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I would love to see a new take on the classic City Builder formula.

Imagine Cities Skylines with the following tweak: When you want to build something, you go into planning mode (think like in games like Dwarf Fortress), and you layout the new development. You have to make sure that your new expansion will be approved by the city government or neighbors, incorporate various feedback from them, and then watch it get gradually built. Cities would grow much more organically in this way.
Sounds like urban empire, which was not good... I like modular buildings but every expansion being approved is less interesting. A pop type system would be more interesting, with some politics.
 
Sounds like urban empire, which was not good... I like modular buildings but every expansion being approved is less interesting. A pop type system would be more interesting, with some politics.
It could simply be abstracted to cost besides just currency. When you plan out anything, if its popular, you earn political influence, if its unpopular, you spend it. Build a new park near a residential area, the political influence is positive. Build a prison near there, and its gonna cost you.

My main interest, however, is representingvthe time scale of construction better. I really dislike the whole concept that once you click where you want something to be built, its there, instantly.
 
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It could simply be abstracted to cost besides just currency. When you plan out anything, if its popular, you earn political influence, if its unpopular, you spend it. Build a new park near a residential area, the political influence is positive. Build a prison near there, and its gonna cost you.

My main interest, however, is representingvthe time scale of construction better. I really dislike the whole concept that once you click where you want something to be built, its there, instantly.
I agree, it could be interesting to have things take time to build, planning out districts and then building them in pieces. New areas have less political capital than others, you can reshape the areas of the city as well if they're always in the way.
 
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I hope they make a sequel to CS with much more simulation and some of the gameplay features of games like Simcity 2013. I don't like how abstracted, rigid, and cosmetic much of skylines is. The industries expansion was the best one by far but most of it seems to be about painting a city rather than building one.

I'd love a Tropico style game set in like 19th century german city states with city simulation and politics/industry/etc.
Completely agree! Undeniably C:S was the far better simulator out of it and SimCity, but aside from repetitive expansion to endlessly increase your population there wasn't very much actual gameplay. There's only so many kinds of transport one can add to a game before it becomes just another "place building, build waypoints, draw line" type situation, which doesn't really pose a challenge. I appreciate al the content creators who go out and make stunning, realistic cities, but I think there is potentially a neglected part of the community that, while we can respect the talent of these people, haven't had much attention payed to them as there have been so few, and quite shallow gameplay additions which only seem to function as another tool to get a pretty screenshot of a "more realistic city."

The concepts in SimCity were fun and enjoyable and felt like there could be progression without just simply building another district. You could research, create specialised cities, build up vast industries, manage trade, etc. Of course EA horrifically screwed up with the constrictive city sizes and multiplayer functionality forced down consumers throats (personally I'm not against multiplayer, and the concepts of selling services and creating large regional projects with friends had me excited before release of SimCity). But it would be nice to see a sequel to cities skylines focus more on the gameplay and challenge the players more who want that kind of challenge.

I even think current C:S could have done it, but there has been a lot more focus on aesthetic, with missed opportunities for new and innovative gameplay from weather (snowfall/natural disasters), nightlife and work cycles (after dark), rush hours and other traffic incidents (mass transit/sunset harbour), and there could be more pressure from a more political population, maybe one that can vote you out every few years if they aren't happy, people holding protests by blocking roads and making it difficult for your services to get around until their demands are met, homelessness in parks, maybe having to deal with laws that restrict planning in certain ways from a higher up parliament which you can lobby to get politicians to choose your city for a new nuclear power plant or airport etc. So far the best we got was industries but even then the addition was only skin deep and could be completely ignored if you wanted to.

As it stands I haven't played C:S for several years now just because I feel like I did everything I possibly could within the first months of owning the game, and while the first few DLC's drew my interest for their gimmicks, fundamentally they never really did much to change the way to play the game. Even though I can't stand EA's DLC policy for The Sims franchise, I have to say that the SimCity "Cities of Tommorrow" expansion was at least filled with a good amount of features that could really shake up the way you played, I don't think any Cities Skylines DLC's have managed to live up to that.

All just an opinion though :)
 
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Fingers crossed for CS2. Hopefully with more of a European approach to city design, with less sprawling suburbs and more walkability and mixed zoning.
 
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I'm very sure they are not making skylines 2, i think it will be a city building like game but with a different premise.
Remember they did a poll asking if people would be interested in sci-fi/ roman etc. city builders games
Fair point. Wouldn't mind a city building game like CS, but set in an earlier age. I've got my fingers crossed for CS2, but either way we'll see at PDXCon.
 
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funnyly i was watching some videos, i felt that the game was lacking something...
medium-sized buildings. they are very dense , but the skyscrapers are quite rare here in Europe.
having curved roads and such is great, but i don't know how to solve this , the inside will only accomodate smaller buildings than the outside ou the curve
but the game isn't realistic either , you'd never have a metro in a only 30k pop city irl
Having binge watched every Not Just Bikes episode on YouTube, I can't but agree.

Another thing that's sorely lacking in CS, which I didn't think about until I made a town built on small islands, is that the cims can't use private boats to get around. Seeing a town built on a river or islands, and having the sailbots and motor boats just sitting there moored at marinas and quays as eye candy, is both immersion-breaking and also impractical, as it forces you to build bridges and ferries to connect even the tiniest communities.
 
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I'm very sure they are not making skylines 2, i think it will be a city building like game but with a different premise.
Remember they did a poll asking if people would be interested in sci-fi/ roman etc. city builders games
No, honestly - never noticed that poll :) When was it?
 
View attachment 717387

As Cities: Skylines approaches #PDXCON Remixed, we see your messages and inquiries about future plans for the game and know that so many of you are excited about what’s to come. So are we!

We can confirm that we are currently working on a project with Colossal Order, but it is still too early in development to share more information at this time.

Do tune-in during the event though, as we still have a surprise or two in store for the Cities: Skylines community... So keep sharing your stellar city builds, awesome assets, and amazing mods!

-- The Cities: Skylines team
My humble opinion:
If this really means the CSL2, I hope you developers could see the TRUE expectation from players , and it is simple , just take a look to Steam community or other forums to see continuous problems they had met, and what they are doing or have done , and you may know what the true exoectations are, such as :

1. more realistic: like realistic apperance、realistic population、full render tunner...etc.
2. better traffic AI
3. more complete transportation: like multi-platform or two crossing metro station.

These are just a little part of wishes from players, just pay more attention to them and you will get the answer. What I want to say is : If there will be the sequel, it must be much better than now .
 
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simply - for a C:S2 go away from the city painter approach and make an organic city creator. Social aspects have to play a role and should have a visual representation in your city. If you have neighbourhoods with high poverty and crime, that must have an impact on the city. Slums, graffiti, people begging or sleeping on the streets, crime all over the city, etc. You have to be able to see and feel these effects. This is only an example what I would like to see in a successor of C.S.....
 
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I don't play Cities: Skylines but a new Roman city builder would be a dream come true. Ceasar 3 basically was my first PC gaming experience with my best buddy of the time.
 
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simply - for a C:S2 go away from the city painter approach and make an organic city creator. Social aspects have to play a role and should have a visual representation in your city. If you have neighbourhoods with high poverty and crime, that must have an impact on the city. Slums, graffiti, people begging or sleeping on the streets, crime all over the city, etc. You have to be able to see and feel these effects. This is only an example what I would like to see in a successor of C.S.....
Not to be picky but what do you mean by "an organic city creator"?
You already can do it in C:S, it's up to your imagination. Or am I missing something?
On the other hand i can't see the game not being a "painter" - it's what city planners do anyway - they tell you where what can be placed. If no city planner present (as was mostly in medieval times) you still needed parcels. So if you could be more precise on that.

By the way... graffiti is a form of art as well... so that may be a challenge for a game engine unless coded as a "park" - some with negative effect and better ones with "alright" or "fantastic" effect ;)
 
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View attachment 717387

As Cities: Skylines approaches #PDXCON Remixed, we see your messages and inquiries about future plans for the game and know that so many of you are excited about what’s to come. So are we!

We can confirm that we are currently working on a project with Colossal Order, but it is still too early in development to share more information at this time.

Do tune-in during the event though, as we still have a surprise or two in store for the Cities: Skylines community... So keep sharing your stellar city builds, awesome assets, and amazing mods!

-- The Cities: Skylines team
"Stellar" city builds? Crypto integration?