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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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the Germans will be able to liberate the Baltic states and turn them into collaborative or puppet states after taking the provinces of some of these countries during the Barbarossa operation
 
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I Kinda wanna see a commie German tree, it felt werid that there isn't one.
I think they said once upon a time that a Communist Germany tree would make the most sense with USSR meddling, so this would be the DLC for it. However, given it's confirmed to have Poland, the three baltics (albeit with a largely shared tree), and USSR is all but confirmed, I'd say they are sort of running low on trees they can reasonably fit in. Especially if Finland is among the DLC countries.
 
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Expected Finland - but heyyyyyyyyy! ;)

If anyone is interested in a relevant (Estonian) movie - I can recommend "1944". Shows how torn the population was in 1944. Also interesting detail from a (film-dramatic) standpoint on the defense of the Tannenberg Line, and shortly afterwards.
 
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Hmm, an election event where candidates present themselves? Why do I get the creeping suspicion there's an easter egg hidden here? Will we be able to elect Wojtek*? It would make sense lore-wise (Paradox lore, not real history lore) if you consider a certain event in Victoria 2.

On a more serious note, now I really want to try a Baltic campaign pre-Barbarossa! Also, maybe the price of nuclear bombs could be controlled via game-rules? I think they help accelerate drawn out wars in-game, so I'm all for cheap bombs, but historically speaking they should be far harder to develop I feel. You could also make it so smaller countries send their reactor-output to the faction leader or something like that. But maybe this could be covered when/if wunderwaffe are looked at, seeing as anything nuclear kinda falls under that category.

What else to say? Well, it seems like my Danish Danish Revolution achievement prediction is one step closer to being correct, as it now has been confirmed that separate SSRs is a thing :p

(EDIT) * I should probably clarify that this wouldn't be some memey new branch or anything, but more of a secret scenario. Maybe, if anything, he could give cores/claims on all lands native to his kind and/or a significant boost to artillery? It wouldn't really be over-powered seeing as you'd presumably have to pause politics for most of the game to get him.
The Cossack King has secretly been Wojtek the whole time, a la the “Bearly Legal” event chain from CK2!
 
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My takeaway:

-Will the Chinese warlords get a similar treatment, where they have shared trees with some differences between them? They were quite a diverse crowd, after all.
tree automatically compacts itself when you've chosen a political path.
-Any chance of doing this for all the other trees? I really liked how the other half of the Spanish tree disappeared once the Civil War kicked off, since it cleaned up the interface considerably.

-I see another core in Niederschlesien... does this mean we'll have the option to dismantle Germany completely after their defeat? I seem to recall the idea being considered for a bit IRL.

-No more free nukes from nowhere! Glad to hear that it was already iffy to begin with.

-Interventions in Scandinavia... do I detect foreshadowing? Sweden Is Not Overpowered, after all...

-"Unite the Railroads" brings to mind a question I've had for awhile now: will we be able to choose where new railroads go? Also, will "Re-Integrate the Railroads" in Hungary be adjusted so it actually links them with Austria and Czechoslovakia?

-When Italy gets an update down the line, will they be able to sue Poland for stealing the nickname "The Soldier King?"

-Pavel what now? Tannu what?

All in all, each diary only makes me more excited!
 
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It's probably an unpopular opinion, but I don't like those focus tree DLC diaries. I just think the benefits of those focus trees do not justify the effort needed to create them. Sure, expecially people living in the Baltic region may have fun with the alt-history-trees, but seeing Poland and the Batlic States have larger trees than Germany or Italy is weird.

I also think that the "historic decisions" should be highlighted. I would love to try out DLC countries, but the sheer mass of options is frustrating. I would rather have a quick playthough with history paths and change things in a new playthrough after getting a feel for the nation.

However, I also think that the focus tree system is flawed. I think focus trees of several nations should interact with each other. The Batlics going alt-history should enable a Soviet sub-tree with decisions/demands to saction them. If the demands aren't met, the Soviets could go to war or you flee into the arms of another protective power such as Germany, enable a sub-tree for them.
I can't really explain it, but the focus tree system as it is seems like a pretty bad design decision (even though I loved them when they were announced several years back). Clicking on something, waiting 70 days and get the bonus is not really fun or rewarding.
 
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Poland had no armoured units of divisional size in 1939. There were tank companies and battalions, some independent GHQ reserves, others organic to the cavalry and motorized brigades.




We consider crunch a sign of planning failure, not business as usual. In my 4+ years at PDS, I think I've done it maybe two times. We have no intention (nor in Sweden, even the legal right) to deathmarch overtime our people.
Poland still had hundreds of light tanks, regardless of their organization. The "Tanks of the Polish Armoured Forces" wiki article lists the number of polish tanks in 1939 as 102 FT17, 140 7TP(plus a few 9TP), 50 R35s 38 Vickers Es. and 500 TKS. This is about 200 modern tanks and hundreds of outdated ones. The articles states over 800 armored vehicles in all. Of course this number could be reduced for balance, but its still too much to just flat ignore in hoi4, especially since yugoslavia was gven 60 great war tanks in their OOB. Even in 1936 Poland. would still posses the FTs, a number of TKS, and the technology for the 7TP.

The article states the TKS were attached to infantry and cavalry divisions, while the others were put in 2 armored brigades and 4 independant battalions. - so that solves where to put them. either tack them on as an additional battalion to an infantry template, or add them as armored recon for the whole army. the rest of tanks, mostly the modern ones, would fit nicely into 2 or 3 tank divisions containing a handful of battalions plus some infantry. (to paraphrase the dev note in the yugo OOB, tanks with no infantry are deathtraps. they'll end up with 0 org)

Poland in hoi4 starting with no armor in 1936 and just two light tank battalions in 1939 is, in my opinion, a huge mussed opportunity. I hope this information helps you guys.
 
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Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
View attachment 717411

The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
View attachment 717412

Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
View attachment 717413

The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
View attachment 717414

Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.View attachment 717420

Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
View attachment 717422

The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
View attachment 717423

Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
View attachment 717424

If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
View attachment 717425

The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
View attachment 717427

From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
View attachment 717426
That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
View attachment 717428

We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
View attachment 717429

Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
View attachment 717430
View attachment 717436

Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
View attachment 717431

Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
View attachment 717432

With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
View attachment 717433

Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
View attachment 717434

I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
View attachment 717435

The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
View attachment 717437

That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
View attachment 717449
What about comunist liders of Poland ?
 
It's probably an unpopular opinion, but I don't like those focus tree DLC diaries. I just think the benefits of those focus trees do not justify the effort needed to create them. Sure, expecially people living in the Baltic region may have fun with the alt-history-trees, but seeing Poland and the Batlic States have larger trees than Germany or Italy is weird.

I also think that the "historic decisions" should be highlighted. I would love to try out DLC countries, but the sheer mass of options is frustrating. I would rather have a quick playthough with history paths and change things in a new playthrough after getting a feel for the nation.

However, I also think that the focus tree system is flawed. I think focus trees of several nations should interact with each other. The Batlics going alt-history should enable a Soviet sub-tree with decisions/demands to saction them. If the demands aren't met, the Soviets could go to war or you flee into the arms of another protective power such as Germany, enable a sub-tree for them.
I can't really explain it, but the focus tree system as it is seems like a pretty bad design decision (even though I loved them when they were announced several years back). Clicking on something, waiting 70 days and get the bonus is not really fun or rewarding.
As focus trees get bigger I would believe that development time will be adjusted.

I think that there is already some interaction between trees/countries, such as the Molotov-Ribbentrop pact.

I do think that focus trees do have a right to exist. They can boost policies that otherwise would take significantly longer (maybe I am thinking mods here), but do come as an event that was already in the making politically anyway. I think covering them under decisions would work, but a focus tree is more visible.

Just my two cents...
 
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The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Can we get this for every focus tree with multiple political paths. Would be nice to scroll through the trees without having to accidently got too far one way.
 
"Why are you doing X when you could be reworking Italy?" is a question that haunts my nightmares.
Good. You seem to enjoy them ;)
Anyhow, it seems that three Schrödinger's states with three divisions between them are by far more important for the big picture.

On a more serious note, I am wondering if there will be a possibility outside of modding to selectively disable dlc focus trees. I am afraid all the new stuff will destroy the vanilla game BftB style. At the same time, I hope (irrationally, I know) USSR tree will be better than current and working.
 
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Italy did more than the Baltics
We should rename the new update, as so many people are asking...

"How Italy single-handedly won Barbarossa and kicked the 3 Baltic States and a reinforced Poland out of the picture" ;)

If there are any Italians in the forum - this is not against you or your military. I just think it is hilarious that people still ask despite the devs mentioned several diaries ago that it will not happen in this update.
 
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I never expected the Baltic states to be reworked this big but then again its the eastern front. You have my vodka comrades!!! When's the next dev diary on logistics?
 
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As focus trees get bigger I would believe that development time will be adjusted.

I think that there is already some interaction between trees/countries, such as the Molotov-Ribbentrop pact.

I do think that focus trees do have a right to exist.
Focus trees are a good compromise when you need to railroad the events in a certain way. I think they are a good mechanic for the game. The problems arise when rails start crossing (and it is necessary for enjoyable gameplay). Most of such cases, even the most obvious ones, are not tested, taken into account and are generally neglected during development and subsequent bug-fixing.
 
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