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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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Inb4 complaints about the baltics getting trees before Italy from people that don't understand expansions tend to focus on certain regions and aspects. Good work.

Yeah, I get it that they focus on certain regions but seriously, Italy needs a rework ASAP. It needed one, even before LaR. The content they want to add seems good but they should focus on the big countries or at least on fixing stuff that seems game breaking - for instance, Germany having more power over Italian politics than the Italians themselves, killing Mussolini, placing the Italian King in power, and forcing Italy to abandon its current alliance, even if its the leader behind it. As a player, you have no control over it unless you declare war on Germany. It is terrible. I really hope the devs fixed it at least if they don't want to add new content for Italy (it has been like this since they added the new focus tree for Germany).
 
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Can we please get a response to the concerns about the colonialism focusses?

Set aside the realism issue: Poland's 'colonial projects,' such as they were, were heavily tied to anti-Semitism. It feels like right now Paradox is either whitewashing that (and colonialism generally) or it's changed its policy on what can be included in the game, and either way I think it would be good to get a dev response.
 
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Can we please get a response to the concerns about the colonialism focusses?

Set aside the realism issue: Poland's 'colonial projects,' such as they were, were heavily tied to anti-Semitism. It feels like right now Paradox is either whitewashing that (and colonialism generally) or its changed its policy on what can be included in the game, and either way I think it would be good to get a dev response.


Only 2 of 8 ideas were tied anyhow to 'anti-semitism'. Most of the Polish colonization was based on investment and immigration, and usually ended in fiasco.
 
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Only 2 of 8 ideas were tied anyhow to 'anti-semitism'. Most of the Polish colonization was based on investment and immigration, and usually ended in fiasco.

And those are literally the only two that are included in the game.

You can't depict Poland sending 'settlers' to Madagascar and Palestine and pretend that it's just Noble Pioneers!
 
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Poland still had hundreds of light tanks, regardless of their organization. The "Tanks of the Polish Armoured Forces" wiki article lists the number of polish tanks in 1939 as 102 FT17, 140 7TP(plus a few 9TP), 50 R35s 38 Vickers Es. and 500 TKS. This is about 200 modern tanks and hundreds of outdated ones. The articles states over 800 armored vehicles in all. Of course this number could be reduced for balance, but its still too much to just flat ignore in hoi4, especially since yugoslavia was gven 60 great war tanks in their OOB. Even in 1936 Poland. would still posses the FTs, a number of TKS, and the technology for the 7TP.

The article states the TKS were attached to infantry and cavalry divisions, while the others were put in 2 armored brigades and 4 independant battalions. - so that solves where to put them. either tack them on as an additional battalion to an infantry template, or add them as armored recon for the whole army. the rest of tanks, mostly the modern ones, would fit nicely into 2 or 3 tank divisions containing a handful of battalions plus some infantry. (to paraphrase the dev note in the yugo OOB, tanks with no infantry are deathtraps. they'll end up with 0 org)

Poland in hoi4 starting with no armor in 1936 and just two light tank battalions in 1939 is, in my opinion, a huge mussed opportunity. I hope this information helps you guys.
This is even more in line with the new Armor designer as they can make the Tankettes as "good" as they should be.
 
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And those are literally the only two that are included in the game.

You can't depict Poland sending 'settlers' to Madagascar and Palestine and pretend that it's just Noble Pioneers!
Most people here don't like the Poland colonies idea for a variety of reasons, the main one being it's extremely stupid and historically unrealistic, that being said your reasoning is stupid most of us don't want hysteria over muh antisemitism represented in game
 
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The Lithuanian Communist branch seems to me guilty of a lot of the problems with a lot of modded focus trees. Namely it seems to just hand out land, and war goals without much drawbacks to the path (or put another way- why would I play historical Lithuania where I get no land and get annexed by the soviets, when I could just go communist and steal a bunch of their land instead?). Does the pro-soviet branch at least make Lithuania a puppet of the USSR? Cause otherwise it seems like it would be a major setback for the USSR to hand away core territory to Lithuania who could leave the faction at any moment. I'd also imagine the Belorussians might have some objections to being annexed by Lithuania- which could help balance the tree with a temporary debuff. I felt that the Polish alternate paths were a bit out there, but balanced by the fact that Poland is on such a time and resource crunch meaning most paths are unfeasible in most circumstances- but there doesn't seem to be any downside for Lithuania going communist (for contrast Poland has to sacrifice large chunks of their country to the Soviets or Nazis to secure an alliance with them, while Lithuania instead gains vast tracts of land).
 
Most people here don't like the Poland colonies idea for a variety of reasons, the main one being it's extremely stupid and historically unrealistic, that being said your reasoning is stupid most of us don't want hysteria over muh antisemitism represented in game
On the contrary, I reckon quite a few players would have a problem with clearly anti-Semitic focuses as the Polish, especially in the middle of a wacky just-for-fun alternative path, the kind where the devs seriously consider giving Poland nuclear bombs.

And then you have the obvious problem with the other end of the spectrum - the players who would take a "Deport the Jews" focus and absolutely love it.
 
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So I noticed in the second Poland Dev diary that Avalov can have Rüdiger von der Goltz as a field marshal. Considering his involvment in the Baltic states during and after WW1, through the Baltic Sea Division and Baltische Landeswehr, will he be a possible leader/field marshal for Latvia or Estonia?
Screenshot_20210513-015853_Chrome.jpg
 
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Please for all that's holy, fix the Lithuanian flag! It should NOT have that shield on it.
 
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Yes there is. Firstly the Soviet bonuses are quite powerful and near-guarantee success in the civil war, and secondly the USSR will despise you for appointing leaders that Stalin intended to purge like Jaan Anvelt in the screenshots.
Okay then, but what if, hypothetically speaking, Uncle Joe isn't running soviet russia? What if there was some hypothetical alternative communist leader, or I don't know, some monarchist leader as a 'random' example leading the country.
 
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Given how many Monarchist paths are now in HoI4 it feels like there should be a Monarchist ideology, or at least make sub-ideologies more meaningful
 
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"Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus "

Sorry but this is beyond belief. Stalin would NEVER give up that land.
If you sided with the Soviets you already be Stalin's puppet and a de-facto part of the USSR.
 
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On the contrary, I reckon quite a few players would have a problem with clearly anti-Semitic focuses as the Polish, especially in the middle of a wacky just-for-fun alternative path, the kind where the devs seriously consider giving Poland nuclear bombs.

And then you have the obvious problem with the other end of the spectrum - the players who would take a "Deport the Jews" focus and absolutely love it.

To be honest, I'm just enjoying the most Paradox Forum Moment I've had on the Paradox Forums.

I mean, here was me being worried that some of the content in the game is inadvertently whitewashing the far right- but no, that's nonsense.

I'm just worried about 'muh antisemitism,' apparently. There's no problem with people who are too fond of the far right here, says a poster literally called Volkskaiser.
 
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Honestly if we ever redo TfV trees, I would love to do New Zealand. EU4 players may know I have a bit of an obsession with the Pacific and I'd love to make New Zealand more fun to play.
Maybe out of place, but I had a late reply to the tank dev diary about how the Bob-Semple will be represented in the new tank mechanic rework- and whether or not it's possible that some nations (like NZ) could use a 'tractor-chasis' that's the tank equivalent of the pre-dreadnought hull. The Russians reportedly made a number of tractor-tanks in the war, so it'd fit with the theme.
 
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Had some conversations with our Polish beta testers and we determined that "Zapadoslavia" doesn't make sense as a name as a Poland-lead union. So, when you annex Czechoslovakia you will get renamed to something along the lines of "The Kingdom of West Slavia".
whys that? is putting it english more neutral you think?
 
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