==== General Changes & Fixes ====
* Compatibility with vanilla 2.0 'Marius' and subsequent 2.0.X patches
* Fixed the multi-date-display to show in observer and not clog up the error logs
* Removed separate button for the multi-date display; now changes on right click
==== Outside Content ====
* Integration of flavour and military tradition enhancements from our partner mod 'The Forgotten'
* New heritage for Tarim Basin nations courtesy of
@Numahr (he created this a year ago and I forgot about it in my messages box)
==== Buildings & Towns ====
* Expanded the use of towns to include availability for non-tribal peoples using freedmen-based settlements
* Added new settlement building types for freedmen-based rather than slave-based production on grain, fish, livestock, and vegetables
* Added new settlement building type for tribesmen-based production on wild game provinces
* Changed the nature of port upgrades; the first level is always a generic port but subsequent levels are specialised to military or mercantile
* Added unique culture/religion buildings including:
** Qanat (Persian replacement for aqueduct that gives 1 more population capacity)
** Stupa (Aryan or Pracyan Buddhist replacement for temple)
** Cothon (Carthaginian replacement for both mercantile and military ports)
** Necropolis (unique Etruscan building)
** Gardens (unique Persian building)
** Odeon (unique Greek traditions building)
==== Military Traditions ====
* Updated GeS traditions to new 2.0 system
* GeS' existing Iberian and Dacian traditions have been expanded courtesy of our partner mod 'The Forgotten'
==== Cultures, Languages, & Conversion ====
* conversion cultures (e.g. 'hellenized') removed
* every culture is now represented as an option in every culture group
* added cultures for the culture groups Austronesian, Mongol, Turkic and Uralic
* expanded the Indochinese culture group
* Split Korean culture into subgroups
* Greek, Egyptian, Chinese, and Persian start as the only 'unified' languages
* Culture groups must be unified before they will convert other peoples and unified groups cannot be converted
* A nation can adopt one other 'unified' culture group as a secondary culture group; assimilating pops will become either primary or secondary culture based on geographical proximity