Version 6.4.2 released at Nexusmods!
The Decepticon invasion of the Inner Sphere begins!
The Decepticon invasion of the Inner Sphere begins!
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Sounds like a bug with the Unity engine. I've asked on the Discord if anyone knows a fix, but you can also check the forums for answers.Hi Hobbes, just another short question. Since i installed the latest Hyades Rim Version and Modtek 0.8, it seems that i can't load my current career savegame anymore. BT loads just fine, incl. Hyades Rim, but once i load my iron mode career it just keeps on loading infinitly.
However it doesn't seem to be totally stuck, since the little fluff texts in the upper right corner keep on refreshing but nothings happening besides that. Any idea how to solve this issue? I deleted old the hyades rim folder and the .modtek folder before unzipping the latest version and ran the injector afterwards. Just using modtek, hyades rim, battle performance fix and NavComp as always.
I think that the biggest thing to get used to is the drop weight restrictions that exist for most contracts, that will require you to drop mostly medium mechs.There is another huge learning curve ahead.
Which is truly a good thing!I think that the biggest thing to get used to is the drop weight restrictions that exist for most contracts, that will require you to drop mostly medium mechs.
After my first complete disaster of a Campaign I started again, thinking that it might be fun learning how my past experience was now of no use, as every armored unit and every mech has completely different profiles, mechwarriors with skills way beyond your starting Mechwarriors and completely weapon arrangement. It was wasn't fun. What is "Armor Bypass?" and why was it thrown in to the Introduction? Not fun at all. After investing an hour into a mission, losing all 4 mechs to a "new feature" that you haven't seen in a year doesn't encourage me to ever play again,I was really looking forward to loading the Hyades Rim Campaign and trying it out. I did not research what other people wrote about it because I wanted the story to unfold without spoilers.
If you have a lot of experience with the game and want something new, you might find it enjoyable. Just don't assume your experience with the standard game will help you much. There is another huge learning curve ahead.
On your first 3 or 4 missions, you don't have much choice as to the mechs you choose. I wasn't impacted by the drop restrictions at all. The OP4 long range infernos and Unknown weapon loadouts and Exceptional OP4 Mechwarriors who never miss on one skull missions took all of the fun out of a game that I have played for over a year.I think that the biggest thing to get used to is the drop weight restrictions that exist for most contracts, that will require you to drop mostly medium mechs.
The same ability that the Bounty Hunter uses in the HM DLC. Since you're also facing another bounty hunter in the introduction and as long as you win you don't need to worry about your 'mechs, why not? Were you expecting something 'easy'?What is "Armor Bypass?" and why was it thrown in to the Introduction?
On your first 3 or 4 missions, you don't have much choice as to the mechs you choose. I wasn't impacted by the drop restrictions at all. The OP4 long range infernos and Unknown weapon loadouts and Exceptional OP4 Mechwarriors who never miss on one skull missions took all of the fun out of a game that I have played for over a year.
What is "Armor Bypass"? By the time I went up against the Bounty Hunter in HM DLC is had a Mechwarrior and lance to back him up that was worthy of the challenge. It was not on the first mission.The same ability that the Bounty Hunter uses in the HM DLC. Since you're also facing another bounty hunter in the introduction and as long as you win you don't need to worry about your 'mechs, why not? Were you expecting something 'easy'?
And btw, if you played that mission a while ago, you might want to retry it since the Opfor Rifleman II was replaced with a regular Rifleman after player feedback.
There's no 'exceptional' changes made to the Opfor pilots to made them not to miss shots. If you experienced, or think you've experienced such a situation, it was RNG because you were facing vanilla Opfor pilots of the corresponding difficulty level as the mission (there was a recent change to this but it was only introduced two weeks ago).
If the Infernos or the new weapon loadouts got you out of your comfort zone, then the mod is working as intended. If they got you out too much of your comfort then any feedback would be useful.
But putting apart generalizations that might be correct or not, if you don't like the experience and prefer to play something else, go ahead.
I'm getting a huge kick out of both playing and writing it. And this mod is made for a specific era and while I love BT canon last time I played TT was 30 years ago, so I don't really have a preference for its rules. I'm also trying a different style in the writing, and I understand that all these changes might discourage BT fans from playing this mod.
At maximum you'd be facing Opfor 2 skull pilots on a difficulty 1 skull mission.RNG? The OP4 Mechwarriors I was facing had extraordinary abilities for one skull missions.
Agreed. good luck developing the mod.At maximum you'd be facing Opfor 2 skull pilots on a difficulty 1 skull mission.
If you're saying that vanilla Opfor 2 skull pilots are too skilled for you to face in a 1 skull contract, then we can both agree that this mod is clearly not for you.
Thanks.Agreed. good luck developing the mod.
After over thousand of hours of play, I would have guessed I am a more experienced player.