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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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Some Armored Recon or single Light Tank Battalions as part of those divisions to provide the number of tanks that should be present?
According to Niehorster, 1939 Polish Cavalry Brigade had 13 tanks and 8 armored cars, so that could be represented by Armored Recon in template, too few vehicles for a light tank battalion (of 60).
Motorized (Cavalry) Brigade had 16 light tanks and 26 tankettes, so interpreting tankettes as tanks could justify either Armored Recon or Light Tank Battalion in template, but not both.
 
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Maybe when Italy comes around, make it a rework dlc. Focus on touching up on older trees like the Commonwealth and do Hungary and Romania. That way nothing from scratch and you can update them and make them better. I think your customer base would enjoy that a lot.
 
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Here is the full poland tree (sorry for rushjob photoshop :D)
View attachment 717837
One small thing to also comment on is that while the industry tree is a bit brief (war happens in 1939), considerations should be given on what happens if Poland is around afterwards and not devastated by war.

After all the 4-year plan stuff, things should culminate in the 15-year plan which was broken up into phases (you could limit this by year if necessary).

Here is a Polish propaganda poster about the 15-year plan:

6l15HJB.png


Phase 1 was the Polish army modernization plan (fatefully expected to be completed in 1942, not 1939).
Phase 2 was a big effort to upgrade rail and road infrastructure (rural Poland was notorious for bad roads).
Phase 3 was an effort to modernize agriculture and expand higher education.
Phase 4 was an emphasis on urbanization and heavy industry.
Phase 5 was to be the equalization of the poorer Eastern half with the richer Western half (investment, economic aid, draining swamps, etc).


t3pTpP9.png

Can Poland into 1st world status?
 
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Poland also had huge ukrainian, belarussian population and language doesn't mean ethnicity there were alot of lithuanians who spoke polish because since the commonwealth times it was considered a peasents language besides those borders where recognised by the USSR, Germany and Latvia.
And not sometimes Lithuanian was considered a peasant language. Anyway, the Lithuanian and Ruthenian nobility went through Polish culture through Polonization (chodkiewiczowie)
 
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Poland had no armoured units of divisional size in 1939. There were tank companies and battalions, some independent GHQ reserves, others organic to the cavalry and motorized brigades.




We consider crunch a sign of planning failure, not business as usual. In my 4+ years at PDS, I think I've done it maybe two times. We have no intention (nor in Sweden, even the legal right) to deathmarch overtime our people.

Yes, but on the other hand, in 1939 Poland had almost 1,000 combat vehicles (over 100 7-TP, 100 Renault FT-17, over 30 Vickers-E, almost 50 Renault R-35, over 500 tankettes (TK-3 and TKS), and probably 100 armored cars). Yes, I know, not all of them were in hmmm... good shape :D

True, it is difficult to describe their use in hoi4 mechanics. In fact, they operated as, for example, a dozen independent reconnaissance tank companies (13 TKS each). Maybe show these companies as support recon tank companies for other units?

Or otherwise. Maybe if the mechanics isn't enough to simply combine them into one division? The "Kraków" Army had 90 tanks at its disposal, crashed into 2 tank companies (reconnaissance and light), a reconnaissance tank squadron, an armored squadron, and 3 independent reconnaissance tank companies. It is going to assemble very very weak divisions according to the mechanics of hoi4 :D


And there is also the Warsaw Armored-Motorized Brigade, something closest to the division in terms of hoi4 mechanics.
Over 5,000 soldiers, 41 tanks, 103 cars, 392 motorcycles, 502 trucks, various special vehicles, e.g. for artillery hauling, which the division had at its disposal (including 36 anti-tank guns), and even 88 bicycles ( :> )
In my opinion, it may be suitable as a division in hoi4 mechanics. After all, it was treated as a tactical relationship/large unit, i.e. intended for independent tactical tasks. Especially that it was the basis of the improvised operational union, ie the "Lublin" Army.
 
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Yes, but on the other hand, in 1939 Poland had almost 1,000 combat vehicles (over 100 7-TP, 100 Renault FT-17, over 30 Vickers-E, almost 50 Renault R-35, over 500 tankettes (TK-3 and TKS), and probably 100 armored cars). Yes, I know, not all of them were in hmmm... good shape :D

True, it is difficult to describe their use in hoi4 mechanics. In fact, they operated as, for example, a dozen independent reconnaissance tank companies (13 TKS each). Maybe show these companies as support recon tank companies for other units?

Or otherwise. Maybe if the mechanics isn't enough to simply combine them into one division? The "Kraków" Army had 90 tanks at its disposal, crashed into 2 tank companies (reconnaissance and light), a reconnaissance tank squadron, an armored squadron, and 3 independent reconnaissance tank companies. It is going to assemble very very weak divisions according to the mechanics of hoi4 :D


And there is also the Warsaw Armored-Motorized Brigade, something closest to the division in terms of hoi4 mechanics.
Over 5,000 soldiers, 41 tanks, 103 cars, 392 motorcycles, 502 trucks, various special vehicles, e.g. for artillery hauling, which the division had at its disposal (including 36 anti-tank guns), and even 88 bicycles ( :> )
In my opinion, it may be suitable as a division in hoi4 mechanics. After all, it was treated as a tactical relationship/large unit, i.e. intended for independent tactical tasks. Especially that it was the basis of the improvised operational union, ie the "Lublin" Army.
Well the thing about HOI4 is that you can change history and do things differently mid-playthrough. Maybe you as the player will complete the central industrial region and start producing what military planners hoped would be projected estimates of 12-20 thousand modern trucks in 1940.....
 
Great diary, the positive response from the community means the Baltic state's focus trees are acceptable and will add fun to HOI4. Will, there be any new achievements.
 
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"Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus "

Sorry but this is beyond belief. Stalin would NEVER give up that land.
 
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Any chance we will see historical leadership changes for Australia like the South African and New Zeeland events? As starting out with Labor in power in 1936 is the most ahistorical thing in currently HOI4.
 
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"Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus "

Sorry but this is beyond belief. Stalin would NEVER give up that land.
Just the fact that this nation was a thing not long before warrants the existence of this focus/decision. Doesn't really matter that much if Stalin personally would have liked it. I mean i for one find it to be more believeable than reforming byzantium as greece? But maybe im just biased, its just alt history after all.
 
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Funny Hat Man III
Damn, Seems like we will play as Karl Gero for Lithuania, Knowing that hat is from Wilhelm Karl, Wilhelm had a son in 1899 who was Karl Gero, Plus, Karl in 1935 was a German Wehrmacht soldier and a Hauptmann, which is a Captain. So it's possible that as Lithuania you could pick the Fascist tree where you could elect a Fascist King like Karl, or maybe he'll be a Authoritarian King since he only become a Wehrmacht soldier the year prior and he might not be that affected by Germany yet.
 
I applaud You for this dev diary and your ability to listen to people (although I am a bit ashamed about the way some of them voiced their opinion). Looks fun. However, I would expect some tweaks to the German focus tree as main antagonist in Barbarossa (face it, Nazis are evil...if not convinced: they wear SKULLS on their uniform! Ask Monty Python!)
 
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So you really believe that Stalin would let another country take over Belarus just liike that without any fighting. I can't think of a single time that Stalin willingly gave up land to another country. But I can think of many times that he took land and forced it to be under his control.

Alt-history is fine but somethings are way out there in aliens are here land. This is not the only one and won't be the last. But somehow it conflicts with a possible Russian tree where Stalin annexes the country anyway.
you only get the land peacefully if you become a puppet of the soviet union, otherwise you have to use a spanish civil war buildup-esque mechanic to actually get them, at witch point you only stand to get even more invaded by the soviet union, Stalin was a pragmatist I do not think it impossible for him to give Belarus to the baltics, specially if it gives him a secure access to the Baltic Sea and the peaceful subjugation of the rest of the baltic countries, after all (from his prespective) he can always crush your autonomy later after the war
 
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@podcat I notice in the UI screenshots that the army, navy, and air experience indicators have been moved to the top right under the respective overview buttons. With this freeing up of space on the topbar, would it be possible to add an indicator for your resource numbers there? Being able to see the state of your oil/steel/aluminum/etc. situation without having to check a submenu would be an amazing QOL feature.
 
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So you really believe that Stalin would let another country take over Belarus just liike that without any fighting. I can't think of a single time that Stalin willingly gave up land to another country. But I can think of many times that he took land and forced it to be under his control.

Alt-history is fine but somethings are way out there in aliens are here land. This is not the only one and won't be the last. But somehow it conflicts with a possible Russian tree where Stalin annexes the country anyway.
What someone else here said, you only get the land peacefully if you submit to the USSR. Its a stretch for sure, but its really not the craziest alt history tree that paradox has ever made, not even close. Also about the conflicting tree issue, fairly certain that the USSR should still be able to refuse if a player is playing. The baltic states have already been able to go communist and willingly join the comintern and not be invaded, this wont really be much different.
 
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