who always picks Circassian for the army tradition- but that's a cheapo advisor option now available.
Murud-janjira fort was
Naval force limit modifier +50%, Naval maintenance modifier -20%, Yearly navy tradition +1.00
now, Murud-Janjira fort
is
Naval force limit modifier +30%, naval maintenance modifier -20%, yearly navy tradition +1.00, admiral cost -10%
Seems like a rebalance, maybe even a slight buff. I can see how the force limit was considered excessive, although it
was in line with maritime ideas. The maintenance and tradition are unchanged, and I think admiral cost reduction is good way to give visibility to the separation of generals and admirals that some of us may have forgotten about while combing through this update for lice.
Kanbawzathadi palace was
Advisor costs -25%, Diplomatic reputation +3.0, Diplomatic relations +2
now, Kanbawzathadi
is
Advisor costs -20%, diplomatic reputation +2.0, diplomatic relations +2
Slight nerf to advisor costs and dip rep. To be fair, I think I noted at the time that it's one of the few, if only, permanent sources of +3 dip rep in the game. My previous comment about its use for anyone playing the subject game, especially Ayutthaya and Majapahit, still stands. Snipe this one early.
That's it for stuff I covered. A few other things that I can't be sure about are:
I believe Grand Palace of Bangkok may have had liberty desire reduction, but it definitely seems like the remaining bonuses are lower than yesterday.
Taj mahal now has power projection from insults, which I don't remember seeing. Could be wrong, though.
Harmandir Sahib is now in Multan. Still the wrong province, but a lot closer to Lahore than when it was in Samarkand, so... congrats to the dev team for being less wrong today?
Baku Ateshgah, the Zoroastrian monument in Shirvan, looks like the military boosts may have been nerfed.
Halicarnassus lost... something, and gained institution spread/embracement cost
Parthenon lost... I think tech cost? And gained yearly corruption reduction.
Saint Peter's Basilica gained appoint cardinal cost reduction, which is good to see because the lonesome "curia powers cost -10%" was a little depressing.
The Buddhas of Bamyan are no longer locked to Theravada, and will now accept any of the three Buddhists that use Karma mechanics.
The religious unity from temple of Confucius is now +50%, I think it may have been +75% yesterday
The Great Wall now gives +2 attrition for enemies, globally, which I believe was a different bonus yesterday.
I'd like to wrap this up by just saying it hasn't been easy trying to stay on top of this and divulge useful info to the fellow concerned/curious playerbase when 1) the forum mods merge my thread with 3 others, including one I didn't start, which kinda screws with both the flow of the thread and the internal referencing I've been doing 2) I spend hours looking through numbers and making comparisons only to have it all undone by a bunch of changes that probably should've been made
before releasing this monetized dumpster fire. Anyway, I hope anyone scrolling finds this stuff useful