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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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If the current fascist flag for Lithuania is based on the mechanised divisions, do let us know, but I believe this is not the case.
According to kariuomene.kam.lt the current facist flag is indeed based on "Mechanizuotosios pėstininkų brigados „Geležinis Vilkas” vėliava" which is the mechanized infantry brigade. Personally i've always disliked the live facist flag, but i'm not sure what it could really be changed to.
 
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The flag is unchanged from the live version of the game I believe. If the current fascist flag for Lithuania is based on the mechanised divisions, do let us know, but I believe this is not the case.
It is indeed. You can see it in the wiki page here:


It did not exist in the 1930s and has no connections with the Iron Wolf paramilitary movement.
 
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o boy o boy o boy.... when can I start playing this new version? Can't wait!!! Hope the next spoiler will be when this will be released or when the beta is ready for us to play.
 
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I hope we are able to get little countries like Abkhazia and South Ossetia as releasables when the soviet is announced

but I really love this, keep up the amazing work!
 
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Yeah a lot has changed about the way we do focus trees these days. The content team is bigger and we have more of a quality over quantity rule these days so we have much more time to devote to each individual nation we're doing.
I'll maintain cautious optimism. While the implementation of various features often leaves much to be desired, the scale and "spirit" of reworks lately shows that steps are taken in the right direction.

I do urge you to take a look at the older nations at some point and bring them up to spec. Especially when it comes to integrating new mechanics into the focus trees.
 
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Here is the full poland tree (sorry for rushjob photoshop :D)
View attachment 717837
At what point do previous trees become obsolete? Several older ones (such as the trees from Death or Dishonor) are starting to look bare atm. I'm not demanding anything, but are small expansions to those something that has been discussed? I'm not sure how it would be monetized effectively though.
 
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I sincerely hope you don't neglect Finland to put them in some hypothetical Scandinavian pack. They are intricately connected to the soviet union in ww2, not the western front
 
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If the focus tree self compacts after taking a branch now, I can't use console commands and give Poland access to the other paths for the fun of it. If they want to do this then at least also do it for Portugal and France because they also have obese focus trees. From an actual gameplay perspective, it means that if you go down a path and want to know what the other ones did you need to leave the game, start a new scenario in 1936 as Poland, check their focus tree (because you won't remember the entire dev diaries), hope it's not an event or you might need to go into the game files to see the options and chances the AI has to pick them and then finally get out of that scenario and back into your original game and remember what you wanted to do, sometimes waisting almost 5 minutes.
 
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Compromises have been made and although I'm still not the biggest fan of "Cossack King" at least Poles in the game are not too :p
Habsburg path is what I was really waiting for and I'm not dissapointed :)
Glad to see our Baltic neighbours getting some love too ;)
I think you at least partially fixed the Poland and am really glad you've aswerved our feedback <3
 
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Still tad salty about Endecja portayed as German alligned and Mikołajczyk as willing to cooperate with socialists...
But at least Karl made his way into the tree so good job on editing that. Quite happy that you guys are willing to make at least some changes after critique.
 
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There's always an alternative flag for Lithuania, the "Vytis" one is quite historical and would quite fit for fascist flag or monarch, since It was represented through Lithuanian history :)
 
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At what point do previous trees become obsolete? Several older ones (such as the trees from Death or Dishonor) are starting to look bare atm. I'm not demanding anything, but are small expansions to those something that has been discussed? I'm not sure how it would be monetized effectively though.
I did do a light rework of the Yugo tree for BftB and the Polish tree is technically a DLC tree (albeit a free DLC), so reworking old DLC trees is not out of the question. It's just about if/when it feels like the right time and if we have time to do it.
 
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